Wow, you are really good. I'm trying out Sculptris and it's much easier than zbrush but i'm just not sure I can be as good as that :/ (PS I suck at scuplting in real life)
@CloudandZack1st I could make another video focused on just the hands. Is there anything specific you'd want to see, or should I do the general workflow? This satyr vid shows the overall idea, even though its a year old I'd still do things in this sort of manner if I were to do it all in sculptris.
no offense but that's not how a real satyr looks. they have goat legs and the rest of there bodies are human with really curly hair except they have small horns
@xXAcrayXx Check out a program called Topogun, its a bit of software specifically designed for retopo-ing meshes. Zbrush has tools to do this as well, and I've seen people use blender.
Superior work MrWaaaaaargh. you've got talent. and have really encouraged me to try pushing my vision alittle further. I am not sure how to mask yet and sorry if someone has already asked you but for example when you r working on the hands only how are other parts of you model "masked" ghosted?
@airbloit If you hold down H while clicking the left mouse button, you can draw a rectangle. Anything inside that will be hidden, and won't be effected by the sculpting tools. To unhide, just hit ctrl-h, and all your geometry should become visible again.
@SkirataClanLeaderAti You would need to retopologize the model before it would be usable in UDK or any other engine. This sculpt would only act as a sort of template for the game mesh and source for the normal maps.
when nothing(!) is masked, but seperate objects are present, HOW do you quick mask one object out (as you did with the eyes)?? I don't like the option of Ctrl+MouseDrag.. is there any faster way of maskin whole object at once?
Lol! At first i thought it was a man because of the torso. Then when you were sculpting the legs i thought it was a frog.Then when you were sculpting the head I just didnt know what it was and i still dont. XD
@HelpMyFellowPeople Not in sculptris. Make a low res mesh (best apps are 3dCoat or silo as i figured out so far but any major program like maya, cinema,blender,zbrush,.. does), detail information and paint will be seperated in different maps that are just graphic files. This is best done in the Program you wish to for ex. to animate it cause import export action can cause some trouble.
There is another way of doing fingers in Sculptris. First, you mask out the areas where the fingers should be on the hand. Invert it. Use the grab tool and set it to 'global'. Pull out the fingers. Inflate them gently if they are too thin. Use the flatten tool on low strength to flatten out planes to get rid of bulginess. Then smooth the planes gently. This should give a good basis for fingers. Oh, don't forget to un-set 'global' for the grab tool after you use it. Could be a problem if not.
I'm currently building a design/development PC, so far, software wise, will only be using Maya and 3DS Max, but i'm very impressed with Sculptris and you're work with it!
Hit the new sphere button, and then click add object. That should allow you to add either a single centered sphere, or a pair of mirrored spheres, depending on where you move "cage" that appears.
Wow, you are really good. I'm trying out Sculptris and it's much easier than zbrush but i'm just not sure I can be as good as that :/ (PS I suck at scuplting in real life)
DerpBanana 1 day ago
who else thought of Grover?
Malechell 1 day ago
could you make a tutorial on how to model hands?
CloudandZack1st 4 days ago in playlist 3D Modeling
@CloudandZack1st I could make another video focused on just the hands. Is there anything specific you'd want to see, or should I do the general workflow? This satyr vid shows the overall idea, even though its a year old I'd still do things in this sort of manner if I were to do it all in sculptris.
MrWaaaaargh 3 days ago
@MrWaaaaargh The hands is all i need, really the fingers, but the hands are with the fingers, but the fingers are the hardest part of modeling to me.
CloudandZack1st 3 days ago
no offense but that's not how a real satyr looks. they have goat legs and the rest of there bodies are human with really curly hair except they have small horns
Jhludolf 1 week ago
How would you "Retopologize" your mesh?
xXAcrayXx 1 week ago
@xXAcrayXx Check out a program called Topogun, its a bit of software specifically designed for retopo-ing meshes. Zbrush has tools to do this as well, and I've seen people use blender.
MrWaaaaargh 1 week ago
Superior work MrWaaaaaargh. you've got talent. and have really encouraged me to try pushing my vision alittle further. I am not sure how to mask yet and sorry if someone has already asked you but for example when you r working on the hands only how are other parts of you model "masked" ghosted?
airbloit 3 weeks ago
@airbloit If you hold down H while clicking the left mouse button, you can draw a rectangle. Anything inside that will be hidden, and won't be effected by the sculpting tools. To unhide, just hit ctrl-h, and all your geometry should become visible again.
MrWaaaaargh 3 weeks ago
possible to convert em to be used as meshes in UDK?
SkirataClanLeaderAti 3 weeks ago
@SkirataClanLeaderAti You would need to retopologize the model before it would be usable in UDK or any other engine. This sculpt would only act as a sort of template for the game mesh and source for the normal maps.
MrWaaaaargh 3 weeks ago
lo manejas muy bien pero hacer a satan es un insulto...
elcartelproducciones 1 month ago
@elcartelproducciones no es satan -_- ....
flxcvz 6 days ago
I'm not worthy. I always find what you guys do on this program frightening. I wish I had the patience and knowledge to do something like model.
HateburnTheCremator 2 months ago
i wish i was that good at scupltris
TheCullBot 2 months ago
That thing has no penis.
tjpld 2 months ago
Thats really awesome. I downloaded Scupltris, but its kinda hard for me. How did you learn it?
4MePlox 3 months ago
the horns surface looks loki an octopus tentacles
intanemir 3 months ago
Awesome sculpturing nice vids but lack of sounds and musics
intanemir 3 months ago
this can be exported to 3d max and be animated??????????
bolhuis 4 months ago
@bolhuis
Yes.
GlopeClover 3 months ago
fucking hell.
o_o
That is stunning.
howlrfulXD 4 months ago
stop it at 0:40 WTF?! CHICKEN ? :DD and at the end ! WOOOOOOW!!
KillThemAll98 4 months ago
that's great man , were you using reference pics or something ?
vito670 4 months ago
jajaja you fucking rock dude!!
MrJorgax 5 months ago
when nothing(!) is masked, but seperate objects are present, HOW do you quick mask one object out (as you did with the eyes)?? I don't like the option of Ctrl+MouseDrag.. is there any faster way of maskin whole object at once?
braini0088 5 months ago
@braini0088 Try hitting ctrl-d to deselect everything, and then click on whatever separate object you want "active".
MrWaaaaargh 5 months ago
@MrWaaaaargh you're simply the BEST! thank you soo much!
I would really appreciate to see more of your good works :)
braini0088 5 months ago
dat ass.
omgwtfbbqDX 5 months ago
That was Awesome!
MrDarthHeaven 5 months ago
Soo awesome.
GuilldWarsFAN 5 months ago
awesome...
dumpsky 5 months ago
Lol! At first i thought it was a man because of the torso. Then when you were sculpting the legs i thought it was a frog.Then when you were sculpting the head I just didnt know what it was and i still dont. XD
Vvgirl98513 5 months ago
Love your head and face detail, but your digigrade goat legs need some more reference. :D Good overall though.
Yenaroo 6 months ago
This is top-notch modelling, congratulations !
KarmaSong 6 months ago
your model has arms of a women lol
njra123 6 months ago
how do u do to cut it in half
Evilshakra12 6 months ago
is a satyr, has to have an erect penis (seriously)
glb1995 6 months ago
This is really nice work man. Any idea on how to make a good model from Sculptris to game ready? So it's Poly's are low?
HelpMyFellowPeople 6 months ago
@HelpMyFellowPeople Not in sculptris. Make a low res mesh (best apps are 3dCoat or silo as i figured out so far but any major program like maya, cinema,blender,zbrush,.. does), detail information and paint will be seperated in different maps that are just graphic files. This is best done in the Program you wish to for ex. to animate it cause import export action can cause some trouble.
Zelle10 6 months ago
Fabulous!
fillengroovy 7 months ago
God, all that detail. 2 and a half hours you say?
fg2hj 7 months ago
You've created a MONSTAH!
Woah that's amazing.
juntartful 7 months ago
DAT ASS
Mastermax345 7 months ago
lmao his buttcheeks
maidwithluv 7 months ago 2
There is another way of doing fingers in Sculptris. First, you mask out the areas where the fingers should be on the hand. Invert it. Use the grab tool and set it to 'global'. Pull out the fingers. Inflate them gently if they are too thin. Use the flatten tool on low strength to flatten out planes to get rid of bulginess. Then smooth the planes gently. This should give a good basis for fingers. Oh, don't forget to un-set 'global' for the grab tool after you use it. Could be a problem if not.
MixMashCom 8 months ago
Hey how can I protrude the limbs out of the body?
elchafa 8 months ago
lol@ass
vertigoandblastoise 8 months ago
Beautiful work.
TheJahn1 8 months ago
that's disgusting!! Nice job! ;D
smallbird5 9 months ago
how do you hide parts of the body ?
dude4115 9 months ago
Where can I get Sculptris?
I'm currently building a design/development PC, so far, software wise, will only be using Maya and 3DS Max, but i'm very impressed with Sculptris and you're work with it!
CravingGibbon 9 months ago
@CravingGibbon
It's a free program. They have a website. Google it.
Ccs1989 7 months ago
Ily
people1oh1yeah 9 months ago
This has been flagged as spam show
fantastic model!!! you inspired me
windroverb 9 months ago
fantastic model!!! you inspired me
windroverb 9 months ago
fantastic model!!! you inspired me
windroverb 9 months ago
Awesome work! How do you generate the eyeballs? I just got this, and I've seen a few vids but I don't know how to do that yet.
TheRazorKitten 1 year ago
@TheRazorKitten
Hit the new sphere button, and then click add object. That should allow you to add either a single centered sphere, or a pair of mirrored spheres, depending on where you move "cage" that appears.
MrWaaaaargh 1 year ago 3
@MrWaaaaargh how did you separate the body parts?
whin5 5 months ago in playlist More videos from MrWaaaaargh
какую программу используют?
what program to use?
MrKarnawal 1 year ago
shorcut for the size brush?
ramsterzone 1 year ago
@ramsterzone
I hit the spacebar and then click-drag the mouse near the size slider.
MrWaaaaargh 1 year ago
INCREDIBLEEEEEEE
Bacitakarla 1 year ago
Really really nice model. Good for getting an idea for what tools to use for finer details.
EmmetByrne 1 year ago
Pretty nice sculpt man, keep up the good work ! :)
TheHelpYouNeed 1 year ago
awesome job, inspired me to do something similar
dkrause2009 1 year ago
really good job ;)
Megalaty 1 year ago
cool stuff bro
sheandicallitus 1 year ago