Actually, I have a question: you said in a previous video that this AI aims for long-term survival. Can the AI understand how this applies differently in this situation, namely, that the height of the block stack increases much more quickly with five- and six-piece blocks then with just four-piece blocks, reducing the effectiveness of one- and two-line clears?
@jwcsh No, it does not really "understand" anything. It just evaluates different placements for the piece, and chooses what is calculated to be best. Evaluation depends on the number of empty cells beneath the placement, number of blocks that would be erased from the piece by placing it (due to line clearing), number of times the field changes from "block" to "space" and back on each line horizontally and each column vertically, the height of where the piece is placed, and the number of "wells".
Good job making an impossible game look impossible! :-D
If you ever have an eternity to spend waiting for program execution to finish, or if you ever get your own supercomputer, I would love to see this particular game run with the AI set to some impossibly high ply setting, like in the hundreds or something. You don't have to tell me why that's stupidly infeasible; I'm just dreaming.
Actually, I have a question: you said in a previous video that this AI aims for long-term survival. Can the AI understand how this applies differently in this situation, namely, that the height of the block stack increases much more quickly with five- and six-piece blocks then with just four-piece blocks, reducing the effectiveness of one- and two-line clears?
jwcsh 1 month ago
@jwcsh No, it does not really "understand" anything. It just evaluates different placements for the piece, and chooses what is calculated to be best. Evaluation depends on the number of empty cells beneath the placement, number of blocks that would be erased from the piece by placing it (due to line clearing), number of times the field changes from "block" to "space" and back on each line horizontally and each column vertically, the height of where the piece is placed, and the number of "wells".
Bisqwit 1 month ago
Good job making an impossible game look impossible! :-D
If you ever have an eternity to spend waiting for program execution to finish, or if you ever get your own supercomputer, I would love to see this particular game run with the AI set to some impossibly high ply setting, like in the hundreds or something. You don't have to tell me why that's stupidly infeasible; I'm just dreaming.
jwcsh 1 month ago
I really have to know why it looks like this video was recorded from a VCR
oEQjet 1 month ago
@oEQjet Because I made it so, d'oh! Details are in the video description.
Bisqwit 1 month ago
I really have trouble to understand what you've done to the video recording, but it looks so cool!
LunaVorax 1 month ago