Added: 10 months ago
From: ZeiferZ
Views: 11,660
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  • hey man can i have this project?

  • dude can you instructed me for particle flow bamf how i can make it , please , and sorry for mistakes )

  • may i use this just for the sound effect?????

  • How can I use this on after effects? Can it be downloaded or something? Excuse me, I'm totally noob. Sorry.

  • I'm curious, so did u use two particle systems? One to drive the Fume sim and then the other to drive the particles for krakatoa? In addition to the fume fx follow did you use the fumefx birth? I'm actually testing out the same effect with the same tools but I can't seem to get my smoke (which eventually becomes my particles due to the fumebirth and the fumefx follow) to get that wispy feel which I then use for my particle movement for krakatoa.

  • @perrywinkle5000 Hi, i just used 1 particle system, the fume fx, was just to drive the particles to behave like the fluids simulation/ smoke simulation, no fume birth used. So basically all you see there in the video is just particles from pflow, rendered with krakatoa, with its motion driven but fumefx.

  • @ZeiferZ -- can u plz tell me d procedure of building particle flow nd how to connect it..

    iv done d fume sim now wat all is 2 b done to connect all of it ???

  • @walia3dmohit Hey, in pflow, you have to use fumefx follow to drive the particles from pflow. After you've done that get it rendered and comp the effect with After effects

  • please tell me how you made it

  • @GalataMilo Hi, firstly i used 3dsmax pflow to generate some particles, then i used fumeFx to get the kind of dispersion i wanted. i used the fumeFX follow in pflow to get the particles to react like smoke, i rendered with krakatoa and then i comped in the sound in AE

  • greate job dude : D its the most close to the original i see on youtube, it posible get a similar look just with fumefx smok? i dont get how set the forces to get the "bamf" dispertion : /

  • @dimebagv2 Hey Thanks man! =) Yea its possible but i use the fumeFx follow function for pflow coz then you have the particle effect more than just the smoke.. you got to play around with the keyframing too

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