why is there such thing as a direction splitter in the first place? can't you just spawn to wires from, for say, a button (from the output)? you can spawn as many wires from buttons or switches as possible. and each wire does the exact same thing as the next. the Direction Splitter is basicly a waste of space if you ask me.
@pokefriend123 The direction splitter takes an analog value with a ( + ) and a ( - ) side and turns it into two separate signals. The alternative would be to take the value of the analog signal and check for range between a max/min and a center point to get the ( + ) and ( - ) sides. The direction splitter is very useful.
I don't get the point of the Toggle. Not that I don't understand how it works, I just don't know why it exists. It's really easy to make a Toggle with a two input selector. Just put the input for the toggle into the cycle input of the selector, and the output for the toggle being any output of the selector. If only one of the inputs activates something, then the selector is exactly like a toggle. I just don't get why it's own advanced logic gadget when you can make one with a selector.
@Kalawishis Same reason why booleans exist in programming language. You just use it when it's needed, a selector can take up more space than a simple toggle would for a simple on/off type of device. But I definitely understand what you're saying.
hey... i cant unlock these items beacuz im stuck on the fking decorations tutorial...... i know, its fked up..... but the tutorial after the decorations one is already done.... when i try to do other tutorials, i complete them and it says i doesnt.... i get the items from that cardboard box thing at the end, then it send down the end of the tutorial... but when i go back to the tutorial page, it says i didnt do it.... do i have to complete decorations first??? if i try it wont let me click it :(
oh "toggle" YOU SAVED ME!,that's right,i was building an unmanned tank,i wanted it to navigate from right to left,i couldn't use the "navigator" cuz it requires a creature brain,&i dont like the brain's wheels on my tank,so i used tag-tag sensor system,i failed cuz if it went out the range it'll invert,i entered toggle tutorial,when i heard that dude describes the usage of it as shouting "AND STAY ON" at something i knew im saved,i tried it with tags system & IT WORKED
i have a q.. when i try to make a cinematic when i do play mode it just shows one random scene that i didnt do, it just stares at one point how do i override this and make it show the scenes and cameras that i want?
@magemarshy place a sequencer, on the suirquitboard of the sequencer you put movie cams, its like a timer that plays evrything thats on there, so with 3 changing movie cams it will make a moving scene
@warlord90210 basically I'm really interested in advanced ai. Is there a way to put a sackbot in a controlinator and have him like play a game by himself? Say the game has you pressing X on green squares and O on red squares that randomly spawn. Couldn't you program it so that if the mouse is over the square, press X or O, depending on the color? I see you guys talking about C++ down there, so I think you should know some really advanced stuff.
@TheXRealXBrapp I'm not quite sure what you're asking for. If you want to send a more detailed example of what you want send me a message here on YouTube.
@TheXRealXBrapp im sure you can =P i played a level "corridors of death" (something like tht) tht got Mm picked and its a pixelated fps. you can turn around open doors. its really good. if people can make tht then im sure you can do the squares and such
@warlord90210 i would love a tutorial about shifting platforms, not how to use a piston to slide an objet left and right, but how they make those complicated structures that move in out/ and shit into whole new obstales, i dont know how to explain it better but i hope youll get it
@7715z Go look at my video where I explain how my maps work. I started making a video explaining it, but then I realized there are so many topics I would have to cover before hand, and the video was already 30 minutes long.
@7715z Way too much work, creating tile based maps is actually very easy. If you know anything about C++, you should be able to understand how they work.
@7715z Like I said, look at my video, there is a link in the description of the code I ended up using. If you don't know about C++, then you should probably learn that first.
it is a BETA version ?
lualua831 5 days ago
why is there such thing as a direction splitter in the first place? can't you just spawn to wires from, for say, a button (from the output)? you can spawn as many wires from buttons or switches as possible. and each wire does the exact same thing as the next. the Direction Splitter is basicly a waste of space if you ask me.
pokefriend123 1 month ago
@pokefriend123 The direction splitter takes an analog value with a ( + ) and a ( - ) side and turns it into two separate signals. The alternative would be to take the value of the analog signal and check for range between a max/min and a center point to get the ( + ) and ( - ) sides. The direction splitter is very useful.
warlord90210 1 month ago
like my post if you anybody want to know how to make a GOOD Liu Kang Coustume
JColepcknualda25 1 month ago
can you make a tutorial on how to make a 3rd person roaming
shadowmegaman08 1 month ago
thanks for the tutorial, 'twas awesome :)
polar0bears0are0cool 3 months ago
Your paralyzed man add me
cogys1 3 months ago
I don't get the point of the Toggle. Not that I don't understand how it works, I just don't know why it exists. It's really easy to make a Toggle with a two input selector. Just put the input for the toggle into the cycle input of the selector, and the output for the toggle being any output of the selector. If only one of the inputs activates something, then the selector is exactly like a toggle. I just don't get why it's own advanced logic gadget when you can make one with a selector.
Kalawishis 8 months ago
@Kalawishis Same reason why booleans exist in programming language. You just use it when it's needed, a selector can take up more space than a simple toggle would for a simple on/off type of device. But I definitely understand what you're saying.
warlord90210 8 months ago 3
@Kalawishis 2 TOGGLE things dur de dur
MrKillaDemon 4 months ago
hey... i cant unlock these items beacuz im stuck on the fking decorations tutorial...... i know, its fked up..... but the tutorial after the decorations one is already done.... when i try to do other tutorials, i complete them and it says i doesnt.... i get the items from that cardboard box thing at the end, then it send down the end of the tutorial... but when i go back to the tutorial page, it says i didnt do it.... do i have to complete decorations first??? if i try it wont let me click it :(
sandsharky13 8 months ago
Comment removed
polar0bears0are0cool 3 months ago
@sandsharky13
I think there's a button on the tutorial page that lets you skip all tutorials and get all the items...
polar0bears0are0cool 3 months ago
Try out my Broken Dreams (Film) toke me like 1 month to make thx! my user name is GokuXD58
gokuXD58 8 months ago
i know how to make it
azeusification 8 months ago
VAGINA AINT HANDICAPED
burntwaffle37 9 months ago
@burntwaffle37 VAGINA AINT HANDICAPPED BITCHES I MAY BE PARALYZED, BUT I CAN FUCK.
warlord90210 9 months ago
@warlord90210 YA!!!!
burntwaffle37 9 months ago
@warlord90210 dood ur paralyzed :( dood i im srry i said what i said
burntwaffle37 7 months ago
@warlord90210 lol?
BreadNTheButter 7 months ago
what would hearted be on youtube hmmmm......I got it subscribe! I hearted you :P
dtexs04 10 months ago
oh "toggle" YOU SAVED ME!,that's right,i was building an unmanned tank,i wanted it to navigate from right to left,i couldn't use the "navigator" cuz it requires a creature brain,&i dont like the brain's wheels on my tank,so i used tag-tag sensor system,i failed cuz if it went out the range it'll invert,i entered toggle tutorial,when i heard that dude describes the usage of it as shouting "AND STAY ON" at something i knew im saved,i tried it with tags system & IT WORKED
exelentdude 10 months ago
thanx m8 great work i didnt really know about logic so thx m8
MrJasper874 10 months ago
can u make a tutorial on how to make something stay in the bottom corner of the screen like a logo?
DustyPengwin 10 months ago
Make a tutorial on how to make your own backgrounds... Unless you already have xD
Tailwound007 11 months ago
For the counter people, You can use it for guns/planes/moters since you can like click it then it shoots and resets and click and shoot repeat...
MrBlueberryMuffinman 1 year ago
can u use timers to make items dissapeaer?
erikfonsec0 1 year ago
@erikfonsec0 u can use timers in microchips that activate timers that will activate other timers that make stuff dissapear, so yeah thats possible :P
b1gbudda 1 year ago
just set a switch to 1 shot. it stays on
theAwsomeAwsome666 1 year ago
That was very help thanks, I am new to little big planet but this game rocks!
Yankidoodel 1 year ago
could you make a tutorial how to make this games from the space level with the sackbots playing them,because they cant actually press X or?
reinei1 1 year ago
@Quirtee you would need 2 timers to do that, just add crucnhymuffin916 on psn and ill show you how to do it
crunchymuffin619 1 year ago
i have a q.. when i try to make a cinematic when i do play mode it just shows one random scene that i didnt do, it just stares at one point how do i override this and make it show the scenes and cameras that i want?
magemarshy 1 year ago
@magemarshy place a sequencer, on the suirquitboard of the sequencer you put movie cams, its like a timer that plays evrything thats on there, so with 3 changing movie cams it will make a moving scene
b1gbudda 1 year ago
Any idea how to make a weapon selector like in the level "blast radius". I'm having trouble figuring it out.
renderman86 1 year ago
@renderman86 Nevermind, I got it working.
renderman86 1 year ago
thanks for this man really cleared things up but the selector still eludes me with multiple inputs :S
patinbsb 1 year ago
i want to know how to make a top down view car like the mouse in the story levels.
i kinda know how to do it with the controllinator, but dont know exacly how it works, plz help
b1gbudda 1 year ago
I would like too see more sackbots and tools on them like putting logic
GAMERSID101 1 year ago
are you making a 3rd?
TheXRealXBrapp 1 year ago
@TheXRealXBrapp Yes, what would you like to see?
warlord90210 1 year ago
@warlord90210 basically I'm really interested in advanced ai. Is there a way to put a sackbot in a controlinator and have him like play a game by himself? Say the game has you pressing X on green squares and O on red squares that randomly spawn. Couldn't you program it so that if the mouse is over the square, press X or O, depending on the color? I see you guys talking about C++ down there, so I think you should know some really advanced stuff.
TheXRealXBrapp 1 year ago
@TheXRealXBrapp I'm not quite sure what you're asking for. If you want to send a more detailed example of what you want send me a message here on YouTube.
warlord90210 1 year ago
@warlord90210 i think looking at the level where you play all the games might be a good egxample
hotmic12345678910 1 year ago
@TheXRealXBrapp im sure you can =P i played a level "corridors of death" (something like tht) tht got Mm picked and its a pixelated fps. you can turn around open doors. its really good. if people can make tht then im sure you can do the squares and such
SP1KEYH0DGE 1 year ago
@TheXRealXBrapp You can put Sackbot behaviors on sequencers and hook the sequencers up to randomisers for crazy unpredictable enemies.
SpineRemovalSociety 1 year ago
@warlord90210 i would love a tutorial about shifting platforms, not how to use a piston to slide an objet left and right, but how they make those complicated structures that move in out/ and shit into whole new obstales, i dont know how to explain it better but i hope youll get it
b1gbudda 9 months ago
What about SDL maps tutorial? xD
7715z 1 year ago
@7715z Go look at my video where I explain how my maps work. I started making a video explaining it, but then I realized there are so many topics I would have to cover before hand, and the video was already 30 minutes long.
warlord90210 1 year ago
@warlord90210
hmm.. then a text tutorial? please becouse i cant find anything helpfull on the internet =/
that one on sdltutorials(dot)com is very bad explined =(
7715z 1 year ago
@7715z Way too much work, creating tile based maps is actually very easy. If you know anything about C++, you should be able to understand how they work.
warlord90210 1 year ago
@warlord90210
yea but i have problems with fstream idk how to take all text from that map file becouse it fetching only the text til the first space
7715z 1 year ago
@7715z Like I said, look at my video, there is a link in the description of the code I ended up using. If you don't know about C++, then you should probably learn that first.
warlord90210 1 year ago
@warlord90210 I know but i never did file handling..
What about making engine design? ^^
7715z 1 year ago
@7715z File I/O is extremely basic, there's no way you will grasp making an engine if you can't even do simple file handling.
warlord90210 1 year ago