@alexvasilenko14 If you're selecting faces, and not vertices (If I get this correct), you can just switch that with the buttons in the menu or the hotkeys Ctrl+Tab+1, 2 and 3. Use those and see what buttons in the menu toggle, that way I don't have to explain exactly where they are.
Hey, great video man. I used your method to help model a Boeing 737 that I'm using in a video game trailer. Keep it up man. I'd like to see you do one on UV Mapping sometime. Message me on this account and I'll give you my email
In the Worlds button there is a thing called Ambient occlusion and if you turn it on and set samples to at least 6 your renderings will look a lot better.
ambient occlusion is a great thing, but you don't always want to use it. It usually more than doubles your rendering times (depending on your settings) and sometimes ruins the style you were going for. But only sometimes.
yeah, it takes for ever to render with it on my macbook pro. I did a pretty sweet carpet texture in blender using the default textures. But I max out the Ambient occlusion it looks really good though.
And yes, ambient occlusion (or global illumination, as it's sometimes called) does look fantastic on a lot of projects. I also love using it, but only on the final render :P
I guess it must be possible somehow, but unfortunately I don't know how. Maybe you can head on over to the blenderartists forum. There's bound to be people there who can help you.
A smooth transition? That's best acchieved with UV mapping. It's a completely different way of applying textures, but with a whole lot more possibilities.
Unfortunately I've never done it in Blender, only other programs. You should find something about it on the blenderartists forum though.
my box select isnt working i press b but i dosnt do anything even in edit mode
McScappy 1 year ago
tutorial starts at 1:57 ;)
r4jk3 1 year ago 10
@r4jk3 Good point :D
Kiliankoe 1 year ago
I have a question, it keeps on slipping away from me. 2:34 How do I do that, I don't want a bunch of don't and faces to select. Thanks.
alexvasilenko14 1 year ago
@alexvasilenko14 If you're selecting faces, and not vertices (If I get this correct), you can just switch that with the buttons in the menu or the hotkeys Ctrl+Tab+1, 2 and 3. Use those and see what buttons in the menu toggle, that way I don't have to explain exactly where they are.
Kiliankoe 1 year ago
Hey, great video man. I used your method to help model a Boeing 737 that I'm using in a video game trailer. Keep it up man. I'd like to see you do one on UV Mapping sometime. Message me on this account and I'll give you my email
megalith1440 1 year ago
AHHHH SSoooooooooo! Thanks Man ......That works well!
Mike2008and2008 1 year ago
@Mike2008and2008 I'm glad that you find it useful :)
Kiliankoe 1 year ago
Hey do you know how to combine two diffrent objects into one single one?? so its all in one edit mode.
ituber23 2 years ago
Sorry, I forgot the exact method. I think Y was the hotkey for splitting to objects though.
Nevertheless you should find a solution on the forum at blenderartists.
Kiliankoe 2 years ago
@ituber23 I think it's Ctrl-C
Salien1999 1 year ago
thats cool
bobi2020 2 years ago
Thanks!
Kiliankoe 2 years ago
In the Worlds button there is a thing called Ambient occlusion and if you turn it on and set samples to at least 6 your renderings will look a lot better.
301million 2 years ago
ambient occlusion is a great thing, but you don't always want to use it. It usually more than doubles your rendering times (depending on your settings) and sometimes ruins the style you were going for. But only sometimes.
Kiliankoe 2 years ago
yeah, it takes for ever to render with it on my macbook pro. I did a pretty sweet carpet texture in blender using the default textures. But I max out the Ambient occlusion it looks really good though.
301million 2 years ago
PS: I played around with textures and stuff, and you said you'd like to see what people get, would you like me to post a vid showing what I got?
301million 2 years ago
Of course I'd like to see your result!
And yes, ambient occlusion (or global illumination, as it's sometimes called) does look fantastic on a lot of projects. I also love using it, but only on the final render :P
Kiliankoe 2 years ago
yeah, i'll upload my stuff in few minutes
301million 2 years ago
hey man I uploaded my rendering, you should check it out. It's on my profile. It's like the only video. lol Tell me what you think.
301million 2 years ago
hi i know its a bit off topic but can you put videos onto objects
heshoots9999 3 years ago
It's not that offtopic...
I guess it must be possible somehow, but unfortunately I don't know how. Maybe you can head on over to the blenderartists forum. There's bound to be people there who can help you.
Kiliankoe 3 years ago
thanks for the help anyways
heshoots9999 3 years ago
hey dude how to do have like smooth trasition between the assigned materials?
301million 2 years ago
A smooth transition? That's best acchieved with UV mapping. It's a completely different way of applying textures, but with a whole lot more possibilities.
Unfortunately I've never done it in Blender, only other programs. You should find something about it on the blenderartists forum though.
Kiliankoe 2 years ago
Thank u great tutorial i was woundering how to do that helped alot :D 5/5
Darkdragon152008 3 years ago
Good to know, thanks for the comment :D
Kiliankoe 3 years ago
Not fun!
Konqur 3 years ago
Sorry....
Kiliankoe 3 years ago
Your welcome :D
Darkdragon152008 3 years ago
where is the materials list in blender i cant find it
aspcajaye 3 years ago
What exactly do you mean. Isn't it obvious in the video?
Please tell me what you're talking about.
Kiliankoe 3 years ago