realy nice and well done, just one question, I my self am making an FPS,
I realy want to know how to do so the weapons front dont "get hidden" in the walls if u are to close to a wall. or like, make it visible through walls. seems like ur weapon doesnt go through.
What you need to do is have a two camera setup. Put your weapons on one layer and have one camera only render that layer. Then have the other camera render everything else. Set the gun camera to a depth of 1 and the other camera to a depth of 0. That was the gun is rendered on top of everything else (including walls).
thats so cool!! can you give me at least one script?
Future6556 1 year ago
all the work u have done in unity3d right??
lostmindkid101 1 year ago
@lostmindkid101 Yeah, it's all Unity.
SimplySurreal 1 year ago
realy nice and well done, just one question, I my self am making an FPS,
I realy want to know how to do so the weapons front dont "get hidden" in the walls if u are to close to a wall. or like, make it visible through walls. seems like ur weapon doesnt go through.
hope you understand what I mean:)
DrinksNstuff 2 years ago
I understand what you mean. :D
What you need to do is have a two camera setup. Put your weapons on one layer and have one camera only render that layer. Then have the other camera render everything else. Set the gun camera to a depth of 1 and the other camera to a depth of 0. That was the gun is rendered on top of everything else (including walls).
SimplySurreal 2 years ago
Oh thank you so much for your fast and kind reply! This solves alot of issues:P
thanks again!
DrinksNstuff 2 years ago
Thanks! I still have a lot of work to do. Thanks for the support!
SimplySurreal 2 years ago
Now that's a great example of what a Unity game can be made out of.
5 stars. =)
Maikeru800 2 years ago