Hold on. If you bring a tank back in time, use it to defeat an enemy, but then don't send the newer tank back in time making the other tank cease to exist, does the enemy stay defeated?
Can you chronofrag other peoples units? For example say someone attacked you at -2 minutes and they had a powerful unit could you build a cheap unit in present position it where the powerful attack is located and then teleport it back to the time of attack and chronofrag both units.
Yes you can but chronofragging isn't an effective weapon because it has a 1:1 kill ratio and chronoporting costs resources. Because teleporting is a lot cheaper they made it so you can't telefrag.
the one who was tehre before survives. It would cause a time paradox if the unit that was there in the past whicoh travels in the future to the past again gets destroyed because then it would never have been to the future and so it could never travel back to the past so it never got destroyed. Got it?
Now as I read what I just wrote it sounds muhc more complicated than I wanted it to be. But anyway, I think you got it, right? ^^
And to the air problem. I think they will add some damage for every unit which travels back in time. If not I will write them a forum post to implent it in the first patch^^
The unit from the future survives initially. It causes a paradox and the two outcomes are unit chronoported of edge of timeline (no longer exists) and unit has one HP.
Whatever happens here, the matchmaking system had BETTER make it easy to spectate games. Even if I suck at this game, I'll still buy it just to watch good players play it.
If you are unable to make it to the portal, there won't be any "you" to kill yourself so you won't make it! And then you'll be able to make it to the portal to travel back! And then you can kill yourself again.... But then again, you won't..... o.0"
Actually, it depends on if the timeline can "branch out" or not. That would avoid that paradox. Then timetravel itself simply creates it's own "paths" by default. It wouldn't be so much actually going "back" in time as simply going forward to a state identical to a previous one, except for your presence.
Of course, that would also be extremly hard to simulate in a multiplayer game.
And this is the issue with any time travel ideas. Take a casette tape metaphor: rewinding the tape doesn't change the outcome any. Likewise transferring a bit of matter from the end of the tape to the front doesn't mean it lives on past that point, or does anything new. I like how somehow you need to move the units over or else they take damage but moving where there's oxygen or whatever the environment is is just fine. Zzz. Hi there basic thermodynamics...
Perhaps the answer is the fact that it is just AIR. Hmm, now what can move air nice and easily? I don't know, maybe a FAN. Obviously the chronoporter (or even the unit) is able to move the air out of the way but can't do that to solid matter. Either that or the unit can survive colliding with air but not another solid object.
The point remains you can't replace any matter with any other matter. Molecules don't just disappear or displace when something else magically warps in to their place. Last time I checked you can't create a vacuum with a fan, though that is a laughable sort of medieval physics. And given that there is no such thing as a perfect vacuum, you'd always get stuck"on matter. It isn't a collision it is that the universe has a fixed amt. of matter and you can't change it.
I didn't meen it like that, sorry. It's just that if the technology is so advanced that maybe it can (or enough for the unit to survive). That or the unit can survive colliding with air but not another solid object (like I said before).
Right, and the point is that molecules are all equally solid, it is the relationship between them that changes their "solidity." It wouldn't be a collision, it would be matter overlapping which is the impossible part. The only way this would be possible is if the matter from the past replaced the matter in the future, and vice versa. Which of course wouldn't lead to damage to the vehicle travelling backwards, but going forwards may be incomplete or broken!
How about if we assume that during the time travel process, the unit is somehow compressed to a point, then afterwords quickly uncompressed? Matter need not replace matter at all, simply one unit is pushing against another and the weakest one breaks.
Yes it is adding/subtracting matter, but since a point has no volume and takes up no space, the matter is not technically 'replacing' the area of space that any other matter is in. It would be a mini black hole on the universe the object is leaving, and a mini white hole on the universe the object is appearing in.
Sure, but at that point you'd lose all necessary information to re-expand. Besides, a more efficient weapon would be this way of reducing a 3D object to a 1D object. It would then make sense that you could transmit 2D information to this other time, and simply send that reconstructive data over. Or messages telling the other times what happened, destroying the future.
Bottomline there is that if you transmit info to expand in the past, you are adding matter to the universe.
I never said that you weren't adding matter to the universe. I just said that matter did not need to replace the space occupied by other matter.
Arguing about the scientific means of going about reexpanding an object is itself a moot point. We don't know if its possible, but we also don't know if time travel is possible.
You wouldn't even need a point actually. Just throw the object through a 2D wormhole. This involves no re-expansion at all.
'They actually explain how they fix this in one of the more recent videos. I a nutshell, it does go "around and around" as you say, but only until the events "fall off" the timeline, back to a time you can't go to. Whatever outcome it ends on is what happened, technically.
I know, I posted my question before the Grandfather Paradox video which answered the question was posted.
Great and solution! =D
This isn't possible without the existance of time waves, though... I kind of feel like they cheated me: the solution is just "too simple"... Made me feel stupid, and I've got a head for this kind of problems... ^^
Hold on. If you bring a tank back in time, use it to defeat an enemy, but then don't send the newer tank back in time making the other tank cease to exist, does the enemy stay defeated?
b0w5er 1 year ago
@b0w5er The next time wave that sweeps by will undo your victory.
ParadoxJuice 1 year ago
Can you chronofrag other peoples units? For example say someone attacked you at -2 minutes and they had a powerful unit could you build a cheap unit in present position it where the powerful attack is located and then teleport it back to the time of attack and chronofrag both units.
arckon09 2 years ago
Yes you can but chronofragging isn't an effective weapon because it has a 1:1 kill ratio and chronoporting costs resources. Because teleporting is a lot cheaper they made it so you can't telefrag.
Vivace66 2 years ago
If a unit chronofrags itself (or another unit) which one survives? The timetraveler or the one that was there before.
Vivace66 2 years ago
The time-traveler barely survives. Their website says that the traveler deliberately has a slight advantage.
Also, a massive tank could potentially frag multiple infantry-sized units, but its damage gets spread out over everything it hits.
yeoldpubman 2 years ago
the one who was tehre before survives. It would cause a time paradox if the unit that was there in the past whicoh travels in the future to the past again gets destroyed because then it would never have been to the future and so it could never travel back to the past so it never got destroyed. Got it?
Earthplayer 2 years ago
Now as I read what I just wrote it sounds muhc more complicated than I wanted it to be. But anyway, I think you got it, right? ^^
And to the air problem. I think they will add some damage for every unit which travels back in time. If not I will write them a forum post to implent it in the first patch^^
Earthplayer 2 years ago
The timetraveller survives, they say it on their faq.
Vivace66 2 years ago
then it dies with the next timewave reaching the present <.<
Earthplayer 2 years ago
The unit from the future survives initially. It causes a paradox and the two outcomes are unit chronoported of edge of timeline (no longer exists) and unit has one HP.
Vivace66 2 years ago
This game has so so much potential.
Whatever happens here, the matchmaking system had BETTER make it easy to spectate games. Even if I suck at this game, I'll still buy it just to watch good players play it.
Freecell82 2 years ago 9
RTS? Ha! This is ATS no doubt!
(AnyTime Strategy)
NeatNit 2 years ago 17
The world's first ATS, BRILLIANT!
7hat1guy 2 years ago 3
what the fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
KingBuffer 2 years ago 3
holycrap. I don't think I'll ever be able to play this lol.
Metalmurphy 2 years ago
It'll take practice...
I'm ecstatic about this game, it would be incredibly deep.
Xelmon 2 years ago
Oh noes incoming mindfuck >.>
DONTGOTHERE124027451 2 years ago 2
keep the graphics crappy please :D
NicknacLol 2 years ago
Wow, all the POSSIBILITIES! =D
But I wonder how they'll solve the "go back in time and kill yourself before you chronoport"-paradox... x)
Dunsay 2 years ago
They just said, if the original doesn't make it back to the portal in time, then the time traveled versions will disappear. PAY ATTENTION GEEZ.
wolf8218 2 years ago
I know, BUT:
If you are unable to make it to the portal, there won't be any "you" to kill yourself so you won't make it! And then you'll be able to make it to the portal to travel back! And then you can kill yourself again.... But then again, you won't..... o.0"
And around and around it goes! =)
Dunsay 2 years ago 3
Comment removed
GabrielKorp 2 years ago
This has been flagged as spam show
Actually, it depends on if the timeline can "branch out" or not. That would avoid that paradox. Then timetravel itself simply creates it's own "paths" by default. It wouldn't be so much actually going "back" in time as simply going forward to a state identical to a previous one, except for your presence.
Of course, that would also be extremly hard to simulate in a multiplayer game.
GabrielKorp 2 years ago 2
Apparently there's a time limit to how far back you can go, and a paradox makes it...oscillate, or something, and then somehow it fixes itself.
theshrike01 2 years ago
And this is the issue with any time travel ideas. Take a casette tape metaphor: rewinding the tape doesn't change the outcome any. Likewise transferring a bit of matter from the end of the tape to the front doesn't mean it lives on past that point, or does anything new. I like how somehow you need to move the units over or else they take damage but moving where there's oxygen or whatever the environment is is just fine. Zzz. Hi there basic thermodynamics...
frottery 2 years ago
Perhaps the answer is the fact that it is just AIR. Hmm, now what can move air nice and easily? I don't know, maybe a FAN. Obviously the chronoporter (or even the unit) is able to move the air out of the way but can't do that to solid matter. Either that or the unit can survive colliding with air but not another solid object.
Vivace66 2 years ago
You're joking, right?
The point remains you can't replace any matter with any other matter. Molecules don't just disappear or displace when something else magically warps in to their place. Last time I checked you can't create a vacuum with a fan, though that is a laughable sort of medieval physics. And given that there is no such thing as a perfect vacuum, you'd always get stuck"on matter. It isn't a collision it is that the universe has a fixed amt. of matter and you can't change it.
frottery 2 years ago
I didn't meen it like that, sorry. It's just that if the technology is so advanced that maybe it can (or enough for the unit to survive). That or the unit can survive colliding with air but not another solid object (like I said before).
Vivace66 2 years ago
Right, and the point is that molecules are all equally solid, it is the relationship between them that changes their "solidity." It wouldn't be a collision, it would be matter overlapping which is the impossible part. The only way this would be possible is if the matter from the past replaced the matter in the future, and vice versa. Which of course wouldn't lead to damage to the vehicle travelling backwards, but going forwards may be incomplete or broken!
frottery 2 years ago
How about if we assume that during the time travel process, the unit is somehow compressed to a point, then afterwords quickly uncompressed? Matter need not replace matter at all, simply one unit is pushing against another and the weakest one breaks.
legendaryhuey 2 years ago
Even transferring a point is adding/subtracting matter to and from universes. ,
frottery 2 years ago
Yes it is adding/subtracting matter, but since a point has no volume and takes up no space, the matter is not technically 'replacing' the area of space that any other matter is in. It would be a mini black hole on the universe the object is leaving, and a mini white hole on the universe the object is appearing in.
legendaryhuey 2 years ago
Sure, but at that point you'd lose all necessary information to re-expand. Besides, a more efficient weapon would be this way of reducing a 3D object to a 1D object. It would then make sense that you could transmit 2D information to this other time, and simply send that reconstructive data over. Or messages telling the other times what happened, destroying the future.
Bottomline there is that if you transmit info to expand in the past, you are adding matter to the universe.
frottery 2 years ago
I never said that you weren't adding matter to the universe. I just said that matter did not need to replace the space occupied by other matter.
Arguing about the scientific means of going about reexpanding an object is itself a moot point. We don't know if its possible, but we also don't know if time travel is possible.
You wouldn't even need a point actually. Just throw the object through a 2D wormhole. This involves no re-expansion at all.
legendaryhuey 2 years ago
GRANDFATHER PARADOX!!
'They actually explain how they fix this in one of the more recent videos. I a nutshell, it does go "around and around" as you say, but only until the events "fall off" the timeline, back to a time you can't go to. Whatever outcome it ends on is what happened, technically.
Bukkarooo 2 years ago 2
I know, I posted my question before the Grandfather Paradox video which answered the question was posted.
Great and solution! =D
This isn't possible without the existance of time waves, though... I kind of feel like they cheated me: the solution is just "too simple"... Made me feel stupid, and I've got a head for this kind of problems... ^^
Point is: they out-smarted me on this one! =)
Dunsay 2 years ago
you need to make MICRO possible if you want this game to be a success, i dont see any micro/macro
LucLeFou 2 years ago
this will be the ultimate nerd/geek game... keep the graphics minimalist, its very classy
MoiDeCoentro 2 years ago
Chronofrag... like a spawnfrag but taking in account the 4th dimension, awesome concept :)
psydrummerhead 2 years ago 2