Added: 3 years ago
From: megafio
Views: 22,703
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  • that was awsome good job!

  • What did you record with when you made this video?

  • Thanks to you i just made my first full length cinematic thanks :)

  • How did you get the fixed gun to fire what trigger?

  • @Toko22991 It was actually a difficult process for this video, in the scene where the line of musketeers play the animation KneelIdle (or "kneel idle" but it's gotta be put in like "KneelIdle") I actually change the Red team's diplomacy to enemy (Effect: "Set Diplomacy") then i task the cannons to shoot at the twoguys in the middle of the screen (effect: task unit)

  • @megafio I dont have the effect ;task unit do you get extra triggers if you buy expansions?

  • @Toko22991 i think... im not too sure. look for the triggers like "unit work" some triggers do the same thing.

  • I still cant get them to kneel thanks anyways

  • can you tell me what to set for the trigger effect condition e.t.c

  • @Toko22991

    trigger: doesnt matter

    Condition: Doesnt matter

    effect: "KneelIdle" put "1" in box below it.

  • Megafio there is no bloody way i can get the INF musketeers to kneel in a cinematic by using set animation KneelIdle

  • @Toko22991 okay, tell me what you're doing? You gotta make sure you hit 'Loop' on the trigger. or else they'll kneel for about 0.7 seconds.

  • @megafio sorry about my foul language i go insert trigger tick run immediately and active then i go set animation/KneelIdle target unit is INF musketeer 

  • @Toko22991 it's ight, i think there's a "loop" option on the effect menu in set animation. look for "loop" or somethin.

  • @Toko22991 okay, tell me what you're doing? You gotta make sure you hit 'Loop' on the effect thing. or else they'll kneel for about 0.7 seconds.

  • KneelIdle doesn't work there must be another trigger what is it BTW love your videos you are a pro best cinematics on you tube

  • @Toko22991 to make them kneel in-game, just set them to the Stand Ground position, and they kneel. to make them kneel with triggers you have to use a trigger called Set Animation and put in KneelIdle, with the capitols where they need to be. But if you use Set Animation the unit will stay on that animation, so u cant use it for gameplay, only cinematic purposes.

  • Comment removed

  • @Toko22991 I answered ur other comment lol. you cant build it in a skirmish.

  • @SamuraiX496 damn bro, i made this two years ago lol. after i made this i got viruses and my comp crashed and my discs were stepped on. bad time. actually good times, i loved it back then, but besides the point there isnt gonna be any sequals...

  • what program is this? anyway awesome video! i am deffinatly a fan

  • @w4rsn4ke What program? what do you mean?

  • anyhthing else about this vid?

  • Fantastic video! You are a pro.

    But, I am a noob in map editing and I wanna learn. May you do a small tutorial teaching the basics (not just painting the ground and landing some buildings)?

    Thanks

  • @MrLeeeeeeo Thanks man

  • how did you get the marchin gun?

  • @9806mani Warcheifs Epansion

  • woot, awesome vid!

  • @Varyalover thanks!

  • WOW oversized cannon! NICE XD

  • @thecyrax96 :(

  • @megafio

    ey ey a question

    how do you make those musketers move in that position,(1:04)

    is set animation: Charge_Walk but they walk , dont move, how do you do it,

    another qstion i tried kneelidle for the musketers lik in 1:00 but it doesnt work

    they dont kneel pls tell us

  • @luisBBKING u get it yet? this game is so old XD

  • @luisBBKING lol

  • the start looks like the scene from the last samurai!

  • @Altiar1100 really? :)

  • ok this is awesome. i LUV the shoot then kneel then next line shoots and kneels.

    very nice

  • @nangsta132 THANX! 

  • wow that was awesome everyone 5 star!

  • how did u get the musketeers to kneel?

  • set animation: KneelIdle

  • @SirNoodlehe

    Trigger: Loop [off] run immediately [off]

    Condition: Timer [i forgot]

    Effect: Set Animation: [KneelIdle]

  • @megafio xD 1 year later - when i saw it i was like "when the heck did i watch that video?"

  • @SirNoodlehe LOL u even playanymore?

  • @megafio it was actually quite a coincidence, I decided to play last week after not playing for about a year

  • nice video

  • amazing video

  • thanks

  • how do you zoom so close?

  • this is really good :)

    Its a shame ensemble closed =[

    I wish someone would make a patch with better graphics people. The enviromoents are fine, thats why the people look really out of place!

  • niiiiiice!

  • AUDIOSLAVE ROCKS!!!

  • it duz in deeds

  • ¿Cómo haces esas magníficas escenas? you are great!!!!

  • wow, thanks man!

  • wooooooooooooooooooooot cooll guy

  • thanks

  • luv it

  • thank uz

  • hahahahaha :D

  • awesome vid dude keep it up ^^

  • where is the ninja?

  • he'll be back in part three, it'll include this town again.

  • that gun from 0:01 - 0:09 is that a mod?

  • Thats a gattling gun

  • I know.. but its not in the game or is it? i couldn't vind it in the game?

  • Do you have TWC or TAD? you can ship it in when you reach the revolution age.

  • thus i must say to everyone, i don't use mods.

  • oh cool. when is it coming out?

  • *Facepalm*

  • icon facepalm plz?

  • Wow 0_o, And i though you were awesome before!

  • thanks!! It's poeple like you that really make me happy!!

    :3 (i didn't spend three days straight on it, i spent about 6 hours in total)

  • best part 0:54

  • Yea, although it's been done In-Game, Seeing it in a cinematic is AWESOME

  • In-Game, as in, a cine from the campaign? oh yeah, and if you pause it during the explosions, it makes it look really awesome.

  • In-Game as in " MUSKET SPAM!!!!!"

  • nice job i ended aoe3 and start l4d mod

  • L4D, as in left4dead?

    or do you mean i4D, which i don't know what it is.

  • good

  • ...no real describing how awesome The Movie is? ok ok, "good" is good enough :D

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