@mattdawg420 i have sdk source and tf2 and when i open the hammer editor(sdk) i only have one screen wich i have to change it in ,top,fromt,3d ,etc ,i click on the view button to open 4 different wondows but it wont work ,i have uni and re-istall it again but the problem remains what should i do??
I quite honestly don't like to make them blocks after blocks, I use one block and the clipping tool :). It's a little bit slower when you also have to add the Clip but I think it works well. Another thing though, The heads bob up and down on stairs like that don't they? Or is that just Half life 2?
@darkknightstudios88 That is not a bad method as well, and actually would make the map file smaller. But this series was mostly a basic of how to do this sort of thing. From people that have new used anything like this sort of concept. That being said, I am reworking all of the videos in HD on a DVD that will cover a bit more. And you mean like does your character bounce a bit up and down the stairs? I think they do, TF2 is built on the HL2 engine.
@mattdawg420 Yeah i like that the stairs I do have a faster rendering time compared to block stairs. That's cool can't wait for that to come out Sell it XD. Yeah I knew that HL2 and TF2 were both built on the source engine, but I thought that there were slight modifications made to it for that particular game. It could've been I'm not quite sure.
@speeder99123 Nope, you can't actually run the maps when you make them.
Just keeding... you press F9 to compile the map, then you run TF2 and select Create Server and select your map from the list.
If it does not work, then you might have a fatal flaw in your map such as respawns that touch the ground or your map is not totally enclosed. Other than those two things, it should work regardless.
@AxelsDawn well its probably fine for now, but eventually i am going to release the HD version of this that covers everything. At that point, the publisher has requested that I pull all my youtube content since at that point they will own the copyright to the material. So it should be fine until I get the last video complete.
@AxelsDawn well I need to get with the publisher to see when they want to do it, will be a few weeks/ couple months but could be sooner. If you subscribe I can assure you I will post something about it when the video launches.
@FuzzySnuckums sounds like your grid size may be set larger. I can't think off the top of my head where it is located, but that is what decides the size of the blocks you put into the map. Increase or decrease the grid size (its on there I promise).
Press F9 while in Hammer to Compile the map. Then run TF2, and Create a Server and select the name of the map from the list. If it does not work, rewatch video one, as you might have a flaw that makes the make not work.
I have yet to find a source material to work with to figure that one out as well. I can only assume that it is multiple shapes on top of themselves to create the look.
Have not really stopped, just have to find a place to learn the material to then make a video about it. But in the next few months the DVD should be released, I am planning things out now.
Hehe yes, any tools you can use pre-fab stuff is nice :) Just wanted the viewers to get the feel of dropping objects and making their own things, but yes, that is a great tip :)
I have not seen that one, but it sounds easy enough. Just build things larger to scale than in real life. One thing to be sure to do is to use a player respawn to judge heights as if you don't want someone to jump the step can't be higher than the kneecap.
There is an official DVD with extended content and remakes of all the videos in HD and including how to do Capture the control points. I am still working on finishing it, I have unfortunately had some life situations come up that have hindered its completion, however I am still working on it.
Thanks man, if things go well I will have something out next month, but we will see. The publisher has been busy too so they may not be ready even if I was ;/
Can u plz make a tut on how to make map-teleports so when u go into/step on it you will be teleported to another part of the map. that would be great! <3 yah ;)
Because I was picked up by a publisher and need to finish making the official DVD. I would have had them released by now but dealing with more personal issues than most people would survive at the moment, but I am very close to getting it done.
Hey I dont know why, but in my map the stair is about the size of a whole guy, and since its the size of one whole box, I cant make it smaller without making it completely flat.... help please?
Adjust the grid size at the top. If you change it to a lower size with the MINUS on it I believe it will make the box smaller so you can make it knee height instead of man height.
I'm trying to make a map with a small hill in the centre, and a spherical hole leading down. I can easily do this without the hill, but when I try with the hill, the create displacement button destroys the hill, making holes in the floor or randomly disfiguring the hill.
I understand it's a bit complicated and hard to follow, but do you have any idea on how I'd get it to work.
What sort of thing will be featured in the first DVD?
I really need a user-friendly guide to swimmable water and payload maps but I can't find any, hope you cover them, if not on the first DVD, but a following one!
Actually you hit it on the head. The second DVD is going to cover Payload and advanced things like water. I did figure payload out (oh man its a doozy as far as the programming goes) but I haven't found a good water reference to work with to get that going. However, I will find something when I start working on the disc. I just need to finish two more chapters and then the Cap the Control points video for the last one on the first disc. But as soon as that is done, I will start on #2.
LOL yeah when I am playing online with a headset people are like hey FAT can you repair that turret or what not, lol. I usually ignore it for a bit but then have to be like oh btw its FATE not FAT at some point, lol. But I answer to it in game as I know they are just 133T$P34K impaired so no worries =D
you make the floor into pieces instead of one big chunk. You then leave a hole so you can drop down. Usually this type of design is retrospective in the sense that I do that alot. I design a level and then have to go and redo alot of it make interesting things like that work.
You could but if you punch a hole in the floor you need a whole enclosed room down there so the blackness doesn't seep inside. And you can click on an object on the grid and cycle through the modes, and one of them is rotate I believe, and you can use that to rotate it. Also I think there is a control key you can use to pull up a direction menu to rotate with like control m or control t, I don't recall which atm.. I'm sure someone will correct me, heh.
If you start TF2 you should be able to "create a server" Then select the map from the drop down list. If it is not there, or does not work, you have a flaw in your map.
There is some Wiki out that that covers it somewhere. I am adding a cap the control points to the first DVD when it comes out. I am making progress redoing the videos, it is just taking me time as I am working to make them top notch. But yeah, I will have the video out in a few weeks, and it will explain how to do it.
a question. when i was doing the blue suitcase i right clicked the trigger spot after surrounding the intel. all it gave me was a grouping selection. the red suitcase worked why wont the blue?
I am not sure what you did, but perhaps you clicked one of the icons at the top that toggled the selection mode from selecting an item into making a drag around box like how windows works. I would save, close, and reopen the program and see if that works. And of course, you might be able to just start over or copy the other brief case and paste a new copy and then just modify the settings.
Did you put respawn areas in that were inside the box? Make sure you have 16 or so for each team. Also make sure that they are NOT touching the floor. Move them ONE unit up so the respawns hover just over the floor. See if that helps.
I do plan on it. But unfortunately, Steam hasn't released any information as to the requirements to allow for that to work. But as soon as there is a text based tutorial on how to do it, I will make a tutorial. So short answer is, sorry too new for anyone to know about yet.
Could you please help me. This is my first few days of using hammer. How do I play my map? I have clicked Run map but once im in TF2 and I click start game, nothing happens. Please help
Make sure TF2 isn't running while you compile the map to make sure it loads properly. Also try to make a simple room first, with no leaks to the outside. Nothing can touch the blackness. Even outside maps are enclosed. Make sure you have spawn points.
You usually do NOT want to have TF2 running when you compile the map. Make sure it is closed, as when it is done compiling (F9) , it will load TF2 and then the map. Also, there is a check box on the compile screen that toggles if the game will run when its done compiling. Obviously in this case you want to make sure it is set to run the game.
Thanks for your videos -- they're exactly the thing I need to get started. Very easy to follow and you don't go too fast (or too slow). Hope to see more!
Actually, I've got my lighting sorted. Thanks to your videos, I've almost finished my map! I'm just having trouble with adding ater. Could you do a tutorial on that?
On water? Yeah I want to do one on that as well, I just haven't research it just yet. But I will have that in the not so distant future after I get the lighting,texture, and control point videos out.
I was going to say how these aren't optimized, but from the looks of the tutorial, this isn't a concern right now. You're out to help people just use the Hammer app at the moment.
Indeed. Although these sorts of comments are highly welcomed and encouraged, as everyone should be aware of everything that is possible for making these maps. Any suggestions, questions, or comments are appreciated. If you like, you can post a couple things about optimizing in the comments, or just send me a message and give me a couple ideas of how I should steer the video, and perhaps tips I might not know, and I will pop out a video :)
Maybe a future tutorial could cover all of this in one big video, you could tell the new user how to compile, and reduce compile time by optimization.
I assume by capture bases, you mean control points. And as soon as I find a good resource that explains it well enough for me, I will do it. Sadly they are way more complex than just making a brush item, as you have to program them. And there is a certain order of operations you have to do for the cap flow, such as you must get A before B, but when you get B, you can get C and so forth. If anyone knows anywhere I can find this info in an understandable format, mail me please!
One thing you should do a tutorial on is how to create barriers so players can't clip onto objects (this would help make moving up stairs smoother), and prevent demomen from sticky bomb jumping to certain areas. Also how to make team specific barriers so players can't spawn camp at the other teams spawnroom would be good to learn.
Yeah I don't think I covered it in the respawn room tutorial so I will go over how to make barriers to keep the other team from getting into your respawn areas and such.
hey matt, why i cant go into my map?? i always start in a dark space and see the wall and cant move,,,,
hfabc1234 3 weeks ago
how to make an capture point
solwGerMWLL 1 month ago
Great video but the scale/spawn person is alot smaller than an in game tf2 player.
RipSTXiceman 4 months ago
Shouldn't stairs be made with a grid size of 8?
RaTcHeT302 4 months ago
could you please make a tutorial of how to play your map cause im havin problems cause this pops up ever time i tr to run it map super epic map
CModelLoader::Map_IsValid: No such map 'maps/super.bsp'
map load failed: super not found or invalid
wesanator8 4 months ago
could you please make a tutorial of how to play your map cause im havin problems
wesanator8 4 months ago
Phate, you're the most helpfull person Ive ever seen, or heard in this case
StevO1942 6 months ago
Idea: MINECRAFT MAP IN TF2!!!
mylife101studios 7 months ago
@mylife101studios they have it. it's a payload map
jesternario 7 months ago
@mylife101studios
They've had one for a year now. It's kinda fun, I guess.
BullshitsJohn 6 months ago
Hey man. . . when i try to use Hammer and make a floor and tryes to add texture it stays black. . . help plz!!
96bmb 9 months ago
hey whats the pogram?
slayingmaster 10 months ago
@slayingmaster source SDK
SICKTRICK71 9 months ago
what is hammer?
PikaPokemon4ever7 1 year ago
how to save map to use it in game? -.-
Dreamspenser 1 year ago
@Dreamspenser Press F9 - it will compile the map. Then run TF2 and Create a Server and select the map from the list.
mattdawg420 1 year ago 4
@mattdawg420 i have sdk source and tf2 and when i open the hammer editor(sdk) i only have one screen wich i have to change it in ,top,fromt,3d ,etc ,i click on the view button to open 4 different wondows but it wont work ,i have uni and re-istall it again but the problem remains what should i do??
anonymouscitizen0101 5 months ago
@mattdawg420 how do you make a server??
fizlard6997 2 months ago
I quite honestly don't like to make them blocks after blocks, I use one block and the clipping tool :). It's a little bit slower when you also have to add the Clip but I think it works well. Another thing though, The heads bob up and down on stairs like that don't they? Or is that just Half life 2?
darkknightstudios88 1 year ago
@darkknightstudios88 That is not a bad method as well, and actually would make the map file smaller. But this series was mostly a basic of how to do this sort of thing. From people that have new used anything like this sort of concept. That being said, I am reworking all of the videos in HD on a DVD that will cover a bit more. And you mean like does your character bounce a bit up and down the stairs? I think they do, TF2 is built on the HL2 engine.
mattdawg420 1 year ago
@mattdawg420 Yeah i like that the stairs I do have a faster rendering time compared to block stairs. That's cool can't wait for that to come out Sell it XD. Yeah I knew that HL2 and TF2 were both built on the source engine, but I thought that there were slight modifications made to it for that particular game. It could've been I'm not quite sure.
darkknightstudios88 1 year ago
@darkknightstudios88 Valve recommends using a player clip ramp on top of the stairs to smooth it out.
kevinlech 1 year ago
@kevinlech Yeah use clip walls when were you can.
mattdawg420 1 year ago
simple yet effective. thanks dude
kevinlech 1 year ago
@kevinlech That is the way I like things :)
mattdawg420 1 year ago
do you know how to run your map when you are finished with it
speeder99123 1 year ago
@speeder99123 Nope, you can't actually run the maps when you make them.
Just keeding... you press F9 to compile the map, then you run TF2 and select Create Server and select your map from the list.
If it does not work, then you might have a fatal flaw in your map such as respawns that touch the ground or your map is not totally enclosed. Other than those two things, it should work regardless.
mattdawg420 1 year ago
DO you mind if I upload a video in response to yours on how to make a respawn room inacessable to enemies?
AxelsDawn 1 year ago
@AxelsDawn well its probably fine for now, but eventually i am going to release the HD version of this that covers everything. At that point, the publisher has requested that I pull all my youtube content since at that point they will own the copyright to the material. So it should be fine until I get the last video complete.
mattdawg420 1 year ago
@mattdawg420 I'll hold off on that. When can we expect you to release that?
AxelsDawn 1 year ago
@AxelsDawn well I need to get with the publisher to see when they want to do it, will be a few weeks/ couple months but could be sooner. If you subscribe I can assure you I will post something about it when the video launches.
mattdawg420 1 year ago
Ya I found it thx
FuzzySnuckums 1 year ago
@FuzzySnuckums no prob, happy mapping!
mattdawg420 1 year ago
i think my wireframe is off...because a cant get the same little size boxes that you can
FuzzySnuckums 1 year ago
@FuzzySnuckums sounds like your grid size may be set larger. I can't think off the top of my head where it is located, but that is what decides the size of the blocks you put into the map. Increase or decrease the grid size (its on there I promise).
mattdawg420 1 year ago
Please help ASAP D: i cant find out how to add to them to TF2 T^T
Heavyweponsguy2000 2 years ago
Press F9 while in Hammer to Compile the map. Then run TF2, and Create a Server and select the name of the map from the list. If it does not work, rewatch video one, as you might have a flaw that makes the make not work.
mattdawg420 2 years ago
do you have anything with like geometric rocks and stuff like in Sawmill?
Kikion07 2 years ago
I have yet to find a source material to work with to figure that one out as well. I can only assume that it is multiple shapes on top of themselves to create the look.
mattdawg420 2 years ago
Ah. Too bad you stopped. I was getting into it! I didn't download anything, I only watched so that I might do it later.
Kikion07 2 years ago
Have not really stopped, just have to find a place to learn the material to then make a video about it. But in the next few months the DVD should be released, I am planning things out now.
mattdawg420 2 years ago
You can actually go to Entitys then change to Hl2 prefabs and at the bottom of the dropdown it has simple stairs
Much faster :D
RSFilmers 2 years ago
Hehe yes, any tools you can use pre-fab stuff is nice :) Just wanted the viewers to get the feel of dropping objects and making their own things, but yes, that is a great tip :)
mattdawg420 2 years ago
hey do you know where i can find a tutorial for making one of those like "CP_Bathroom" or bedroom where everything is big?
MatthewSivertson 2 years ago
I have not seen that one, but it sounds easy enough. Just build things larger to scale than in real life. One thing to be sure to do is to use a player respawn to judge heights as if you don't want someone to jump the step can't be higher than the kneecap.
mattdawg420 2 years ago
OK and is there a tutorial of how to Add (Not Make) Doors..And How Do I Add My Map To Tf2? When Im Done
MatthewSivertson 2 years ago
5 stars for the star wipe >:3
spoon2nose 2 years ago
LOL :) By far the most under-used yet awesome wipe out there today :)
mattdawg420 2 years ago
same here >:]
iAreTehWigglez 2 years ago
hey man when will there come more i realy like it :D!!!
0zz0oscar 2 years ago
There is an official DVD with extended content and remakes of all the videos in HD and including how to do Capture the control points. I am still working on finishing it, I have unfortunately had some life situations come up that have hindered its completion, however I am still working on it.
mattdawg420 2 years ago
ok thx man you rock!
GL with your life and making the movie!
cya
0zz0oscar 2 years ago
Thanks man, if things go well I will have something out next month, but we will see. The publisher has been busy too so they may not be ready even if I was ;/
mattdawg420 2 years ago
how do u convert the hammer file map into a tf2 map to play on
striker619k 2 years ago
Press F9 in Hammer
mattdawg420 2 years ago
Thanks For the Tutorial man! great 5 stars!
Bf10071 2 years ago
Thanks man, I UB3R appreciate the 5 stars :) Also, if you can subscribe too :) Both help me very much!
mattdawg420 2 years ago
one thing to note, the tf2 models are bigger than the green model, not by much but keep that in mind
onefrozenheart 2 years ago
you could also make a large block and use crop tool
try4ndf1nds0m3c0v3r 2 years ago
Can u plz make a tut on how to make map-teleports so when u go into/step on it you will be teleported to another part of the map. that would be great! <3 yah ;)
alexanderbergman 2 years ago
You are great at tutorials and I have subscribed thanks so much for the easy explanations
blaze7570 2 years ago 5
why don't you make Team Fortress 2 map tutorails anymore? I loved them and they were the only tutorails on the web that halped me
Marictdude 3 years ago 2
Because I was picked up by a publisher and need to finish making the official DVD. I would have had them released by now but dealing with more personal issues than most people would survive at the moment, but I am very close to getting it done.
mattdawg420 2 years ago
how do u test a map?
dropout02 3 years ago
F9 to compile the map then run TF2 and create a server and select the map from the list.
mattdawg420 3 years ago
Hey I dont know why, but in my map the stair is about the size of a whole guy, and since its the size of one whole box, I cant make it smaller without making it completely flat.... help please?
K0R34NG05U 3 years ago
Adjust the grid size at the top. If you change it to a lower size with the MINUS on it I believe it will make the box smaller so you can make it knee height instead of man height.
mattdawg420 3 years ago
Thanks a million Mattdawg. your videos are great, I subscribed, so keep em coming! =D
K0R34NG05U 3 years ago
I'm trying to make a map with a small hill in the centre, and a spherical hole leading down. I can easily do this without the hill, but when I try with the hill, the create displacement button destroys the hill, making holes in the floor or randomly disfiguring the hill.
I understand it's a bit complicated and hard to follow, but do you have any idea on how I'd get it to work.
LuigiWare 3 years ago
You will just have to play with the different commands. A mixture of hollow and carve might do the trick.
mattdawg420 3 years ago
What sort of thing will be featured in the first DVD?
I really need a user-friendly guide to swimmable water and payload maps but I can't find any, hope you cover them, if not on the first DVD, but a following one!
LuigiWare 3 years ago
Actually you hit it on the head. The second DVD is going to cover Payload and advanced things like water. I did figure payload out (oh man its a doozy as far as the programming goes) but I haven't found a good water reference to work with to get that going. However, I will find something when I start working on the disc. I just need to finish two more chapters and then the Cap the Control points video for the last one on the first disc. But as soon as that is done, I will start on #2.
mattdawg420 3 years ago
hey how do you do EP2 rain ? (PM me)
glitchvid 3 years ago
I don't have EP2 yet, so dunno.
mattdawg420 3 years ago
it's fate not phat :))
edithegodfather 3 years ago
LOL yeah when I am playing online with a headset people are like hey FAT can you repair that turret or what not, lol. I usually ignore it for a bit but then have to be like oh btw its FATE not FAT at some point, lol. But I answer to it in game as I know they are just 133T$P34K impaired so no worries =D
mattdawg420 3 years ago
MOAR!!!
wvb93 3 years ago
how would u make the whole in the ground to make stairs go down?
bleedingsnake 3 years ago
you make the floor into pieces instead of one big chunk. You then leave a hole so you can drop down. Usually this type of design is retrospective in the sense that I do that alot. I design a level and then have to go and redo alot of it make interesting things like that work.
mattdawg420 3 years ago
Wouldn't it be possible to just carve a hole in the ground and create the stairs through that hole?
Also, how do you make objects that are angled?
Thank you for all of your help, I never would've been able to understand any of this if it wasn't for you.
CocaColaKidCool 3 years ago
You could but if you punch a hole in the floor you need a whole enclosed room down there so the blackness doesn't seep inside. And you can click on an object on the grid and cycle through the modes, and one of them is rotate I believe, and you can use that to rotate it. Also I think there is a control key you can use to pull up a direction menu to rotate with like control m or control t, I don't recall which atm.. I'm sure someone will correct me, heh.
mattdawg420 3 years ago
fuckin star whipe, lol
nice tut.
zxainv2 3 years ago
=D haha a little nod to Simpsons and Family Guy with that one.
mattdawg420 3 years ago
Lol, Aqua Teen movie.
zxain 3 years ago
oh yes .. they went there too :)
mattdawg420 3 years ago
Haha, star wipe and "In the air tonight" playing.
zxain 3 years ago
Hey matt,
your tutorials r fkin awesome.
But it wont let me like play the map in tf2,
it just goes back to menu screen, u mentioned above a flaw in the map, how do i find this flaw?
Zacq768 3 years ago
Go to Map -> Check for Problems. (Alt+P) Should tell you if anything is wrong.
cutiekitten101 3 years ago
how can i insert it cause i sent to my docs and put it into TFmaps foplder i cant find
adzcis999 3 years ago
If you start TF2 you should be able to "create a server" Then select the map from the drop down list. If it is not there, or does not work, you have a flaw in your map.
mattdawg420 3 years ago
do you know of any web sites that wold give the distances for scouts jumps and rocket jumps etc
gremlindude10 3 years ago
there is a wiki out there that gives that info but I don't have the link handy.
mattdawg420 3 years ago
i cant find anywhere how to make a control point to TF2. like defence maps.. anyone got a link or something ?
D34DH0P3 3 years ago
There is some Wiki out that that covers it somewhere. I am adding a cap the control points to the first DVD when it comes out. I am making progress redoing the videos, it is just taking me time as I am working to make them top notch. But yeah, I will have the video out in a few weeks, and it will explain how to do it.
mattdawg420 3 years ago
how much will the dvd cost?
gremlindude10 3 years ago
how do u copy it?
puncha65 3 years ago
Lets say i Gmoded a map. how can i save it as a seperate map and play it in Tf2
Smoketheninja 3 years ago
a question. when i was doing the blue suitcase i right clicked the trigger spot after surrounding the intel. all it gave me was a grouping selection. the red suitcase worked why wont the blue?
UnderTheBridge67 3 years ago
I am not sure what you did, but perhaps you clicked one of the icons at the top that toggled the selection mode from selecting an item into making a drag around box like how windows works. I would save, close, and reopen the program and see if that works. And of course, you might be able to just start over or copy the other brief case and paste a new copy and then just modify the settings.
mattdawg420 3 years ago
lol i made a simple map similar to this one then when i compiled it it opened tf2 and the "server" fine. but after i spawned under the map...
adsfmaniac 3 years ago
Did you put respawn areas in that were inside the box? Make sure you have 16 or so for each team. Also make sure that they are NOT touching the floor. Move them ONE unit up so the respawns hover just over the floor. See if that helps.
mattdawg420 3 years ago
can you make a tutorial on how to make payload maps(pushing the cart)
randomXcommenter3 3 years ago
I do plan on it. But unfortunately, Steam hasn't released any information as to the requirements to allow for that to work. But as soon as there is a text based tutorial on how to do it, I will make a tutorial. So short answer is, sorry too new for anyone to know about yet.
mattdawg420 3 years ago
Could you please help me. This is my first few days of using hammer. How do I play my map? I have clicked Run map but once im in TF2 and I click start game, nothing happens. Please help
head1995 3 years ago
Make sure TF2 isn't running while you compile the map to make sure it loads properly. Also try to make a simple room first, with no leaks to the outside. Nothing can touch the blackness. Even outside maps are enclosed. Make sure you have spawn points.
mattdawg420 3 years ago
Another thing is that if your map has any spaces in the name it won't work. You have to use underscores.
CBCSlyHobo 3 years ago
You usually do NOT want to have TF2 running when you compile the map. Make sure it is closed, as when it is done compiling (F9) , it will load TF2 and then the map. Also, there is a check box on the compile screen that toggles if the game will run when its done compiling. Obviously in this case you want to make sure it is set to run the game.
mattdawg420 3 years ago
Thanks for your videos -- they're exactly the thing I need to get started. Very easy to follow and you don't go too fast (or too slow). Hope to see more!
notmydesk 3 years ago
Love these tutorials! Can you make one about adding lighting to your map?
ChezzyKnytt 3 years ago
Actually, I've got my lighting sorted. Thanks to your videos, I've almost finished my map! I'm just having trouble with adding ater. Could you do a tutorial on that?
ChezzyKnytt 3 years ago
Light is hard to do. Also, if you add light to your map, the compile time will be much much larger.
CBCSlyHobo 3 years ago
On water? Yeah I want to do one on that as well, I just haven't research it just yet. But I will have that in the not so distant future after I get the lighting,texture, and control point videos out.
mattdawg420 3 years ago
Sure thing! Lighting is another subject I plan to cover. It will be coming up soon.
mattdawg420 3 years ago
I was going to say how these aren't optimized, but from the looks of the tutorial, this isn't a concern right now. You're out to help people just use the Hammer app at the moment.
nerdygerdy 3 years ago
Indeed. Although these sorts of comments are highly welcomed and encouraged, as everyone should be aware of everything that is possible for making these maps. Any suggestions, questions, or comments are appreciated. If you like, you can post a couple things about optimizing in the comments, or just send me a message and give me a couple ideas of how I should steer the video, and perhaps tips I might not know, and I will pop out a video :)
mattdawg420 3 years ago
Maybe a future tutorial could cover all of this in one big video, you could tell the new user how to compile, and reduce compile time by optimization.
nerdygerdy 3 years ago
when are u giong to show us how to make tf2 capture bases
mechtech104 3 years ago
I assume by capture bases, you mean control points. And as soon as I find a good resource that explains it well enough for me, I will do it. Sadly they are way more complex than just making a brush item, as you have to program them. And there is a certain order of operations you have to do for the cap flow, such as you must get A before B, but when you get B, you can get C and so forth. If anyone knows anywhere I can find this info in an understandable format, mail me please!
mattdawg420 3 years ago
One thing you should do a tutorial on is how to create barriers so players can't clip onto objects (this would help make moving up stairs smoother), and prevent demomen from sticky bomb jumping to certain areas. Also how to make team specific barriers so players can't spawn camp at the other teams spawnroom would be good to learn.
clarke0 3 years ago
Yeah I don't think I covered it in the respawn room tutorial so I will go over how to make barriers to keep the other team from getting into your respawn areas and such.
mattdawg420 3 years ago
God I love these videos, I'll give you credit when I make my map (might be a while)
javitr91 3 years ago
Hey thanks man that help alot
GrandpaProduction 3 years ago