Hey dude, can you show or make a videotutorial about how to create a specular map in photoshop?? i have some problems with the creation of specular map by an alpha channel in photoshop, can you tell me how i can do a nice specular map?
Hello LauraP. you seem very adamant about this topic. I must ask what software you use, if you use ZB, then doing it the hard way (I.E. The MAX way) is obsolete, as Zbrush was designed to allow you to not have to go through the hassles of using MAX. There are many factors that contribute to creating NM in MAX and why it's so unfavorable.
If you REALLY REALLY need it, I MIGHT oblige, but I have little time to create tutorials that are in many ways obsolete.
if you are lazy or do not want to spend a long time on making a decent spec, normal, displacement or changing the diffuse texture, and want to do it in a matter of seconds, use Crazy bump.
import an image, it gives you amazing control over your textures, its just amazing.
ofcource, it isnt perfect, and a machine cant read your mind. so you may have to do a liitle photoshop work on displacement maps.
Unfortunately that is not something you can explain in a nutshell. You have many different methods of detailing your objects at your disposal, but for something like that, you would want to make good use of an AO map and or a cavity map, perhaps take it into photoshop and meld it with your diffuse maps.. You can see how i do this in my previous lessons.. I hope that helps.. there really is no set way to optimize textures.. it's up to you the artist to find your niche method.
Honestly thanks alot, I used to use grayscaled maps for my specualr^^ which kind of works. I have started to use this method now though. Would it be possible for you to share any tips on texturing normal maps? I know how to create normal maps in Zbrush, its just the texturing of them properly is what I know would let the normal map down.
I am guessing that its best to use the dodge and burn tool within zbrush over the top of the creases, cracks etc that the user creates?
I appreciate your comments! Be sure to stay tuned for more! Have you seen the other two in the series? They are before this one! Hope they help as well!
How would we go about creating ambient occlusion maps? the same way as we created the render to texture specular map? btw for people who dont know...me included , ambient occlusion maps attempt to approximate the way light radiates in real life. Im guessing this means it trys to put the skylight information into a map?
I just watched your very first video which might have helped^^ To re-cap, to create an AO map you place an omni light in your scene, place a skylight and render to texture?
Also which add elements map should I use to create an AO map? diffuse?shadowmap?
Finally which map slot should ambient occlusion maps be placed in?
Sorry for being a total noob but im sure you were this clueless at 1 point or another:D
Where do I put this map in? Spec color?
xXxBladeStormxXx 3 months ago
Thanks very much ;)
alejonet3d 7 months ago
Thanks very much ;)
alejonet3d 7 months ago
Hey dude, can you show or make a videotutorial about how to create a specular map in photoshop?? i have some problems with the creation of specular map by an alpha channel in photoshop, can you tell me how i can do a nice specular map?
baekdooshan 1 year ago
hey screen man
i need help transfer for hi poly to a low poly.useing the prjection modifier and render to texture
MONEYVAL9 2 years ago
what prosessor you have?
rupluttaja 2 years ago
Could you post a video creating normal maps within 3ds max?? Please??
laurap19 2 years ago
Hello LauraP. you seem very adamant about this topic. I must ask what software you use, if you use ZB, then doing it the hard way (I.E. The MAX way) is obsolete, as Zbrush was designed to allow you to not have to go through the hassles of using MAX. There are many factors that contribute to creating NM in MAX and why it's so unfavorable.
If you REALLY REALLY need it, I MIGHT oblige, but I have little time to create tutorials that are in many ways obsolete.
Zbrush can help you!:D
Screenwriter805 2 years ago
@laurap19
if you are lazy or do not want to spend a long time on making a decent spec, normal, displacement or changing the diffuse texture, and want to do it in a matter of seconds, use Crazy bump.
import an image, it gives you amazing control over your textures, its just amazing.
ofcource, it isnt perfect, and a machine cant read your mind. so you may have to do a liitle photoshop work on displacement maps.
Icarcus 1 year ago
Unfortunately that is not something you can explain in a nutshell. You have many different methods of detailing your objects at your disposal, but for something like that, you would want to make good use of an AO map and or a cavity map, perhaps take it into photoshop and meld it with your diffuse maps.. You can see how i do this in my previous lessons.. I hope that helps.. there really is no set way to optimize textures.. it's up to you the artist to find your niche method.
Screenwriter805 2 years ago
Comment removed
SuperBucket22 2 years ago
This has been flagged as spam show
Honestly thanks alot, I used to use grayscaled maps for my specualr^^ which kind of works. I have started to use this method now though. Would it be possible for you to share any tips on texturing normal maps? I know how to create normal maps in Zbrush, its just the texturing of them properly is what I know would let the normal map down.
I am guessing that its best to use the dodge and burn tool within zbrush over the top of the creases, cracks etc that the user creates?
SuperBucket22 2 years ago
great tutorial, dude!
pretty clear and useful. thanks a lot for this help to beginners like me
kok3 3 years ago
That's what I'm here for buddy! Glad I could help!
Screenwriter805 3 years ago
Thanks for the tutorial series i love all your tuts they are so clear and easy to follow :)
liquidbear 3 years ago
Thanks! That means a lot to me! Seriously!
I appreciate your comments! Be sure to stay tuned for more! Have you seen the other two in the series? They are before this one! Hope they help as well!
Screenwriter805 3 years ago
thanks!
Blahhhhhhhhh 3 years ago
Anytime friend! Glad I could help!
Spread the word about the page :)
Screenwriter805 3 years ago
How would we go about creating ambient occlusion maps? the same way as we created the render to texture specular map? btw for people who dont know...me included , ambient occlusion maps attempt to approximate the way light radiates in real life. Im guessing this means it trys to put the skylight information into a map?
SuperBucket22 2 years ago
I just watched your very first video which might have helped^^ To re-cap, to create an AO map you place an omni light in your scene, place a skylight and render to texture?
Also which add elements map should I use to create an AO map? diffuse?shadowmap?
Finally which map slot should ambient occlusion maps be placed in?
Sorry for being a total noob but im sure you were this clueless at 1 point or another:D
SuperBucket22 2 years ago