Added: 5 years ago
From: jojoreloaded
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  • nice graphics! c64 rulez!

  • extremely awesome ! You guys definitely rock ! Totally impressed

  • Your video went viral on Majuro

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  • Awesome.

  • the limits of the c64 are definitely pushed in this demo, for those who have seen the a500 version, this is an excellent conversion and a+ for getting it as close to the 500 machine!

  • I saw the original PC demo in 1994 and was baffled. How is that possible to do on my 386???

    Now seeing this I am even more baffled. Of course they need to cut some effects, some sounds and they lowered the resolution and color depth. Still, this remake is an outstanding achievement.

  • I am seriously impressed. Many of the things would have been very hard to code on the C=64. When I coded a dot-tunnel on the Amiga 500, I could get only half the amount of dots as in this C=64 demo, and they were not even shaded.

  • What is this? I used to own a C64 but I'm not "getting it?"

  • @arubaforever Then you are probably an american.

  • @AmstradExin Nope, I am not.

  • Only complete noob, lamer and moron would dislike it.

  • ik heb dat nog op 3.5inch disk staan

  • Unbelievable they pulled this off on the old 8 bitter... Great stuff! Awesome music! SID forever!

  • How the hell did they pull off a low pass filter on a SID chip?!

  • @xan1242 Umm, the SID simply has one? Ever checked out wikipedia? :P

  • Now I want to see a PDP-1 version, as apparently it's actually faster than the C64's CPU

  • the best part about this is how bad the colour is, great for the c64, but the colour limitation are really aparnt during parts like the cube, and the smoky section.

  • Fantastic...

  • You win.

  • @AylatheRaichu

    The int- wait no...

  • how to create a demoscene

  • Observen los fanaticos de esas consolas de juegos de hoy dia, lo que podia hacer una computadora de los 80 con solo 64k de RAM. La gran Commodore 64. Como queria esa computadora.

  • Fuckn great but you are nuts :D Well nice too see someone do this kinda thingy of a most memorable demo ever o/

  • AWESOME WORK!

    Mine is still in Germany but I´m looking for one for the electric system in Ireland

  • Great work @conversion to C64

  • AWESOME! except I can't help but wonder, why is the sword from the original a twiggy tree? I mean, it doesn't even look like a sword here!

  • I cant believe theres a polygon in a c64 game that moves that well, wow!!!

  • Sorry, but this is terrible! I thought the C 64 was a better machine than this. This is really awful! I have seen ZX Spectrum demos that are far better than this!! Its a pity that it really is so bad cause it puts the C 64 in a really poor light! I am really glad now I never got one of these machines and I got the ZX Spectrum instead and the CPC 464.. What is also a pity is I LOVE THE AMIGA! So much infact I bout 5 of them! Including 2 1200's! Its hard to believe they came from the same company!

  • @yogibear2k10 seriously man, you know nothing... C64 beats both Amiga and ZX Spectrum put together.. You have one point though, this demo puts it in a kinda bad light.. I suggest you check out this demo instead, watch?v=JXFg3XQvKaI

    C64 for life!!! <3

    The point isnt the resources of the Commodore 64 in comparison to other newer machines, its the limits of the Commodore 64 which is the point, and still being able to show the graphics and make the music it can..

  • Music is SID + sampled sounds. It's a technique used for some C-64 games such as Grand Prix Circuit.

  • 5:35 ... man !!

  • not to mention the swords at 7:08...

  • how the hell did they do the scrolling at 3:58?!? I've never seen any sort of real cgi on a C64, let alone texture mapping...

  • @Paulwe1 at 7:18 my bad

  • @Paulwe1 might be wrong, but looks like a palette cycle

  • 1 MHZ!!!

  • 13 people can't respect art in its purest form. shame :(

  • @moptim Now 16 people can't do that.

  • 3:55 !!!

  • really impressive.. love this.. gr8 work!

  • I have the pc version of this demo, the c64 version is really impressive.

    Perhaps even more so, when given the fact that this is programmed with 64Kb of ram and 8 colours on the screen at the same time..

    That SID music, droools...

    The SID Chip makes me feel warm and dizzy, much like a beautiful woman:D

  • almost hard to believe that's a sid at work.

  • @Polybun shameful emough, it's not sid all the way.... at 3:07 and 7:01 and I'm not sure about the explosion in 8:03.

    The last part after that is among the best sid work I've heard :-D

  • @mar777i the smaples are sid, and there is an easy way to tell that it is. the drop in volume by everything else. It can be done. Y ou just have to specially craft the sample to fit inside of pre-defined waveforms the c64 can do, rapidly change the modulation and boom, now you have sample playback on a c-64. The trick to making it work is having relitively greatly more powerfull computer to generate the waveform sequence for you. Consider it advanced ascii art for audio.

  • more demos ? goto my nlgamer1000 for more commodore 64 demos!

    ps Second Reality C64 = one of the best demos i ever see

  • I'm thinking "No Freaking Way!"... Then again understanding the limitations of the Commodore 64 could produce this with a Ton of Effort! Especially the Voice in real time with the screen. The Disk loading must have been Immense!

  • This is unbelievable! I still have very fond memories of my C64.

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  • i question certain parts of this demo

    for example, the 3d bits. they look to fast to be calculated in real-time

  • You have to recognize, that the 6502 processor is more than 30 (!) years old...You can see what is possible if You are optimizing the software to the max...in our days they are increasing the capabilities of the hardware...the more important software is not always up to date...

  • what is it???

  • that's incredible, simply amazing. very very very nice c64 version. i love it, really. i'm impressed.

  • Second Triagelity ;)

  • very impressive replication of original considering small processing power of c64. love SID-sound:)

  • This is pushing that 8-bit 6502 with a twist, and the SID to the max.. Love it ;)

    NOTHING will beat this for both display and sound..

  • I bet that vocal bit took up half of the system's memory. :)

  • sweet stuff......devilish

  • Dr. Devious on 8bit

  • c'mon guys. o.k, this is a great demo. i mean, second reality on c64!!! but this is 2010 and there has been a lot of demos beating the shit out of this (codewise). just search a little for demos of groups like oxyron, booze design, resource, glance, crest and many many more.

  • @rolanddschn Who said this was made in 2010?

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  • @aefusm no one, including me. i mean, people shouting "whoa c64 can do this!!! is that possible on sixtyfour!!!" etc... it's capable of much much more. you've seen nothing here. search a little and you'll see massive jawdroppers. look at larmeh for example. he says "how is it even possible to present actual 3D graphics on C64?" he thinks these vectors are the best in c64. obviously he never seen texture mapped doom clones or 50 fps fullscreen vector objects on c64 and thinks this is top notch.

  • @rolanddschn I'd love to see one of those groups remake this guy using the newest coding techniques... see how much more closely they could replicate 2R. They look like incredible groups.

  • I saw the original many many times as a kid, still loves the demo and this version with SID music is great! Love the bass souds....

  • 3:52 kickass

  • wow this is a nice conversion. it took me a bit to get used to the slower tempo of the song compared to the original, but the c64 really did a great job with this demo.

  • Fantastic!!! I didnt think this was possible.

  • Beats the original.

  • The C64 can do that??? WOW:)))

  • kb's music rulez

  • this era of programming was the real sh1t... knowing the C64 hardware limitations, this is something like giving birth to a human being with a PC today.

  • This is amazing. Awesome, how it looks like, produced on a C64 in the very little differnt to the original PC-Version.

    I think with the knowledge and information of today backward in time to 1988 they had make even greater graphics and games and other works on Commodore 64.

    You can see it in this Demo, created 10 years later in 1997..

    What a marvellous kind of programming!

    Great!!!

  • good use of audio filter.

  • very lightly you can hear "I am not an atomic playboy" :P 4:39

  • @SpeeBeta1 Really?? I couldn't hear it. And I was expecting it.

    (Oh, maybe it's actually at 4:41. It's nearly inaudible, though.)

    The "Get down!" at 3:09 is actually louder and clearer than in the original, though, amazingly enough.

  • Not bad for an old 1982 computer, but I have to give credit to the Commodore Amiga for best music

    .

    Even today that 8-bit Paula chip produces some amazing effects

    .

  • Großes Kino.

  • 3:10 cracked me up

    GET DOWN!!!

  • Didn't think all that could be done with a C64, guess it's not realtime, but still very impressive.

  • How can you be sure, that this was made with the original commodore ?...

    Could be emulator ?

  • @MyzTiC44 Emulated hardware is generally just as limited as the real thing. This could have been captured from an emulator, but it matters little: it still represents more or less what the demo looks and sounds like, although SID emulation was less accurate in 2006. Even if the emulation has extra features, something designed to run on the real hardware can't take advantage of them.

  • @danielcdawson

    Sure ?

    I am not an expert, so i guess, you are right.

    Great video. Very impressive, when i think of running that on an original Commodore. :))

    Thanks for the teaching. :)

  • Man !!! 64 KB RAM . That was awesome !!!

  • Amazing!

  • Actually, I prefer the C64 music than the PC one.

  • This remake is quality stuff :)

  • I love the sound of C64 syntesizer...

  • This is just sick. X-P

  • This is pant-wettingly good. All hail.

  • MOS 6502 / 6510 CPU one of the best chips ever. And of course we all appreciate the coding skill.

  • These effects put the SuperFX2 (a chip in later SNES games) to shame... and that was released 13 years later and had about 20 times more CPU power, not to mention access to the SNES PPU with hardware scaling!

    As many have said, this demo proves the power of the 64K breadbox Commodore sold for cheap!

  • dash, to me, its just more proof that coders are getting better and better. look at what PWP does on VIC-20. it's astounding.

  • not sure if these vectors were realtime, but I do know C64 demos have been made whereby they were. It's beyond me how ppl can squeeze so much out of a tiny 8-bit 1MHz CPU, these days 2 digi voices and rasters are part of the job, not an achievement by itself anymore. C64 lives on!!

  • If the rasters and vectors were calculated in realtime then the C64 is doing something the original Second Reality didn't/couldn't do. It was all look up tables from what I recall.

  • Well, of course the resolution was quite a bit lower not to mention the number of colours.

  • On Christ's Throne! That was amazing! I don't think people realize the absolute amazingness of this. It'd be like creating the Droid phone, fully functional, in 1781. You made that SID chip your bitch!

  • Love the music

  • Pretty damn impressing...!

  • Awesome video. Keep on with that good work!

    One day youll be a millionaire computer expert!

  • It is nice to see a conversion of this cool demo. I am just a liltle bit disapointed on how my favourite effect, the water, looks now.

  • I find this to be more impressive than the original. But that might just be because I know the C64's limitations better.

    Awesome.

  • @SiGhast

    This is much more impressive than the original. Second reality on PC has on one hand nice music and design, but on the other hand the quality of coding is mediocre. at that time, on my 386 dx 33, my rotozoom was 3 times faster than second reality's one! anyway c64 version is one the most impressive piece of code and music.

  • @SiGhast Me too. I thought it was a joke until I tried it on a real C64.

  • @SiGhast This demo blows my mind. How is it even possible to present actual 3D graphics on a C64? Well I guess it was turing-complete after all^^

  • Now... if i will see version of this demo for ZX Spectrum i will officially shit my pants... This was just so awesome !!!

  • Wow.... Just fucking wow..... Oh my god....

  • Awesome!

  • Old scene guys check out: C64(dot)sk and the links on that page.... :-)

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  • Year. At the moment i "reconnect" my C64 with all stuff !!!!! Can´t believe it !!!!!!!!!!

  • kewl production! :)

  • majestic!

  • man i cant believe they did all this on a friggin C64. fractal landscapes, reflections on a 3d vector and stuff. its amazing.

  • Incredible tribute to the Future Crew demo... very very well done. Man, that c64 had so much potential. I had way more fun on my ol' c64 than I ever have during my years on the PC.

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  • love that oldskool sound!

  • Its amazing you could do this on a C64 with only 64K to work with.The first time i saw this,it blew me away!

  • I´m started in ´85 with a MSX ! :)

  • c64 = my childhood

  • legendary

  • My gaming X-Perience started with C64! I still love it and playing it. Remember your roots, remember where you came from!!!

  • I agree,and btw i still have my old C64 and a whole lot of cassetes

  • Me too :)

  • C64 rules!!!

  • The best machine ever...fantastic demo..everyone from the designers, the engineers to the games programmers were all so cool as well and still are..

  • shit this is fucking awesome oh my goodddd

  • An amazing conversion.

  • the song at 2:06 is ILL

  • I've watched the PC and the C64 demo simultaneously and I'm amazed at the chiptune rendition of the music. I'd almost call it an enhancement :D

  • Awesome demo.

    It demonstrates the power of that lowly 1 megahertz machine, becuase even though the resolution is lower it still manages to recreate the whole demo.

    The only part where it "fails" is in the spaceship flying through the buildings at the end. I guess the C=64 couldn't push the polygons fast enough.

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  • I wonder if the original PC version could be ported to an Amiga 500? Would the old 1985 hardware be able to keep-up with 1993 PC hardware?

  • HOLY HELL...it's almost reproduced in its entirety!

  • Sweet, speedy code. Modern programmers could learn a thing (or 10).

  • Yeah, it seems as though the only thing modern programmers accomplished was to get rid of "Please insert disk 2" lol.

  • The programmers didn't get rid of it. Hardware just got better. Consequently, many games use gigabytes of space to store something that can be generated procedurally by using at most a few megabytes of code and data.

  • Not mentioning DRM...!

  • Hahaha or 10

  • This is simply amazing...

    I was already amazed by the original, and now that I see this I'm even more amazed.

    Skaven's tracks may not really have survived this convertation, but Purple Motion's tracks were very good here. Not to mention the graphic show.

    I never believed a C64 could do this.

  • Amazing.

  • Well, holy shit. My only complaint about the C64 is that the graphics looked a little messy compared to the polished feel of later NES games and their visuals. Other than that, the C64 appears to have a lot of power!

    Also, I really loved the C64's soundchip when I first heard it.

  • C64 came out in 1982. (Were you even born yet? LOL) It was a neat technological machine back then. That was the time of Atari 2600, not even NES yet! To have this demo programmed for the C64 is just ridiculous.

  • atari 800xl was already there

  • atari 800xl was released in the 70s

  • Wait a minute. With what I saw here, does this mean that if a team making a video game for the C64 back in the 80's took their time, they could have done something like this on the system's power from that time period? Like no upgrades from the present day?

  • Oh yeah.

  • It's not a video game - no appreciable user control during the demo loop means things are simplified in an important way.

  • great work!

  • ah the good ol' 6502

  • This is awesome. Love the C= logo at the end!

  • I remember seeing this at The Party in Aars.

    Even though C64 were a geek only platform at the time, when people saw this it totally blew them away.

    2000 nerds mindboggled that someone managed to do this on a 1Mhz machine.

  • Just watching it back - I'm still at awe.

    The blitter must have been throwing up after the zoom rotate :)

  • I remember the good old days in "the scene" - floppy disks plopping onto my doormat every week with the latest demos. I used to love the way groups would strain every last drop of blood out of the 8-bit machines.

    Isn't it a shame that the market moves so rapidly that our modern computers/consoles have such a short shelf life.

  • how they did it on so limited machine like c64 ?!

  • Brilliant work.

  • i think i had this for my PC. at least i heard the tune for sure. no , I really had this on PC

  • That's it. I'm upgrading my intel quad-core to a c64.

  • this is no demo this a MASTERPIECE !

    the programmers really pushed the c64 hardware to the limit .

  • Did the thing really say "Get down"? VOICE on the COMMODORE! HOLY FUCKING SHIT THIS IS EPIC

  • The Commodore had voices. You never played Impossible Mission? "Ahhh another visitor. Stay awhile Staaaaay foooreeeevveeeer!"

    It was thanks to the SID's volume control which could be manipulated to act like a PCM sampler.

  • Actually the c64 was able to record uncompressed WAV type samples from a sound input source.. (i.e. cassette, microphone). It took up a huge amount of space though. 8-bit mono you'd fill up a disk with around 30 seconds of audio.

  • sid was able to do voice samples to. without the help of a cassette. ghost busters used it. and was as some tts softwhere.

  • c64 was just the best pc is the 80s. it was cheaper then everyone else and had the most power. problem was it was to good and none bought newer pcs hence the death of c64.

  • Uh say what? A 1MHz 6502 is a pretty shitty CPU compared to the 68000-based Amiga/Atari and even the 4.77MHz 8086/8088 the baseline PCs were equipped with.

    That the coders were capable of putting this together is a testimony to their greatness, not the hardwares.

  • but it had a top of the line sound card of the day 64kb of ram and good video modes. if it didn't they wouldn't have been able to do this. yes there was better pcs out there at the time but there price point was much higher.

  • Wasn't it Amiga on this time. Amiga did beat most PC's on this time

  • ghostbusters used a c64 TTS synth not a sample, thats why its sounds as good as the music, however, speech samples are large, when compressed to a low sample rate they fail in comparrison to music..

  • I had a program called S.A.M

    and would say anything your typed.

    You could changed the pitch and everything.

  • Yup, I remember that one :D

  • Actually, the full name of that program was SAM Reciter :-)

  • A couple of games spoke to you on C64. I remember iBall which had a rap style song in the load screen. and also a ferrari formula one game that said "Gentlemen start your engines" in the load screen.

  • This is frekkin amazing!

    C64!

    What a conversion :o