how do you turn off the new transparency mode when you are retopologizing in zbrush 4. this is a new feature that makes it hard to distinguish the front from the back.
@dradenlovelorne in the tools pallette, just go to export and import it into your software of choice as obj. Sorry for the late reply I'm sure you've already gotten that by now :P
@skitforhjarna I have a question for u once we retopologize our model if we use projection on the new mesh to recreate the details from the old model.can we save out those details from the projection as a OBJ and take that obj in to maya?
Retopology is so other soft wares can handle in most animation software can have that many polys and its so you can add edge loops which help the way the mesh will deform as it moves if your just modeling in zbrush you dont need it as mush
once ive done the retopology mesh... what I need to do to make my new mesh take de details of the original odl high resolution subdivided mesh???, cuz Im already finish but my new lowpoly mesh doesn "adopte" he details I already done ate the original version so.... what I need to do?
I'm not sure if you have been told since you made this video, but there is a feature called projection in zbrush where you can get the details back in your retopologized mesh. Here is a good video that demonstrates this h t t p://w w w.youtube.com/watch?v=-Fdog0y9jVQ
@raydillon Re-topology is remaking the topology of the original mesh. Usually this is done to clean things up. One of the most common ways to make a mesh in zbrush is through zpheres, but they generally leave a mess of a grid over the model, which isn't very animation friendly.
Bravo Well done sir, thanks for your help. I have not used the retopology tool yet. I need to learn how to use the painting tools tool. I spend hours sculpting but that is the base of what I have been focusing on the most.
Comment removed
x900lbGorillax1 4 months ago
how do you turn off the new transparency mode when you are retopologizing in zbrush 4. this is a new feature that makes it hard to distinguish the front from the back.
carlosjassin 6 months ago
Hey there! Awesome tutorial. Once you are finished retopologizing your mesh, what do you do with it to make it a new, low poly mesh?
dradenlovelorne 1 year ago
@dradenlovelorne in the tools pallette, just go to export and import it into your software of choice as obj. Sorry for the late reply I'm sure you've already gotten that by now :P
skitforhjarna 1 year ago
@skitforhjarna I have a question for u once we retopologize our model if we use projection on the new mesh to recreate the details from the old model.can we save out those details from the projection as a OBJ and take that obj in to maya?
thefatman69dude 1 year ago
Retopology is so other soft wares can handle in most animation software can have that many polys and its so you can add edge loops which help the way the mesh will deform as it moves if your just modeling in zbrush you dont need it as mush
gearsowor 1 year ago
So.... Zbrush4 now has animation features doesn't it? Is there any reason to do this any more?
Bidon45 1 year ago
hey man great video but I have to ask...
once ive done the retopology mesh... what I need to do to make my new mesh take de details of the original odl high resolution subdivided mesh???, cuz Im already finish but my new lowpoly mesh doesn "adopte" he details I already done ate the original version so.... what I need to do?
comiclander 1 year ago
Ty so much for this tutorial! just what i was looking for!
VLProduction1002 1 year ago
This has been flagged as spam show
I'm not sure if you have been told since you made this video, but there is a feature called projection in zbrush where you can get the details back in your retopologized mesh. Here is a good video that demonstrates this h t t p://w w w.youtube.com/watch?v=-Fdog0y9jVQ
AxSMILEYxFACE 1 year ago
I'm new to Zbrush and 3D work in general. Why are you doing this? What exactly IS re-topology?? Thank you!!
raydillon 1 year ago
@raydillon Re-topology is remaking the topology of the original mesh. Usually this is done to clean things up. One of the most common ways to make a mesh in zbrush is through zpheres, but they generally leave a mess of a grid over the model, which isn't very animation friendly.
skitforhjarna 1 year ago
Bravo Well done sir, thanks for your help. I have not used the retopology tool yet. I need to learn how to use the painting tools tool. I spend hours sculpting but that is the base of what I have been focusing on the most.
neodrath 2 years ago
Minor point: A single point is called a vertex, not a vertice. =) Great tutorial!
alexboyer 2 years ago
Wow I heard how awful ZB's retopology tools were compared to 3D Coat, but I had never seen it. How can you work like this? It must take forever.
philnolan3d 2 years ago
you're swedish right
livedandletdie 2 years ago
Yup.
skitforhjarna 2 years ago
Thanks!
luckystrike1 2 years ago