for the hole in the end around 19.00 you better do a boolean op with a 12sided cylinder, so you can better fix the merge verts and dont have the whole triangles in the end.
@F4SPR A 12 sided cylinder won't have enough sides to get the necessary rounding - it'll look too blocky and unrealistic, and i never use booleans because they're too unreliable. You're much better doing it manually and using booleans as a last resort.
Since the pedal will not be subdivided or smoothed, you can have as many triangles as you want. As the top faces are planar no normal issues will occur and it gives a realistic result.
Great tutorial so far, thank you. :)
MrNolz33 1 week ago
Cheers mate, I am really enjoying this series :)
dajupe 1 week ago
for the hole in the end around 19.00 you better do a boolean op with a 12sided cylinder, so you can better fix the merge verts and dont have the whole triangles in the end.
F4SPR 3 months ago
@F4SPR A 12 sided cylinder won't have enough sides to get the necessary rounding - it'll look too blocky and unrealistic, and i never use booleans because they're too unreliable. You're much better doing it manually and using booleans as a last resort.
Since the pedal will not be subdivided or smoothed, you can have as many triangles as you want. As the top faces are planar no normal issues will occur and it gives a realistic result.
da1bu89 3 months ago 3
Keep it up bro!
RockieOllie 3 months ago
oh i was waiting for this... :) thanks again...
maya0389 3 months ago