plz could anyone make a tutorial on doing something like this in phyton.trying get into it but cant find any good tutorials on it. ..............plz.......
@MrLegendman3 The old creative version is multiplayer (1.5), but of course it's worse in several other ways. Unfortunately, (fortunately for me) I'm going back to school and getting a real job, so I can't continue work on the game. This version is open source, so you're free to convince someone else to pick it up.
Looks great. Keep up the work, and ignore any minecraft fanboys, who can't understand that it's ok for there to be more than one block building game in the world.
@chaz1031 I plan to, but I'm really bad at making models and textures and such. Not to mention it would cut into my coding time. I've tried convincing a few different people to contribute in that regard, but no luck so far.
@jarblewarble Yes, it does. The terrain surface height varies from about -50 to 300, but you can dig and find caves and minerals forever. The main limitation right now is memory usage. Until I rework the save-format the entire world is stored in RAM. It's compressed though, so you should be able to run in a straight line for a few hours before you hit the 1 gig cap set in the bat file.
@Alrecenk How will the save format be re-designed? I think it would make sense to only save the type and location of each block that has been modified, and re-generating the world every time a part of it is visited. Of course, this would only be possible using a deterministic level generation algorithm.
BTW, we owe Notch our gratitude for popularizing a long-overlooked game genre. I think we'll be seeing some more and more advanced block-building games in the years to come.
@Alrecenk I'm kind of a n00b at programming, but here's a suggestion: only save the position and type of every block that has been modified, while re-generating each part of the level every time it is viewed. That would be a minimalistic approach, I think.
@jarblewarble It's actually quite a bit of processing to generate the terrain, so generating more often would have an effect on performance. Also, that format doesn't work well when there are lots of edits since you have to save the position of each block. Also it's worth mentioning I have quite good compression as it is. Typically in the 10 voxels per bit range for the file, and in-memory compression that strikes a good balance between speed any compression.
plz could anyone make a tutorial on doing something like this in phyton.trying get into it but cant find any good tutorials on it. ..............plz.......
edsvenbla 2 months ago
or you could just play minecraft.....
TheDigdig66 2 months ago
will you ever pick this back up?
microwaveshowfan 6 months ago
HEY MORE UPDATES infinite in all directions is awesome i want multiplayer.
MrLegendman3 7 months ago
@MrLegendman3 The old creative version is multiplayer (1.5), but of course it's worse in several other ways. Unfortunately, (fortunately for me) I'm going back to school and getting a real job, so I can't continue work on the game. This version is open source, so you're free to convince someone else to pick it up.
Alrecenk 7 months ago
@Alrecenk Oh really? Well have fun getting a job. Hope this will get worked on again. I also went to the forums and saw server was down :(
MrLegendman3 7 months ago
Looks great. Keep up the work, and ignore any minecraft fanboys, who can't understand that it's ok for there to be more than one block building game in the world.
realisticHomeboy 8 months ago
dl link?
HellsAngels0012 10 months ago
@HellsAngels0012 Added download link to video description.
Alrecenk 10 months ago
try to add mobs you know animals
chaz1031 1 year ago
@chaz1031 I plan to, but I'm really bad at making models and textures and such. Not to mention it would cut into my coding time. I've tried convincing a few different people to contribute in that regard, but no luck so far.
Alrecenk 1 year ago
Don't change the lightboxes! I really like them>
sorenrenner 1 year ago
Wow very nice. The progress on this is amazing. Any chance of releasing an exe?
cristian0411 1 year ago
@cristian0411 I'll probably put up a playable version on my site in the next couple of days once I fix some issues with the day/night cycle.
Alrecenk 1 year ago
@Alrecenk Great. Cant wait to try it.
cristian0411 1 year ago
@Alrecenk Does this game have infinite vertical terrain generation?
jarblewarble 11 months ago
@jarblewarble Yes, it does. The terrain surface height varies from about -50 to 300, but you can dig and find caves and minerals forever. The main limitation right now is memory usage. Until I rework the save-format the entire world is stored in RAM. It's compressed though, so you should be able to run in a straight line for a few hours before you hit the 1 gig cap set in the bat file.
Alrecenk 11 months ago
@Alrecenk How will the save format be re-designed? I think it would make sense to only save the type and location of each block that has been modified, and re-generating the world every time a part of it is visited. Of course, this would only be possible using a deterministic level generation algorithm.
BTW, we owe Notch our gratitude for popularizing a long-overlooked game genre. I think we'll be seeing some more and more advanced block-building games in the years to come.
jarblewarble 11 months ago
@Alrecenk I'm kind of a n00b at programming, but here's a suggestion: only save the position and type of every block that has been modified, while re-generating each part of the level every time it is viewed. That would be a minimalistic approach, I think.
jarblewarble 11 months ago
@jarblewarble It's actually quite a bit of processing to generate the terrain, so generating more often would have an effect on performance. Also, that format doesn't work well when there are lots of edits since you have to save the position of each block. Also it's worth mentioning I have quite good compression as it is. Typically in the 10 voxels per bit range for the file, and in-memory compression that strikes a good balance between speed any compression.
Alrecenk 11 months ago