Added: 4 months ago
From: brisulph
Views: 1,019
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  • A+ game. Nothing like a good joke.

  • Even though you stopped the game for a few seconds, probably the biggest payoff of your entire library of Talkthroughs. Never have I seen, nor will I see again, a man have that magnitude of temporary mental dying for something that hilarious. You have given my life new meaning, and I in turn give you a whole internet cookie jar.

  • Sometimes there is just no way to win.

  • Mystery potions are Like pruple chus in Zelda twilight princess

  • Boy, this game loves the cheap shots against the victims, doesn't it? Especially on the last level of a video. (If you'd call that one today a cheap shot. I would.)

  • @BedlamBridge Us ZAMNers appreciate a challenge though! Getting ten victims on each level is totally hardcore, but you don't *need* to get them. N00bs can get 1 victim per level if they're unlucky. It's just one of those things that makes you want to play the game again... 100% victims is the first sign - No damage is the next level... 100% bonus point after that... #zamnfanatic

  • @annoyingoldpartyman Yeah, but sometimes there are limits. If perfect was constantly permitted, the game would be too easy, and a little boring after a while. But something about that kill at the end of yesterday, at least... (This one was kind of dastardly, but it wasn't quite the same level of last episode, where the person was on screen for only a very short time. Though this game does really seem to put the squeeze on the player in many ways anyway...)

  • I knew that zombie pull fail was coming (being a Close Personal Friend and Colleague of the Sulph™, I'm privy to certain knowledge ahead of time), but it was still better than any amount of anticipation could have prepared me for.

    Also, golf clap to the game itself for the Where the Red Fern Grows reference. Where the Red Fern Growls: written by Chillson Crawls.

  • Epic Zombie Pull Fail FTW!

  • I was actually yelling "WRONG PATH DUMMY" - those doors always kills the zombies.

  • "You're safe on trampolines."

    Probably the first time that anybody's ever said that phrase.

  • @anonymousphancock "The door screwed me." Probably a first for that phrase to.

  • Oh god Brian's at the breaking point, let's see what happens next XD

  • can some1 explain wat the fork/knife do exactly ?_?

  • They're a "silver" projectile, perfect for killing werewolves.

  • @GXEntertainment :o so werewolves dont like silver ?_?

  • @Commandos12 According to most werewolf stories silver is one of the few things that can actually damage a werewolf (hence the silver bullets)

  • @Commandos12 One shot wherewolves.

  • ghoul patrol is the sequel to this 

  • @commodore64fan It is, but it's also pure shit in comparison.

  • That one joke made about as much sense as a screen door on a battleship.

  • I like how these are uploaded in the evening instead of afternoon, great end to my nights

  • @RedliwSolez agreed

  • I know that laugh of extreme anger far too well...

  • Is he laughing or crying at 13:00 lol

  • @kd3054 Both. Definitively both. This game tends to inspire both laughter and sorrow in equal measure.

  • @AdriRaven I know, this game gets rather addicting for the thrill of the later levels (saving people/running for your life/using odd weapons galore)

  • @kd3054 its a 1/2 laugh and 1/2 cry

  • Talk about Wallblocked.

  • door: LOL, NO CONGA FOR YOU

  • This game seems to like you more than it did me xD

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