Quick Question: How did you managed to get this to run? I've tried many times on SNES GT And Bsnes and to no avail. However, judging by the SPC700 Audio Inaccuracies I'm guessing you used that SNES9Xpp XE Build you found recently back in October.
@tom02369 I did use XPP XE, mostly for it's encoding ability. I do believe I got this to boot ok in SNESGT though. I believe it also boots in some older SNES9X versions.
It not booting on BSNES is one of the unfortunate stings of "high-accuracy" emulation - Soundlink games are not designed to boot up in any context outside of the broadcast, and so they all have "locks" on their headers which BSNES detects as them not being bootable. Working around this involves modifying the ROM itself.
Quick Question: How did you managed to get this to run? I've tried many times on SNES GT And Bsnes and to no avail. However, judging by the SPC700 Audio Inaccuracies I'm guessing you used that SNES9Xpp XE Build you found recently back in October.
tom02369 1 year ago
@tom02369 I did use XPP XE, mostly for it's encoding ability. I do believe I got this to boot ok in SNESGT though. I believe it also boots in some older SNES9X versions.
It not booting on BSNES is one of the unfortunate stings of "high-accuracy" emulation - Soundlink games are not designed to boot up in any context outside of the broadcast, and so they all have "locks" on their headers which BSNES detects as them not being bootable. Working around this involves modifying the ROM itself.
kiddocabbusses 1 year ago