Added: 1 year ago
From: Lunartoad
Views: 250
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  • A previous use of Addmusic (the java version) or some custom sprite insertion might be the cause of "that flame sound breaking the music in some levels" glitch. It doesn't occur on other emulators though.

  • Note that this music contains strong echo. This is because I discovered a bit lately that strong echo values break the ARAM on the real hardware and accurate emulators like bsnes when working on porting music for BOBO's hack. So I slightly reworked the song to feature echo channels instead (as a result, it will sound a bit different in the final version).

    Unfortunately, some levels will still not work properly in bsnes due to a flame sound corrupting the ARAM for un unknown reason.

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