Added: 3 years ago
From: PetrMores
Views: 6,622
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  • it is motion builder file, am i right

  • @Nitu3 Yes.

  • it is motion builder file, am i right

  • One Question!

    Are you now working on Mafia II?

  • Actually no. I'm working on Crysis 2 at Crytek Frankfurt now.

  • I trade to find help or tutorials about making games with Autodesk MotionBuilder but i didn't found it. Can anyone give me the answers?

  • im using Mobu too and as far as I know there is already a file for mia's walking cycle...

    anyway good try!

  • wow, perfect! awesome stuff! (praise praise praise)

  • thanks

    "1. set up your own relation/expression constraint to handle"

    do you known a MB tutorial for this?

    "2. wait for new MoBu release and pray they will add this feature"

    somebody already claimed officially?

  • I´m a NOOB testing the motionbuilder trial version

    and I´m completely disappointed with the "fake" stretch/squash.

    I want stretch the spine but "without affecting the arms scale(it´s ridiculous)".

    there is a solution to this problem?

  • Unfortunately, not really. As of now, Motion Builder has no out-of-the-box solution for squash and stretch. What you could do: 1. set up your own relation/expression constraint to handle this, 2. wait for new MoBu release and pray they will add this feature. :) (I'd do both. ;)

  • looks good, sometimes i think the root node of a skeleton should be the abdomen, it would simplify dancing and walks

  • Thanks, that's a good point. I often rotate the hips effector around SpineOrigin, to get the effect of hips pivoting around navel.

  • hola amigo si me puedes pasar el serial de este programa, en verdd lo necesito, porfavor

  • I'm using a full version.

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