Looks like Reimer's tutorial but with fog applied. I recently added fogging and distance-based alpha blending to my terrain, water and billboard shaders and I'm fairly pleased with the result.
Playing around with these things is definitely a good place to start and a good way to learn how to use HLSL.
Cool, if you take a look at my blog post, you will see that is exactly what it is.
I have however added normal maps to the terrain.
And you are right, it is a great place to start.
NemoKradXNA 2 years ago
Looks like Reimer's tutorial but with fog applied. I recently added fogging and distance-based alpha blending to my terrain, water and billboard shaders and I'm fairly pleased with the result.
Playing around with these things is definitely a good place to start and a good way to learn how to use HLSL.
Nyphur 2 years ago