I wouldn't associate yourself with any company unless you actually work for them. I think you should get rid of the Disney font and the Shrek references.
Get rid of the monster animation. It does nothing for your reel. It's animation is very floaty and by far your weakest piece. Only keep your best work.
Critique suggestions: 1. it does NOT need to be longer to the guy who posted below. 2. Your poses in the first shot were good, make sure the arms, hands have follow through. Be aware of pops in all your work. Pops are killers. It's true you beast has no weight, the doors burst open without his weight on it, the jump on the end needs an anticipation pose, fix that pop in the hand on the walkcycle, Have the dog follow through on the tackle, as well as have expression to his face.
definately rearrange your shots, your first shot is good, I would remove your beast shot as it needs a lot of work, and put your walk cycle, then the dog. I'd also suggest putting in an acting piece somewhere.
sign, ok if i crit yours you do the same to mine ok :) first off should be longer,... most and all your animation looks far too slow, or too much slow in slow out movemenets. you need to look at your follow through actions or your second animation of your ninja theres so much still to do on your showreel that big best donse't look like it has any weight, the right hand of your walk cycle snaps too fast.
I agree with most the comments so far. The walk does have a pop in the Left hand, but it is by far the best piece you have. Fix the popping. The other animations need to be snappier and tightened up. They definitely float to much and their pacing is too rhythmic, meaning everything feels like it happens at the same pace and cadence. My suggestions would be work on your animation curves, quicken things up. For example, the beast floats to much in the air and should slam upon landing. Good luck!
Very nice arcs and flow on the last two rigs,the dog was beautify animated. However your first three would do well to have the weight and timing reconsidered.
Don't know if anybody crit it, but the jump seems more like a hover.
What it should be is the front legs pushing the massive torso up first, then the hind legs heaves the beast forward. Basically have a larger delay between front and back legs, and an anticipation of the action on before hand.
Add some followthrough on it's movements when landing in the beginning as well, for conveying it's massive weight. :)
Not bad, I agree some of these seem a bit floaty, also in your walk cycle there is a weird pop in the left elbow...Also, too much credits and titles and not enough animation overall...Ive been animating now for 7 years so I kinda know what to look for. With some improvements this could be a good reel.
Nice collection there, you're better at modelling than I am! Only comments I have is most of your animation looks floaty and lacks weight, work on this and you will have some stunning animation in your portfolio :-)
hmm that walk cycle was pretty good..but..theres a wired snap to his hand...
i dont know if it's a good idea to show everything in slow motion.... since timming is so important yu probably should have them at the regular speed..
i like how you put that slow motion into some parts of the back flip...the guy getting punched too...
however..the puppy..and the moster both look very floaty...and doesnt' really show weight very well
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djbigrich24 1 year ago
I wouldn't associate yourself with any company unless you actually work for them. I think you should get rid of the Disney font and the Shrek references.
Get rid of the monster animation. It does nothing for your reel. It's animation is very floaty and by far your weakest piece. Only keep your best work.
koopakilla89 1 year ago
not bad
srinathreddy1989 2 years ago
Critique suggestions: 1. it does NOT need to be longer to the guy who posted below. 2. Your poses in the first shot were good, make sure the arms, hands have follow through. Be aware of pops in all your work. Pops are killers. It's true you beast has no weight, the doors burst open without his weight on it, the jump on the end needs an anticipation pose, fix that pop in the hand on the walkcycle, Have the dog follow through on the tackle, as well as have expression to his face.
jmbenning 2 years ago
definately rearrange your shots, your first shot is good, I would remove your beast shot as it needs a lot of work, and put your walk cycle, then the dog. I'd also suggest putting in an acting piece somewhere.
jmbenning 2 years ago
sign, ok if i crit yours you do the same to mine ok :) first off should be longer,... most and all your animation looks far too slow, or too much slow in slow out movemenets. you need to look at your follow through actions or your second animation of your ninja theres so much still to do on your showreel that big best donse't look like it has any weight, the right hand of your walk cycle snaps too fast.
YV07111985 2 years ago
I agree with most the comments so far. The walk does have a pop in the Left hand, but it is by far the best piece you have. Fix the popping. The other animations need to be snappier and tightened up. They definitely float to much and their pacing is too rhythmic, meaning everything feels like it happens at the same pace and cadence. My suggestions would be work on your animation curves, quicken things up. For example, the beast floats to much in the air and should slam upon landing. Good luck!
dvanderpol 2 years ago
creature jump is to flying like cut before he jumps or omit.
darkpolygon 3 years ago
Hey I think I saw that "dog" gag on Cameron Miysazaki's demo reel, dont just rip off animation from people's reels, they might sue you...
Misty9190 3 years ago
some of the creature stuff is too floaty, the moom walk cycle is best and thsu should be first
theazz 3 years ago
you should put more weigth in the creature jump.
but further great animation.
-tom
protommie 3 years ago
Very nice arcs and flow on the last two rigs,the dog was beautify animated. However your first three would do well to have the weight and timing reconsidered.
Robotwizard 3 years ago
there is a strange pop in the elbow when the dude walks and the creature jumping looks like tis flying but elsewhys tis good!
golden24680 3 years ago
0:15 - The creature jumping
Don't know if anybody crit it, but the jump seems more like a hover.
What it should be is the front legs pushing the massive torso up first, then the hind legs heaves the beast forward. Basically have a larger delay between front and back legs, and an anticipation of the action on before hand.
Add some followthrough on it's movements when landing in the beginning as well, for conveying it's massive weight. :)
aengelius 3 years ago
Dude where can you buy this Product for animation?
Blakemore34 4 years ago
Dude where can you buy this Product for animation?
Blakemore34 4 years ago
Not bad, I agree some of these seem a bit floaty, also in your walk cycle there is a weird pop in the left elbow...Also, too much credits and titles and not enough animation overall...Ive been animating now for 7 years so I kinda know what to look for. With some improvements this could be a good reel.
Wizbango 4 years ago
great looking work man, check out my animations lackin in comments lol
salbero3d 4 years ago
Nice collection there, you're better at modelling than I am! Only comments I have is most of your animation looks floaty and lacks weight, work on this and you will have some stunning animation in your portfolio :-)
sjtaylor84 4 years ago
The titles at the beginning are too long. 4 seconds is the time it takes an employer to stop watching it :x
Put an animation on as soon as it starts then the titles
Kuggar 4 years ago
i have gave credit to rigger n modeler too... but in youtube its too small to read name ............... if u can try to read.....it
alokmayas 4 years ago
Wow that was great.
Great modeling, and you lucky to have the talent to be able to animate as well.
Well done,
yipyap777 4 years ago
Wow man, i love it. Great modeling, and very skilled to be able to animate as well.
Good luck for the future.
yipyap777 4 years ago
hmm that walk cycle was pretty good..but..theres a wired snap to his hand...
i dont know if it's a good idea to show everything in slow motion.... since timming is so important yu probably should have them at the regular speed..
i like how you put that slow motion into some parts of the back flip...the guy getting punched too...
however..the puppy..and the moster both look very floaty...and doesnt' really show weight very well
dale22x 4 years ago