@callepro It's not going to be an RPG. The only RPG type element will be the damage multiplier, that number in the bottom left. This increases with each kill. So every kill increases the amount of damage you do. That's it though. No skill points or inventory or any of that. The game has other elements to make it dynamic enough.
What did you use to make the models?
Oddity00 2 months ago in playlist tech
@Oddity00 Maya.
peoplethought 2 months ago
Looks very good, keep it up. I wish I can help though.
kolslorr 8 months ago
Looks great! What language is this written in? Using any engines or is it from scratch?
devios6 8 months ago 2
@devios6 It's made in Game Maker. All the code was written from scratch though.
peoplethought 8 months ago
This looks really good man, continue the development and this could be an awesome RPG.
callepro 8 months ago
@callepro It's not going to be an RPG. The only RPG type element will be the damage multiplier, that number in the bottom left. This increases with each kill. So every kill increases the amount of damage you do. That's it though. No skill points or inventory or any of that. The game has other elements to make it dynamic enough.
peoplethought 8 months ago