Added: 4 years ago
From: lanock
Views: 11,614
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  • great tutorial, looking forward to getting the clearer quality version from 3dbuzz in the next few days.

    next up ground collision. please? oh, go on! :)

  • ah ha. the ground collision is on the dvd (guess what arrived in the post the other day!). I'm very glad i ordered the dvd, the car riggin tutorials are so full of information. well worth the money! Thanks again!

  • great tutorial, looking forward to getting the clearer quality version from 3dbuzz in the next few days.

    next up ground collision. please? oh, go on! :0

  • if i found it helpful ? hellyeah i did ? i was able to do a basic hydraulic arm but couldn't think of a way to do one with three parts ... i knew there had to be a way to use the distance to constrain it's position. but i also learned much more ! thanks a bunch !

  • this is a great tutorial. The videos a bit too chappy, but the audio part of the tutorials so clear. So i did it and it worked ("of course" :hits my self on the head:).

  • this guy has a niiice style..

  • Hi Steven. Thanks for the tutorial, followed to the end and learned quite a bit. Too bad it's out of sync, took me a while at some parts to figure things out. Cheers.

  • I´ve followed all the way through the 4 parts, appreciate the work you´ve done!

    It´s helpful to an extend, I wouldnt recommend this to any newbie though especially with the low framerate, been basically following your instructions through audio.

    anyways, great job nonetheless!

  • thanks for the kind words. Something happened when youtube changed the format of the video's and re-encoded the video's, for some reason the frame rate dropped considerably.

  • amezing tutorials, didnt get it all, but thats cuz im newby....

  • Hey Leif, great tutorial.

    Now, I have one last question here. So, if I wanted to duplicate all this to create the other wheel, and have all the links still work, what would be the easiest way to go about doing that? Thanks!

  • Great tutorial, but can i add a sort of IK-Handle to the locator nodes?

  • I'm ot sure why you would want to add IK to the locators; the IK solver would typically calculate the rotations required by a joint chain, and the locators are being used as a control mechanism. This tutorial is just one way of creating a simple suspension rig, there are always other methods :)

  • it was very awesome, i followed through all 4 videos. Great stuff. Thank you

  • nice tutorial thanxxxx

  • Ah... Props for that, I live you're attention to detail, in terms of making sure every command is mentioned and then explained.. It may be four videos long, but it's well worth it. Thanks for adding this to the community.

  • Great tutorial, understood everything perfectly. Thanks

  • This series was very well done, and very helpful. Thank you so much.

  • its very good, but is not look clear

  • Great, thank you.

  • great stuff thank you very much

  • Thank you v much....Sweet demo...nice, simple...n easy....Keep it up

  • that was wicked,

  • question: for the wheels...is the grouping done for the same reason one would group eyes (for the purpose of using a locator so that they can rotate and look around)? sorry im REALLY new to maya lol took a 2 week course on 3d animation and we didnt do enough on modelling n rigging. thank you!

  • The main reason the wheels is grouped is so you have an extra set of transforms. This then allows you to spin the wheel using the wheel geometry, and also steer the wheel side to side using the group. I hope that helps, if not then send me a message and I'll see if I can explain it better

  • You are a champion.. Thank you very much.

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