Added: 4 years ago
From: DanielSefton
Views: 16,246
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  • I like how its low poly.

  • wow, only 300 . THats very nice!

    nice track btw

  • Well done.

  • WOW sub 5 stars and FAVORITE please make a tutorial pleeeeeseeeee

  • Very nice and only 3000? great look for only 3000 polys.

    Also may I know what is the song that play in background it has very nice rhythm.

  • Good, job, i try to do a race track but i cant do a nice work like this...

  • wow for a 14 year old that is awesome...if you keep going til you are 20 you will be ready for work!

  • lovin it

  • im new 2 blender does ani 1 no how to make a sword

  • theres allot of tuts but you can probably make one easily by subdividing a plane model the sword, and press e to extrude.

  • I don't know why, but I find learning Maya to be much easier. It seems like you get better results with less shit to put up with unlike Blender.

  • That's because maya is a professional program its supposed to get better results but for a freeware software blender is if not the best free modeling program out there.

  • wow people took my comment so seriously, negative 5 wow. Still even though it is professional program that doesn't excuse the fact that maya is easier to understand. This about it. Blender was developed by professionals but the for some reason uploaded as open source. It's not suppose to be get better result, it does get better results. The problem with learning blender is that if you are just doing it for fun it's okay but if you wanna do this for a job like me you need to learn Max or Maya.

  • one of the best race games i have ever seen

  • lol yea you can fly

  • Dude add abit more graphics maybe an inside car view and youve made a mint game

  • links dead!

  • this is one of the best user genarated tracks i've seem,and you were 14 wow!

  • Wow, looks like it could be played on a Windows 94, but still manages to look good. It looks familiar to a track on Toca 2 for the ps1.

  • wow, thats some badass blendering.

  • does anyone know anyway off having realistk games like this on old computers (98)

  • How did you make the trees transparent like that?

  • We can make them if you save your image file with a transparent background in PNG-24.

  • dude you are a god.

  • wow well done,looks very good

    I want to make a similiar race circuit but i don't know how to start...

    can someone please help me?

    or is there anywhere i can find a tutorial?

    thanks for your attention

    PLEASE HELP ME

    I need this quick

  • Hi,

    Check out the racetrack tutorial on danielsefton [dot] com.

  • how do you make the sky?

  • on blender is there any way to make the frame rate better

  • More polys more realism. Nice job. I would have problems with the curves.

  • Very nicely done!

  • Haha. Double dash is the worst mario kart =P

    Yes. It's low polygon; because it was created for the shockwave engine. I could have created a Gran Turismo style track, but it would be pointless since it could be played only on the newest of computers.

  • I agree, I don't enjoy double dash.

  • Mikister you twat - I'd like to see you do better!

    Great job man!!

  • I never actually said it was a bad job, I consider this a good job. I'll admit, there's no way I can do better, but I'm just saying, I'll just play with Double Dash.

    P.S. "Twat" is not considered a good insult.

  • By the way: gorgeous work!!!!

  • Add a face ( mesh ), texture this face with an image ( background with alpha channel ( gimp + png )). Go to texture face panel ( UV face select mode ) ... enable alpha + billboard. Thats all.

  • Sort of. In my case it was a little more complicated than that; but I guess that's the basic principle. Also, I used the TIFF file format because PNG has issues with the Z-Buffer in shockwave's 3D engine - and it tends to cause problems when exported as an executable.

  • how did you get them 2d tree images and add them to blender?

  • First of all - do you generally know how to texture? If not, I would Google a few tutorials - it's simple enough once you know how to do it.

    You might also be interested in my racetrack tutorial: it teaches you all the basics about how to make a low polygon track in Blender. You can find it at 'danielsefton [dot] com'

    Good luck! Let me know if you have any more questions =)

  • wow dan thats incredable, i guess its for race racer?

  • No, it's for Gran Turismo =P

    Yes. Well, it was... Until the project dissolved. A huge shame; it had the potential for being one of the most popular games on the net.

  • wow, this is a master piece, its been made by a true pro. is the fence a plain that you modeled or something else?

  • Thanks! =)

    Well, it's basically something you need to take into consideration when creating your curve profile. Below is what I used for this track:

    |--|---|-|-------------|-|---|­--|

    The crash barrier is at the far end, followed by the grass/gravel traps, followed by the rumble strips; with the road in the centre. Once your track is in mesh form, it is as simple as extruding the barrier/fence loop upwards.

    Unfortunately I never took the extra divides into consideration for the tutorial =\

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