because it takes up more space than 64kb, it only takes 64kb in the file yes, but it unloads alot more in youre memory, thats why in the old days, it took a few minute to start these demos. but yes its VERY VERY impressive :D
@doeterniettoe123 Search on Google for "Techniques For 4kb Intro Development" and "S Tec and Dave Polaris Valentine" which should return a link to the media page of the Notacon 4 conference, which was held in 2007. The video recording of the educational session talks about a lot of things that are about the reduction of the production, in this case about the even more hard core stuff, the creation of 4 KB intros (including textures, sound, meshes and everything else hehe)
@sacreleases I have no knowledge of these 64K contests, but it sure as hell fascinates me.. are you saying that all graphics, all sounds, everything, is 64 000 bytes? run under what program/system? a normal PC? in what code?
64K Demo....64 Likes
smxsmx4 1 week ago
HOLY SHIT...ALL THIS IN 64K!? AMAZING!!!!!
TheSlenderFan 3 months ago
because it takes up more space than 64kb, it only takes 64kb in the file yes, but it unloads alot more in youre memory, thats why in the old days, it took a few minute to start these demos. but yes its VERY VERY impressive :D
RMJ1984 5 months ago
.... shut up and take my money!
vV0rtex 5 months ago 2
There's coders and there's wizards
JaPeKePaJaKe 10 months ago 6
what does the sampled voice say anyway?
brigcam 1 year ago
64K??? :-OOO
brigcam 1 year ago
very impressive
tomp2008 1 year ago
This is propably one of the sickest intros i've ever seen <3
LeeviON 1 year ago
Glad to see the demo scene is still alive and kicking :D
luvpiggery 1 year ago
Lovely! Reminds me of the good old times - there is still creativity! Thanks flt
vafan77 1 year ago
How the hell is that possible? Can someone explain that a bit?
doeterniettoe123 1 year ago 2
@doeterniettoe123 I am as baffled as you are :)
sacreleases 1 year ago 3
@doeterniettoe123
WIkipedia - Procedural_generation
necroleak 1 year ago
@doeterniettoe123 Search on Google for "Techniques For 4kb Intro Development" and "S Tec and Dave Polaris Valentine" which should return a link to the media page of the Notacon 4 conference, which was held in 2007. The video recording of the educational session talks about a lot of things that are about the reduction of the production, in this case about the even more hard core stuff, the creation of 4 KB intros (including textures, sound, meshes and everything else hehe)
sacreleases 1 year ago 3
@doeterniettoe123 03
way2muchNFO 7 months ago
amazing!
toshiba377 1 year ago
does the 64k include all textures, models and samples?
madsrydahl 1 year ago
@madsrydahl Yes, it does... it must or it would disqualify :)
sacreleases 1 year ago 10
@sacreleases I have no knowledge of these 64K contests, but it sure as hell fascinates me.. are you saying that all graphics, all sounds, everything, is 64 000 bytes? run under what program/system? a normal PC? in what code?
pastorrtom 1 year ago
@pastorrtom check out this:
/watch?v=R35UuntQQF8
It's 256 bytes. And there are even smaller demos.
kapsi 1 year ago
@madsrydahl The 64kb contains no textures. It only contains some very good coded algorithms to generate those textures/music.
rbdhack 5 months ago
Amazing. Go FLT!
the1marauder2 1 year ago
Nice timbaland sample
EmperorKagato 2 years ago
amazing!
CUR50R 2 years ago
This has been flagged as spam show
simply amazing.
can't believe this is possible
philinmotion 2 years ago
I remember my jaw dropping when I saw this at ASM '08. :<
I was kinda glad I didn't submit my 64k entry, as it was... well.. very primitive, compared to this.
Might try something this year, though.
int3rl0per 2 years ago