Added: 4 years ago
From: RegCZ
Views: 15,827
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  • another way to get trapped ues portal placement anywhere and use tht to get the cubes where you cant get to Example : Under the red things under the buttons :)

  • LOL. You cannot beat valve.

  • This gives the Achievement "Like a Rat" on Still Alive.

  • i did that but with a box on a diffrent test chamber a ball was ment to hit summin and i got next to what it was ment to hit and shot portals outside then got stuck door opened and i got stuck again but door didnt open = [

  • That is epic!

  • lolol

  • lol

  • LOL

  • This next test is impossible

  • SPOILERS!!!!

  • you will be mist

  • I hate the freaking music in this lvl its freaking scary!!! O.o

  • how u hold the box?

  • @MrSillen1 Noob. You press E.

    ... That means you didnt pass test chamber 0, huh?

  • GLaDOS reminds me of a rampant AI.

    I laughed because when I run this level I don't even use the first cube, so I was confused as to why you grabbed it at first.

  • theres another way to get trapped in that level

  • awesome dude

  • usually some games u will be stuck forever but int this game they open the door for u its ai  is the best

  • It's actually really simple AI, just one or 2 if then functions. The developers did however do a GREAT job in finding all the ways people would be trapped.

  • the ai is the best when u get trapped theyll let u out and the ai is great still

  • What part of AI are you talking about? Ai stands for artificial intellegence, where the computer makes decisions of itself. An example would be the turrets, that aim and fire wat you, and when your though portals. usually, AI is used for combat. HL2 had great AI. When the door opens if you get stuck isn't decided by the computer. Tha'ts just an "if" statement (if boxes are behind door & portals are in first room: open door& play sound)But like I said, the developers still found all the spots.

  • i mean like trigger and the ai its not simple

  • you're an idiot, the games engine is incredible, the graphics are incredible, the puzzles are incredible, but it's not the AI that realizes when you're stuck, I mean it is, but it's only because the programmers made it to recognize those situations, it's an incredible job on the programmer's part but it doesn't mean the AI isn't simple, which it totally is.

  • I think he probably mean GlaDOS=AI is pretty smart that can notice you are trapped

  • @grimmy47925 oh just some filter. when both cubes hit that trigger the magic happens :)

  • Hahaha wtf.

  • lol

  • uh...o now what does glados mean by "you will be missed"? lol

  • "u didnt know i got to go blog about this!"

    is what a deranged phycho would say...

  • you will be missed means shes telling you in advance shes going to cook you, and shape you into a cake and eat you! muahahhahahahaha

  • Notice the change between "will be" and "missed". It was probably going to say KILLED, but it wanted you not to be scared.

  • One word:

    GULP.

  • @kaitis101 Translation "mist"

  • @kaitis101

    wont you miss somebody if they die lol

  • nice slam dunk XD

  • NICE ! Anti-Stuck system kicks-ass

  • It actually mistakes you as being trapped quite easily. For instance, if you have an orange portal at the exit area, and you have sent both of the cubes through the blue portal. Re-create that blue portal anywhere still being outside the exit area, and it thinks that you're trapped, even though you still have the orange portal at the exit area.

  • That's an interesting fact. Thanks Phatency!

  • Well, you can't expect everything to be perfect. I guess they programmed it so if both cubes are in the other side of the door, and the door is closed, the next portal shot will engage the 'getting stuck'. =P

  • lol, thats hilarious

  • Hehe i'm glad Valve did so the escape hatch opens when ur trapped.

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