2. When comboing with Clint, delay the time you jump after a launcher, ESPECIALLY relaunches. Allow for J.H to hit twice before pressing S again.
3. The more you delay the J.H and J.S in the first air loop the more time you have when you land to get an ice arrow otg, but you have to do it fast it's tricky.
4. After the otg, slightly delay even more when you jump to follow up and don't let J.H hit twice, it'll allow poison tip>super
@ebere213 I find it a lot easier to do L trick into freeze shot. You dont have to think so much into the tricky timing, you get the same pay off, the damage is the same, and it lands a lot easier
@Mugen123456789 In all honesty, Clint is a VERY position dependant character when it comes to his combos, that's what makes him trickier than most characters. So depending on where you land and how far/close you are to the corner will determine whether or not you will be using L or H tricks for poison tip or ice arrow.
The easiest way to simplify this combo is when you launch your opponent, hold back and your character will float away from them slightly. It's not exactly super jumping away from them, but it's just a slight adjustment on your angle so that you don't land directly next to them. That makes hitting OTG arrows much simpler.
@GamersGaming4Gamers Oooohh. Sweet deal. Thanks for the heads up! I was going nuts thinking about it. Trying to piano the H xx M during the command jump and stuff like that. I guess I was over thinking it. lol
Yeah, his damage output isn't exactly stellar, but his ranged options are some of the best in the game. I think the midscreen combo I posted does more, and i'm not sure how training mode handles poison damage but that's something else to consider.
Everyone's saying hawkeye's high tier? Anyone else know why?
DangerPowers29 1 month ago
Was that H Trick Shot into Ice Breaker? Huh.
I roll hawkeye but getting those otg arrows in the corner is a pain in the ass... and the Ice Breaker relaunch seems to have terrible hit stun decay.
YeIllustriousc2 2 months ago
@YeIllustriousc2
1. Yes it was H trick movement into Ice Arrow.
2. When comboing with Clint, delay the time you jump after a launcher, ESPECIALLY relaunches. Allow for J.H to hit twice before pressing S again.
3. The more you delay the J.H and J.S in the first air loop the more time you have when you land to get an ice arrow otg, but you have to do it fast it's tricky.
4. After the otg, slightly delay even more when you jump to follow up and don't let J.H hit twice, it'll allow poison tip>super
ebere213 2 months ago
@ebere213 I find it a lot easier to do L trick into freeze shot. You dont have to think so much into the tricky timing, you get the same pay off, the damage is the same, and it lands a lot easier
Mugen123456789 3 weeks ago
@Mugen123456789 In all honesty, Clint is a VERY position dependant character when it comes to his combos, that's what makes him trickier than most characters. So depending on where you land and how far/close you are to the corner will determine whether or not you will be using L or H tricks for poison tip or ice arrow.
Up until now I'm still getting used to that lol.
ebere213 3 weeks ago
I'm having a lot of trouble hitting OTG with the freeze shot in the corner. How precise is the timing for that?
stagSG 3 months ago
@stagSG why don't you try jumping back after S which will allow you to do freeze shot?
garnz2791 3 months ago
@stagSG What I do is piano my fingers. I double button dash while holding back, and then piano the down back light into medium (Freeze shot)
Glickstick 3 months ago
@stagSG That is if you play stick.
Glickstick 3 months ago
Button inputs pls
KnightX666 3 months ago
@KnightX666
L>M>Slide>S>(Super jump)>M>M>H>S>(Land)>214L(M followup)>Slide>S>(super jump)>M>M>H>S>214L(L followup)>Autoaim
GamersGaming4Gamers 3 months ago 5
the timing on that posin fizz is retardedly fast...
Fma22322 3 months ago
@GamersGaming4Gamers disregard my previous comment. i figured it out less than a minute after i posted the comment.lol
satolicious 3 months ago
@satolicious I've always been slow with these things, so I still haven't figured it out. How does it work in the corner?
Tyrov 3 months ago
@Tyrov
The easiest way to simplify this combo is when you launch your opponent, hold back and your character will float away from them slightly. It's not exactly super jumping away from them, but it's just a slight adjustment on your angle so that you don't land directly next to them. That makes hitting OTG arrows much simpler.
GamersGaming4Gamers 3 months ago
@GamersGaming4Gamers Oooohh. Sweet deal. Thanks for the heads up! I was going nuts thinking about it. Trying to piano the H xx M during the command jump and stuff like that. I guess I was over thinking it. lol
Tyrov 3 months ago
@GamersGaming4Gamers how do you land the 214H+M in the corner? I can't seem to get it. Am I missing something here?
satolicious 3 months ago
Those L's destroy his damage output...
I'm working with a good 632b atm...
pat33able 3 months ago
He'll be one of my main characters but the damage to that combo was to weak.
Honestabe86 3 months ago
@Honestabe86
Yeah, his damage output isn't exactly stellar, but his ranged options are some of the best in the game. I think the midscreen combo I posted does more, and i'm not sure how training mode handles poison damage but that's something else to consider.
GamersGaming4Gamers 3 months ago