I have issues with character lighting and normal maps in UDK. It's to do with the Light Environment of the character which is used to light the character dynamically. This works fine most of the time but in areas of low light the character appears flat, no shading at all. I assume this is because there are no lights close enough to be simulated in the light environment and so the character is lit with just the environment light which is just flat colour. I have a possible solution I need to test
@MJCDreamart haha thanks and ya i made a new youtube channel, but I'm keepin this one for when i wanna say stuff that I know will piss of youtube lol. and I just noticed the stomach and i was like, "wow.. so many polys there.." I just finished a male body and the abdomen was no where near that amount. But if you say its only 1500, then you're in the clear. It just looks like it can be optimized even more. Still lookin great regardless!
Oh I looked at your comment just now, and you said 1500. I said to myself, I didn't say 1500. Then I went back and saw that's what I said. I meant to say 15000. lol. Yeah that's a lot, I just didn't want to rely on Normal Maps so much with lighting because I can never get it the way I want it in UDK. For creatures yes, but not for people. My normal maps always look better in 3dsmax for humans. I think I need a normal map tutorial in UDK. Or just a really good material.
Oh and keep being funny. I was really bored, and then I saw your new video and I started laughing hard. Especially when Michael Jackson said, "hold on, okay" and started clicking his neck back and forth. I was like, what the heck. lol. That was random. I bet your friends can't stop laughing with you because your always acting silly all day, and when you sleep you probably sleep for 2 to 3 days. lol.
@andrasbaliko Sometimes when I animate the player I forget about the cloth's. I get so excited with the animation and say to myself, okay, that's done, now onto the next thing.
I forgot to animate the hair moving in the opposite direction and cloth as well when he flips backwards. I figured the animation was so fast that it wasn't noticeable. In the engine not so much noticeable because I increased the play rate. I can definitely fix it.I have to make another video anyway with face animation.
If you notice other things let me know. I want to make a great and cool demo. Not just an okay one. So I look for advice. I'm going to have a lot of unique fighting animation for the demo and face animation and display bone structure. Also record myself animating a fight sequence but speed it up. Aiming for 3 minute demo reel. I will have more dragon animation as well.
Do you mean did I record myself animating,like I record myself modeling the characters. No I didn't. That's a good idea. I think I will do that when I do the "Left Mouse Click" sword attack. Thanks again and take it easy.
I have issues with character lighting and normal maps in UDK. It's to do with the Light Environment of the character which is used to light the character dynamically. This works fine most of the time but in areas of low light the character appears flat, no shading at all. I assume this is because there are no lights close enough to be simulated in the light environment and so the character is lit with just the environment light which is just flat colour. I have a possible solution I need to test
brightspark42 6 months ago
Youtube isn't updating my Page views. Interesting.
MJCDreamart 9 months ago
whoaaaaaaaaaaaaaaaaaa ur models are incredibly high poly for the amount of detail they're showing. You can fake most of that with normals, man...
TheUncutAngel 9 months ago
@TheUncutAngel
The Dragon is only 7500. Shulu is about 1500 because of the dreads. That's not too high at all.
It's easy to rig, I don't rig with high poly tri models, and UDK can definitely handle it.
MJCDreamart 9 months ago
@MJCDreamart
The Dragon has normal map, in which you can notice in the game, but I didn't add one to Shulu.
MJCDreamart 9 months ago
@TheUncutAngel
Haven't heard from you in a minute. Says you have a new channel. That new video was funny as well. The Michael Jackson gig. You are a real comedian.
MJCDreamart 9 months ago
@MJCDreamart haha thanks and ya i made a new youtube channel, but I'm keepin this one for when i wanna say stuff that I know will piss of youtube lol. and I just noticed the stomach and i was like, "wow.. so many polys there.." I just finished a male body and the abdomen was no where near that amount. But if you say its only 1500, then you're in the clear. It just looks like it can be optimized even more. Still lookin great regardless!
TheUncutAngel 9 months ago
@TheUncutAngel
Oh I looked at your comment just now, and you said 1500. I said to myself, I didn't say 1500. Then I went back and saw that's what I said. I meant to say 15000. lol. Yeah that's a lot, I just didn't want to rely on Normal Maps so much with lighting because I can never get it the way I want it in UDK. For creatures yes, but not for people. My normal maps always look better in 3dsmax for humans. I think I need a normal map tutorial in UDK. Or just a really good material.
MJCDreamart 9 months ago
@MJCDreamart
Oh and keep being funny. I was really bored, and then I saw your new video and I started laughing hard. Especially when Michael Jackson said, "hold on, okay" and started clicking his neck back and forth. I was like, what the heck. lol. That was random. I bet your friends can't stop laughing with you because your always acting silly all day, and when you sleep you probably sleep for 2 to 3 days. lol.
MJCDreamart 9 months ago
@MJCDreamart
Anyway I upgraded to the new UDk and playing with scaleform right now. There is a link to the UI in the video. Peace out.
MJCDreamart 9 months ago
@MJCDreamart zbrush man! the normals you get from that are kick ass. Especially for the torso
TheUncutAngel 9 months ago
Maybe you can use not fixed bones in the costume and colliding with the legs and the other bones!
andrasbaliko 9 months ago
@andrasbaliko Sometimes when I animate the player I forget about the cloth's. I get so excited with the animation and say to myself, okay, that's done, now onto the next thing.
I forgot to animate the hair moving in the opposite direction and cloth as well when he flips backwards. I figured the animation was so fast that it wasn't noticeable. In the engine not so much noticeable because I increased the play rate. I can definitely fix it.I have to make another video anyway with face animation.
MJCDreamart 9 months ago
@MJCDreamart
If you notice other things let me know. I want to make a great and cool demo. Not just an okay one. So I look for advice. I'm going to have a lot of unique fighting animation for the demo and face animation and display bone structure. Also record myself animating a fight sequence but speed it up. Aiming for 3 minute demo reel. I will have more dragon animation as well.
MJCDreamart 9 months ago
Hi! The Dragon Animation is perfect! But the character costume in the backward jump is not correct i think. Its look like is simple backward play.
But good job! I follow your project!
andrasbaliko 9 months ago
looking good, love animation. do you have a video showing the process?
airboykiller101 9 months ago
@airboykiller101
Thanks.
Do you mean did I record myself animating,like I record myself modeling the characters. No I didn't. That's a good idea. I think I will do that when I do the "Left Mouse Click" sword attack. Thanks again and take it easy.
I have to get back to updating my website.
MJCDreamart 9 months ago
@MJCDreamart
cant wait to see it :D
airboykiller101 9 months ago
Comment removed
airboykiller101 9 months ago