Added: 7 months ago
From: GoogleTechTalks
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  • This is definately more of a "common mistakes in multi-player games" talk than an HTML5 game talk - but I wish I'd seen this before I made my first multi-player game. I think that everyone must make the same mistakes when they first start, and we're likely to have hoards of web developers starting out on multi-player games for the first time as websockets become easier to use..

  • I saw a hand with middle finger pointing up at 26:10, which is meant for cheaters... lol this guy is really funny, and i better do the same thing in my presentations

  • In regards to Lag Compensation, a good overview of this is provide by Valve for their Source Engine with the game Counter-Strike: Source.

    developer(d)valvesoftware(d)co­m/wiki/Lag_compensation

    developer(d)valvesoftware(d)co­m/wiki/Source_Multiplayer_Netw­orking

  • To anyone interested in the show notes

    rawkes(d)com blog/2011/07/16/html5-gaming-a­t-sf-html5-and-google

  • Great stuff (and Rawkets!)

  • Thanks for this great video presentation.

  • just what i've been looking for!

  • Thanks, very informative, good presentation.

    Seems like html5 has a long way to go regarding developing multiplayer games and the end result.

  • Google Tech Talks is awesome, but consistently fails with audio quality. Please improve audio quality.

  • Nice talk!

    Do you see any alternative to NodeJS atm?

  • Now I just want an HTML5 subspace port

  • Being a game developer I was hoping to hear more about how HTML5 was used here but it looked more like a (possibly newbie's?) postmortem of his first game. Which was great to listen to but the title is kinda misleading. Thanks for the post though!

  • Also, great work, but you could have spent 5 more minutes getting the physics right! See Subspace for how it is supposed to be...  And the concept doesn't work at all right now since you can't press some key combinations simultaneously (I guess that's why Subspace uses modifiers to fire instead of space).

    Man... someone should make HTML5 Subspace...

  • @TimmmmCam Thanks for the comment. Rawkets hasn't even gotten out of the prototype stage yet, so there is plenty of time to tweak the physics and general gameplay. I'm more interested in the multiplayer issues and core features of the game right now. I'll look into the key combinations.

  • @rawkes Ah ok. If you do improve the game part, definitely play subspace first!

  • Ugh, what's wrong with the sound? Some really weird kind of feedback...

  • Thank god you guys posted such a video. I have something that's been burning my mind for a long time, and I needed to know more before I could get further. :)

  • Interesting, except from a couple of sound issues. I liked it :)

  • 7:00

    Wut

  • cant hear it, fix the sound :/

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