how do you make the grill please.. please help me.. i dont have idea on how to make one.. do i have to start on nurb curves and convert it to poly or something?? please help me
Great video!! if any of you want to learn Maya, check out my tutorials! im currently doing a tutorial, where you model a bedroom, texture it and eventually render it out.
khdownes1 what books you recommend that help you get the best knowledge and learning the basics more effectively of maya. nice job.....on the modeling.
nice modelling do you advise using a book off say amazon to learn this program because im pretty much trying to learn off tutorials and they seem to be getting me nowhere i need the real real basics explaining layout tools etc
I've bought books in the past for various programs and I always find I always lose interest in them and never get past page 5.
Do you have any friends that know Maya at all? I'd say that is your best bet.
Once you have figured out the absolute basics of Maya modelling (extruding edges, inserting edge loops, joining vertices, using image planes) you're pretty much set to create almost anything you want.
I use Mental ray to render. Turned on Final Gathering, changed the camera background colour to white and added a single directional light from above at an angle with a really low intensity (like 0.185 or something)and raytrace shadows with a light angle of 8 or something.
@JinXuanJun do an ambient occlusion render. go into hypershade and create a surface shader under the maya render nodes. then under the mental ray tab in hypershade create an ambient occlusion node and plug it into the the surface shader node. it should go into the default option. then double click on the occlusion node and in the attribute editor and set the samples to 64. make the white colour chip a really light grey.
did u use nurbs or polygons which one is easier for making a car. cuz im having a lot of trouble with the finer details on my polygon supra like windows and were the hood ends before the windsheild
I modelled each car panel separately (I just prefer to do it that way, as opposed to modelling the whole car and splitting the faces), left a gap between each panel and extruded the edges of the panels back.
They both seem to be mostly seamless/one piece anyway, especially the B-2.
Um, for the B-2 I'd personally start off by creating a plane, with say 10 divisions or something, position it along the front of the wing shape, then start extruding the edges backwards, whenever yo reach a detail in the surface, continue extruding the edges up and around the detail to form it.
I don't know whether that makes any sense, but that's just the way I prefer to do it.
My tip is; find a torrent, download and crack them both, try them both out to see which one you like. Then, if/when you enter the professional field, purchase a copy of the software.
I don't like condoning piracy, but with how ridiculously expensive this software is, you just can't afford to just randomly buy one and hope that it's right for you.
nice car
magicortega 9 months ago
How do you keep a model smoothed when rendering? Cuz my polygons become unsmoothed.
ihopeutubedies 10 months ago
Cool. Looks better than the one I made =)
Lynx0123456789 1 year ago
how do you make the grill please.. please help me.. i dont have idea on how to make one.. do i have to start on nurb curves and convert it to poly or something?? please help me
HawxTeamDelta 1 year ago
@HawxTeamDelta I just did it with standard poly modelling. Extruding them along and repositioning each of the vertices as I go.
khdownes1 1 year ago 2
how do you get that clean white look. What shaders do you use?
mrjamo100 1 year ago
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Great video!! if any of you want to learn Maya, check out my tutorials! im currently doing a tutorial, where you model a bedroom, texture it and eventually render it out.
thanks!
Learnmaya1 1 year ago
ho do you make the shadows at botton of car?
videosagb 1 year ago
how did you the car? with some scanned imaged or to full hand pulse?
videosagb 1 year ago
Cement car.
avqes 1 year ago
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one star....show us the tutorial and how you made it you stupid!!!
jordana8899 1 year ago
the car is naturally awesome.
chocobosROK 2 years ago
Free and good.
Pakawee 2 years ago
free and modeling software :p
krgeek 2 years ago
what are some good free modeling software?
krgeek 2 years ago
bender:P
dudevirgo 2 years ago
Pro!
productionesjoel 2 years ago 4
GRAPH EDITOR...
BOXITRASIUS 2 years ago
how do you make this car?>
abdalla1823 2 years ago
with maya^^
cKgStev 2 years ago 2
Thanks for your directions on rendering. Most helpful.
sagi7ario 2 years ago
Nice modeling!
But it seems a bit short, don't you think?
Kiliankoe 2 years ago 8
Thats how audi makes their cars.
KisameSouth 2 years ago
Nah, for some reason the actual R8 is a bit longer... Trust me, I see them on the street all the time.
Maybe the aspect ratio of the video was changed slightly during rendering or conversion on YouTube...
Kiliankoe 2 years ago
khdownes1 what books you recommend that help you get the best knowledge and learning the basics more effectively of maya. nice job.....on the modeling.
xxxwilly2 2 years ago
can u send me the link i cant find anywhere to download it
mrledfeb 3 years ago
Hi i was wondering if this car has textures and maybe an interior.
I would love to import this model into Test Drive Unlimited.
I have already put a BMW Z4 into Test Drive and would love to put this in.
If you could contact me by either reply or PM then i would be grateful thanks.
TheMaskedReaper 3 years ago
wow with color that car would look sooo realistic
ziggyblenderprogress 3 years ago
what material/shader did you use to get that matted clay-like look. Did you render with Mental Ray GI AND Final Gather?
chystorm 3 years ago
Looks like the default shader for maya to me.
jaysmitt2007 3 years ago
nice modelling do you advise using a book off say amazon to learn this program because im pretty much trying to learn off tutorials and they seem to be getting me nowhere i need the real real basics explaining layout tools etc
Antobrouk 3 years ago
I've bought books in the past for various programs and I always find I always lose interest in them and never get past page 5.
Do you have any friends that know Maya at all? I'd say that is your best bet.
Once you have figured out the absolute basics of Maya modelling (extruding edges, inserting edge loops, joining vertices, using image planes) you're pretty much set to create almost anything you want.
khdownes1 3 years ago
thanks yeah i did buy a book but im on page 4 so big flop there, but ill get there ! :P thanks for advice
Antobrouk 3 years ago
how do i render with that quality? plug ins? any websites?
JinXuanJun 3 years ago
Render of this was super simple.
I use Mental ray to render. Turned on Final Gathering, changed the camera background colour to white and added a single directional light from above at an angle with a really low intensity (like 0.185 or something)and raytrace shadows with a light angle of 8 or something.
khdownes1 3 years ago
@JinXuanJun Mental ray Ambient Occlusion Shader, no need for turning on FG etc when applying this shader :)
solidsnake2121 1 year ago
@JinXuanJun do an ambient occlusion render. go into hypershade and create a surface shader under the maya render nodes. then under the mental ray tab in hypershade create an ambient occlusion node and plug it into the the surface shader node. it should go into the default option. then double click on the occlusion node and in the attribute editor and set the samples to 64. make the white colour chip a really light grey.
now apply the surface shader to the model.
geekgeneration 1 year ago
@JinXuanJun also ambient occlusion render pass is really good to use
specialceri 1 year ago
did u use nurbs or polygons which one is easier for making a car. cuz im having a lot of trouble with the finer details on my polygon supra like windows and were the hood ends before the windsheild
gangstafro 3 years ago
Used polygons, I pretty much never use nurbs, I feel like I have way more control over exactly what I'm doing with poplys.
Some bits get tricky, but that's the whole fun of modelling stuff in 3D; all the problem solving and stuff.
khdownes1 3 years ago
how do you render an animation
Alacoque3030 3 years ago
I also want to make this!You have the plus side view? You may give me some material?
gzl888 3 years ago
i just got one question. for all the little dents and stuff, did you extrude the faces in or did u use the sculpt tool?
bdehh 3 years ago
I modelled each car panel separately (I just prefer to do it that way, as opposed to modelling the whole car and splitting the faces), left a gap between each panel and extruded the edges of the panels back.
Then bevelled the edges, or course.
khdownes1 3 years ago
im about to start working on a plane soon.
do u think it'd be better if i do the parts separately or as one?
(the planes im making are the B-2 Spirit and the B-1 Lancer)
bdehh 3 years ago
They both seem to be mostly seamless/one piece anyway, especially the B-2.
Um, for the B-2 I'd personally start off by creating a plane, with say 10 divisions or something, position it along the front of the wing shape, then start extruding the edges backwards, whenever yo reach a detail in the surface, continue extruding the edges up and around the detail to form it.
I don't know whether that makes any sense, but that's just the way I prefer to do it.
khdownes1 3 years ago
thanks.
bdehh 3 years ago
nice!
alexchrisccc 3 years ago
very nice!
wharedo 3 years ago
Ah, the worlds coolest car ;-)
I see enough of these driving around every day, but the R8 still can't bore me =D
Kiliankoe 3 years ago
ah... bugati is faster.... and i lke em better... hahahaha
UNiqEz 3 years ago
Awesome choice of car! 5/5
darren8785 3 years ago
you work un gt 5 ?? jajaja good job
seyambar 4 years ago
nice work man keep going ..:)
helewa007 4 years ago
awesome modelling dude!!!
check my maya 7 video hope you like it =]
bioha3ard 4 years ago
how much is maya? or shud i get 3ds max. which is worth shelling out hundreds of dollars for?
peeeanuts 4 years ago
My tip is; find a torrent, download and crack them both, try them both out to see which one you like. Then, if/when you enter the professional field, purchase a copy of the software.
I don't like condoning piracy, but with how ridiculously expensive this software is, you just can't afford to just randomly buy one and hope that it's right for you.
khdownes1 4 years ago
We have TRIAL versions for this!
TheVolle 4 years ago 2
can you make a tutorial on this, its amazing
cheeseycheese565 4 years ago
MAYA! Definetely maya, now the unlimited version, is only 5000 dollars, it sed to be lik 7 or 8 :O And Maya is much better than 3ds Max.
Garfler 3 years ago
try downloading the maya PLE (personal learning edition)
mcdraycon 3 years ago
Maya 8.5
khdownes1 4 years ago
nice.
NutsandGuts 4 years ago