Added: 2 years ago
From: AudioAlias
Views: 7,862
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  • This looks flawless, except for the double jump. The game doesn't need it! Aside from a few long jumps (e.g. over the moving spikes), all that your fancy "jet boots" do is lower the difficulty. Your level designs and game mechanics are varied enough already to be enjoyable.

  • how did you bind the character movement, im trying to make a game the uses 2.5d but i cant figure out how to bind the monvement, because it needs to be boyned to a curved line basicly

  • great game! you thought of it all! all the physics, graphics, the sound, everything!

    10/10

  • is the narrator supposed to sound all glitchy?

    either way great game!

  • @Drathgore thanks for the comment. The narration was pitch shifted and the video footage sped up in parts so it does sound a bit glitchy here and there... it also wasn't the final sound to go in the demo.

  • ah, I see. That happens in my vidos sometimes too, thanks for the video!

  • I ended with 11 collectabes...

  • Thanks for playing XxXMegaXManXxX ,the final collectible is hidden inside an explode-able barrel !(but you have to backtrack after picking up the ray gun to the last of the cave waterfalls it's under there) :-)

  • @AudioAlias

    Are you the creator of Bailter Ray?

  • Yep, I'm the lead designer and I created most of the art work, I had two fantastic programmers write all the script files.

    Are you wanting to get in to the industry or make some "mods"?

  • Wait, I'm thinking of making a 2D game on the UDK(Unreal Dev. Kit), can I make the game "Pure" 2D?

  • Cheers Madmax :)

  • Looks very nice.

    How many levels or playing time is there?

    Cheers.

  • @imperialpod About 20 mins and 10min bonus level (its challenging so most players would take much more time)

  • Excellent, I'll give it a go, it looks cool and there will probably never be another game featuring the voice of Australian on helium so it will be worth it.

    Cheers AudioAlias.

  • game looks fine :)

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