Although these guys did make a few valid points, I disagree with their criticism on the Video Game industry as a whole. As technology evolves so will the game-play mechanics. Overall I've always felt that your job as a designer was to have the player fall into that "that glossy-eyed state," and to make video games just plain old fashioned fun. PixelJunk Eden is a great game even if the mechanics are "simple."
@skullbusters909 I feel that the "Glossy-eyed state" is only useful, or even achievable within certain types of games, as they mentioned in the video.
In Dungeons and Dragons, you're constantly interacting with other people and thinking about how to best handle the current situation, and how to best chart your next step.
It's neigh impossible to gloss over while playing that game. And if you managed to gloss over, those around you are likely not going to react well to your unresponsiveness.
Continued: All of that being said, designing a game that allows players to achieve "Glossy-eyed-state" is generally no small feat. And it is a very desirable state to be able to induce, within the right framework.
Although these guys did make a few valid points, I disagree with their criticism on the Video Game industry as a whole. As technology evolves so will the game-play mechanics. Overall I've always felt that your job as a designer was to have the player fall into that "that glossy-eyed state," and to make video games just plain old fashioned fun. PixelJunk Eden is a great game even if the mechanics are "simple."
skullbusters909 1 month ago
@skullbusters909 I feel that the "Glossy-eyed state" is only useful, or even achievable within certain types of games, as they mentioned in the video.
In Dungeons and Dragons, you're constantly interacting with other people and thinking about how to best handle the current situation, and how to best chart your next step.
It's neigh impossible to gloss over while playing that game. And if you managed to gloss over, those around you are likely not going to react well to your unresponsiveness.
Onirayushizobura 6 days ago
Continued: All of that being said, designing a game that allows players to achieve "Glossy-eyed-state" is generally no small feat. And it is a very desirable state to be able to induce, within the right framework.
Onirayushizobura 6 days ago
that was a great watchlisten, thanks for that.
lindersi 10 months ago