Added: 2 years ago
From: MattTheLoneWolf
Views: 26,998
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  • liar

  • is that achievement_heavy_3D? link plz

  • @Anonymous221 tinyurl [dot] com/4zyqepo

  • @MattTheLoneWolf can you do that with the shortstop? ^^

  • @HellzAssassin666 No spread... He`s just really bad at averaging.

  • Huh....

    ...thought no spread was godly.

  • @HellzAssassin666 Fixed spread is consistent, which is a great pleasure for Scouts.

  • @WhackAChicken Wouldn't have a clue, I know its in Youtube's AudioSwap repository though. I only used it so the sound that was originally there didn't scare people. ^^;

  • I was about to comment on the unreliability of the data on the first graph (I graphed it myself before reading your graph, which was identical to mine), when i read the second graph, which looks more realistic. Yet, wouldn't a slug at 100units inflict much more damage than a spread of buckshot at 100units?

  • @ObiTrev They're not slugs, they're just buckshots with a consistent pellet spread. (A 3x3 grid of 9 pellets). As long as all pellets hit, they do the same amount of damage.

  • @MattTheLoneWolf

    Actually the scattergun shoots 10 pellets. I suppose (but am not sure) that with the uniform grid, 2 pellets are centered (?)

  • @jeolmmum Ah true. I gave it a quick test and two pellets do go to the centre, and eight to each direction. :)

  • You have a nice setup with the Heavies. Also you did this in a consistent manner. Good data too.

  • @nlicky :) Thanks

  • the real reason it's not working is because he's 2 fat!

  • Can you redo that whole thing with a class with a smaller hitbox (preferably scout)?

  • @toemaetoe He is doing it with a scout, look at the bottom left.

  • You recognize he's doing the shots with Scout because you look at the pic in the bottom left corner, and not because of the Scattergun? XD

    Also, i obviously meant doing the shots ON scouts, not WITH scout.

  • I've done it. A tad late, but I've done it.

  • My god the sound coming in at 1:03 scared the shit out of me.

  • I thought it was just me :P

    Yeah that was unexpected.

  • Sorry about that, the sound for the first half buggered up. I'll put a warning in the description. ^^;

  • You're not the only one o_o

  • @zap657 I read you comment and didn't realize what you were talking about until 1:03. I turned up the volume since there was no sound.

  • You should have read the description...

  • Well I swapped it out, anyway.

  • @zap657 what sound?

  • @fatsuburbanwhiteboy The sound that was there for about an hour and removed more than 11 months ago.

  • @zap657 what are you talking about ?!

  • @supergamecubedude The sound that was there for about an hour and removed more than 11 months ago.

  • @MattTheLoneWolf

    Nice video, nice sharing with other your info.

    But you really need larger sample size, as you said - at least 10 hits / test, or even 20. 3 is just not enough when you have a variation.

  • @Trigger31415 Especially when there's the data shift from 60 to 45, the inner scientist in me had an aneurism.

  • @zap657 .. i don't hear anything D:

  • @zap657 am i deaf or are u just trolling?

  • So, basically what we're seeing here is that while no spread is generally stronger at medium ranges and longer, there's little to no difference at close quarters combat.

    odd to see the no spread do slightly less on the second-to-last test though. Of course that's through averaging.

    I dunno, I don't really see no spread as a big game changing deal here. It's more accurate, sure, but then you have to play with a tighter aim on classes that generally don't call for it.

  • Annotations do suck a colossal rock. Flash interfaces FTL.

  • thx!

  • 1:40 Critical Hit.

  • Yeah, but it doesn't do any more damage. It's just a graphical error.

  • Thx good stuff.

  • Good work!

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