When you roll the flee and pursuit distances for a unit breaking from combat it is very similar to the 40k sweeping advance. If the unit rolls higher then they get away and cannot be caught - even if one of the pursuers would reach them they have to stop an inch away. Also the darkriders have alread pursued this combat phase so would not be able to pursue again (Not sure if they did panic checks on the weapon teams for friendly unit breaking within 6").
the 2 dark riders were supposed to roll 3 D6 for their pursuit roll and probably would have destroyed the block of giant rats anyways, idk why he rolld only 2
For the Dark Elf player here, I think he's made a few rules mistakes that keep hurting him.
A hydra is ALWAYS unit strength 5 because US is determined by a monster's starting wounds, not their current wounds.
Therefore his hydra charges them in the side and the assassin hurts it a little, but it still would destroy the unit's rank bonus and give a +1 combat result for the dark elves.
In this situation probably meaning the rats die horribly.
Im not quite sure if the Dark riders destroyed the big Skaven block there. Since the rulebook states that the Skaven (since they are fleeing) are in no formation real anymore and the pursuit roll has to be equal or higher than he flee distance.
@gamble2453. Ya. I'm clear on units that have hatred must pursue. I was bringing up the point that a unit can only pursue once per CC phase. Ie. Riders had to pursue the rats but could not pursue clanrats.
correct me if i'm wrong, but i think, when you decide whether you catch the fleeing unit, all that counts are the dice rolls...not the actual positions the units would end up in...so you wouldn't have caught the unit...but that's propably just me not having memorized all new rules of the new edition :)
that's right. on pg. 43 of the pocket rule book that comes with the battle for skull pass, it says you would have to stop one inch behind the fleeing unit. if the pursuing unit does not roll higher than the fleeing unit, they don't catch em.
Im with gstruction 100%. but Wren has been stiffed a number of times in his battles, also to answer akoni63 question. Dark Elves Hate every1 so they have to purse No matter what! But its not like they can stop filming n check the rules whenever a situation occurs. Hopefully 8th edition has some revised rules and sections the core book out better. Great battle though, keep it UP!
OK the one thing i will have dun is shot my bolt thowers at the lage war mashen and damige it so it cant shot so much or not at all most war mashens have 3 woonds you have to atemed it do some damige ad lest WKJR
Btw MAD PROPS to Ren! You painted all those Skaven in such a short period of time. I'm impressed. Can we get a review of your Skaven army please (with stills)? Thanks in advance.
@gstruction. I believe a unit can only pursue once per cc phase. Which brings up the point that the darkriders could not have pursued the clanrat unit....anyone with a rulebook handy?
@gstruction. I believe a unit can only pursue once per cc phase. Which brings up the point that the darkriders could not have pursued the clanrat unit....anyone with a rulebook handy?
the dark riders should not have ran down the skaven, if the pursue score is equal or less than the flee roll you stop 1" away regardless of start points, page 43, table 43.1 is where the rule is stated.
page 45 says that if you pursue and run into another enemy unit it starts a new combat..this rule is kind of weird as you can have one uber unit completely run through an army if it gets a sweet charge. it should say something like "each unit can only fight in one round of combat per turn" imo.
use of the enchanted item smoke bombs took 1D6 away from the pursuit roll of the black guard as well as the dark riders.
several correct comments about how the skaven would not get the rank bonus here... top pg 38 in main rulebook, rank bonus is calculated at the beginning of combat, and even if flanker is reduced to strength of less than 5, the unit that has been flanked regains its rank bonus at the beginning of the following turn (i.e., not this turn)
@mtbell68. I know where getting at but skaven had 0 ranks when ranks are counted so no bonus for them. Riders didn't have enough unit strength to get a bonus when calculating flanks or rears. It doesn't matter that riders were reduced to below us5 at the end. They still broke ranks when ranks were counted. You see what I mean? :)
@Xaskus. Dark riders had enough unit strength to break ranks at the beginning of the phase when ranks are counted. Therefore, no rank bonus for rats. Riders were then reduced to below unit strength 5 so the dark elves do not get +1 for flank. Ranks counted at beginning and flank/rear counted at the end.
I love that you guys put out such fun battle reports. I think you need to have a day where you just dedicate yourselves to learning the rules though. Everyone goofs up every now and then (I know I do) but you are presenting these videos as a sort of tutorial on how to play the game. If you are going to teach you have to do better than such huge mistakes. Take it up a notch. :D Love you guys! I know you will keep getting better. DFTBA
Actually the Dark Riders get neither bonus because they have been reduced to below unit strength 5. You are correct that ranks are counted before combat begins but if a flanking unit is reduced to below unit strength 5 during that combat they can longer break ranks.
sorry BTP, but it seems that Sean is the only one who has read the rulebook...you should fix that, or have it sitting next to your next game and look up each situation. im not trying to be mean or critical but there is just too many costly mistakes you guys are making from lack of knowledge.
If you reach a fleeing unit because of positioning even though you rolled less on the pursuit roll, the fleeing unit is not destroyed and the pursuer stops 1' away from it. (rulebook p44 last paragraph)
@AmKith Glad I looked at the comments first - you're absolutely right - first - Shawn had to pursue due to hatred - second, neither unit caught the Skaven due to their rolls.
Hey guys, great battle report. I just had two things to throw in there. 1) Warbanners gives an extra point for combat resolution, you were just counting it as a normal standard. 2) The clan rats should of survived, fleeing troops are not hindered by difficult terrain. Check out the top of pg. 41 for that info and pg 40 as well for other Flee/Pursue clarifications if you need them. Keep up the good work :D
wrong,rats fled from blackguard as they were strongre force,but steeds were on the flank closer to the edge of the table,so even if forrest didnt slow them steeds would catch them as they were practicaly on their asses in combat,not on fron rank,so they had allready had distance advantage of 4 or 5 ranks in inches
you should rename them in part1a, part 1b, part 2a, etc... now its difficult to find the right next part.
wubs23 1 year ago
how many points are you playing? Cus I think the dark elf player has too many rare chioses, UNFAAAIR !
palgea92 1 year ago
@palgea92 you can take 2 bolt thorwers 4 1 rare choice... its BS i know
hellball5 1 year ago
@palgea92 its a campaign game, they are allowed more rare choices- 2 hydras and 1x2bolt throwers
Runtherd 1 year ago
how many points are you playing? Cus I think the dark elf player has too many rare chioses, UNFAAAIR !
palgea92 1 year ago
More mistakes.
When you roll the flee and pursuit distances for a unit breaking from combat it is very similar to the 40k sweeping advance. If the unit rolls higher then they get away and cannot be caught - even if one of the pursuers would reach them they have to stop an inch away. Also the darkriders have alread pursued this combat phase so would not be able to pursue again (Not sure if they did panic checks on the weapon teams for friendly unit breaking within 6").
jimmysnz 1 year ago
the 2 dark riders were supposed to roll 3 D6 for their pursuit roll and probably would have destroyed the block of giant rats anyways, idk why he rolld only 2
Beevus17 1 year ago
Incorrect. Fleeing units that come into contact with Difficult Terrain are killed immediately.
Stone walls, buildings, woods, etc.
--Darkrift
Darkrift101 2 years ago
@Darkrift101 " Captain, they are fleeing! " " THEN WE MUST RUN THEM DOWN CHAAAAAAAARGEEEEEE ohshitawall "
AkimboLizard 1 year ago
For the Dark Elf player here, I think he's made a few rules mistakes that keep hurting him.
A hydra is ALWAYS unit strength 5 because US is determined by a monster's starting wounds, not their current wounds.
Therefore his hydra charges them in the side and the assassin hurts it a little, but it still would destroy the unit's rank bonus and give a +1 combat result for the dark elves.
In this situation probably meaning the rats die horribly.
HotnessTim 2 years ago
Im not quite sure if the Dark riders destroyed the big Skaven block there. Since the rulebook states that the Skaven (since they are fleeing) are in no formation real anymore and the pursuit roll has to be equal or higher than he flee distance.
goth84 2 years ago
Poor Gizmo, BTW... :(
DiehardMechWarrior 2 years ago
Ohh Gizmo didn't die you shall see his return in the future!!
YellowDevilR 2 years ago
Comment removed
ampao 2 years ago
@gstruction. As you stated indeed. Some people just need to click on the "view all" button. :)
akoni63 2 years ago
Ya Seriously, Ren, Rehn, Renn, Wren, Wrehn, Wrenn, Reghn, Reyn, Whren, Whreghn, which is it?!? :)
akoni63 2 years ago
Its Renn =)
YellowDevilR 2 years ago
Haha. thanks. Looks like i got on the third try. :)
akoni63 2 years ago
and how do you spell ?Renns name?? we have like 4 different spellings in here lol
and fantasy is SO much better than 40k...if you like tactics, keep up the awesomeness BTP!!!
gstruction 2 years ago
@gamble2453. Ya. I'm clear on units that have hatred must pursue. I was bringing up the point that a unit can only pursue once per CC phase. Ie. Riders had to pursue the rats but could not pursue clanrats.
akoni63 2 years ago
correct me if i'm wrong, but i think, when you decide whether you catch the fleeing unit, all that counts are the dice rolls...not the actual positions the units would end up in...so you wouldn't have caught the unit...but that's propably just me not having memorized all new rules of the new edition :)
lordhuebi 2 years ago
that's right. on pg. 43 of the pocket rule book that comes with the battle for skull pass, it says you would have to stop one inch behind the fleeing unit. if the pursuing unit does not roll higher than the fleeing unit, they don't catch em.
freshmeat99 2 years ago
This move was Shawns saveing grace it would seem...
Whatsmahpasswurd 2 years ago
@redgreen09 du oo tink it coo tew nawt spaill reight?
thedarklordellesar 2 years ago
fleeing troops count as skirmishing so they should have ignored the forest movement penalty
ownedfree 2 years ago
@ownedfree yeah...he said that
Herfer 2 years ago
Im with gstruction 100%. but Wren has been stiffed a number of times in his battles, also to answer akoni63 question. Dark Elves Hate every1 so they have to purse No matter what! But its not like they can stop filming n check the rules whenever a situation occurs. Hopefully 8th edition has some revised rules and sections the core book out better. Great battle though, keep it UP!
Gamble2453 2 years ago
OK the one thing i will have dun is shot my bolt thowers at the lage war mashen and damige it so it cant shot so much or not at all most war mashens have 3 woonds you have to atemed it do some damige ad lest WKJR
redgreen09 2 years ago
@redgreen09 learn to spell
victor6888 2 years ago
@Xaskus. Thanks for the confirmation.
Btw MAD PROPS to Ren! You painted all those Skaven in such a short period of time. I'm impressed. Can we get a review of your Skaven army please (with stills)? Thanks in advance.
akoni63 2 years ago
This has been flagged as spam show
@gstruction. I believe a unit can only pursue once per cc phase. Which brings up the point that the darkriders could not have pursued the clanrat unit....anyone with a rulebook handy?
akoni63 2 years ago
@gstruction. I believe a unit can only pursue once per cc phase. Which brings up the point that the darkriders could not have pursued the clanrat unit....anyone with a rulebook handy?
akoni63 2 years ago
@akoni63, you are correct. With the pursuit into fresh enemy rules a unit can only pursue once.
Xaskus 2 years ago
what about over runs?
gstruction 2 years ago
the dark riders should not have ran down the skaven, if the pursue score is equal or less than the flee roll you stop 1" away regardless of start points, page 43, table 43.1 is where the rule is stated.
page 45 says that if you pursue and run into another enemy unit it starts a new combat..this rule is kind of weird as you can have one uber unit completely run through an army if it gets a sweet charge. it should say something like "each unit can only fight in one round of combat per turn" imo.
gstruction 2 years ago
the riders have 3 d6 usually beacause they are fast cavalry, so 2 d6 for the cav, and 1d6 for the black guard
Kamelskalle 2 years ago
@jthuffma. Thanks for page reference. I'm on the road and don't have my rulebook handy.
akoni63 2 years ago
people it dose not matter the srill ran
bognog7654 2 years ago
use of the enchanted item smoke bombs took 1D6 away from the pursuit roll of the black guard as well as the dark riders.
several correct comments about how the skaven would not get the rank bonus here... top pg 38 in main rulebook, rank bonus is calculated at the beginning of combat, and even if flanker is reduced to strength of less than 5, the unit that has been flanked regains its rank bonus at the beginning of the following turn (i.e., not this turn)
jthuffma 2 years ago
btw fleeing ignores terrain... just for future refrence
w3rh4mm3r43k 2 years ago
actualy u dont you become skirmishers and ignore difficult terrain and are destroyed if you hit another enemy unit or piece of impassable terrain.
also flyers can go over impassable terrain as long as they dont land on it.
cybergerbil 2 years ago
@matthobbit. The skaven assassin has "smokebombs" which makes pursuing units to roll one less die when rolling for pursuit.
akoni63 2 years ago
why did you only role 1D6 for the black gaurd and 2D6 for te dark riders? They should each get an additional D6. But good rep guys
matthobbit 2 years ago
Ren had Smoke Bombs which reduced the roll by 1d6
mattman154 2 years ago
they already did that
UltramarineFTW 2 years ago
@mtbell68. I know where getting at but skaven had 0 ranks when ranks are counted so no bonus for them. Riders didn't have enough unit strength to get a bonus when calculating flanks or rears. It doesn't matter that riders were reduced to below us5 at the end. They still broke ranks when ranks were counted. You see what I mean? :)
akoni63 2 years ago
great bat rep alittle weird on the rules but you know it makes my day brighter as its always got a comic effect !
Number1GamerAsh 2 years ago
looks like we all need to look at the rule book too.
gstruction 2 years ago
@Xaskus. Dark riders had enough unit strength to break ranks at the beginning of the phase when ranks are counted. Therefore, no rank bonus for rats. Riders were then reduced to below unit strength 5 so the dark elves do not get +1 for flank. Ranks counted at beginning and flank/rear counted at the end.
akoni63 2 years ago
@akoni63 Yes - ranks counted at the beginning - But unit strength is counted at the end of combat - skaven get the rank bonus.
mtbell68 2 years ago
Yeah, great battle rep as always, but you playeed some of it wrong.
But you have the best battle reps and dark elves are awsome!!! Go Shawn
jonnye29 2 years ago
BLACK GAURD .......?2 inches?
robokilla12 2 years ago
I love that you guys put out such fun battle reports. I think you need to have a day where you just dedicate yourselves to learning the rules though. Everyone goofs up every now and then (I know I do) but you are presenting these videos as a sort of tutorial on how to play the game. If you are going to teach you have to do better than such huge mistakes. Take it up a notch. :D Love you guys! I know you will keep getting better. DFTBA
sasjhwa 2 years ago 2
Ranks are counted at the beginning. Dark riders busted the ranks but do not get the flank bonus. ren would not get the +3 for ranks in other words.
akoni63 2 years ago
Actually the Dark Riders get neither bonus because they have been reduced to below unit strength 5. You are correct that ranks are counted before combat begins but if a flanking unit is reduced to below unit strength 5 during that combat they can longer break ranks.
Xaskus 2 years ago
sorry BTP, but it seems that Sean is the only one who has read the rulebook...you should fix that, or have it sitting next to your next game and look up each situation. im not trying to be mean or critical but there is just too many costly mistakes you guys are making from lack of knowledge.
love your reports though!!
gstruction 2 years ago
If you reach a fleeing unit because of positioning even though you rolled less on the pursuit roll, the fleeing unit is not destroyed and the pursuer stops 1' away from it. (rulebook p44 last paragraph)
AmKith 2 years ago 2
@AmKith Glad I looked at the comments first - you're absolutely right - first - Shawn had to pursue due to hatred - second, neither unit caught the Skaven due to their rolls.
mtbell68 2 years ago
Sorry, should of said pg 40 and 41 of the Fantasy Rule Book.
Xaskus 2 years ago
Hey guys, great battle report. I just had two things to throw in there. 1) Warbanners gives an extra point for combat resolution, you were just counting it as a normal standard. 2) The clan rats should of survived, fleeing troops are not hindered by difficult terrain. Check out the top of pg. 41 for that info and pg 40 as well for other Flee/Pursue clarifications if you need them. Keep up the good work :D
Xaskus 2 years ago
They flee the total distance and the woods dont effect the flee movement. So you dont catch them, Tim
timmaccowan 2 years ago
wrong,rats fled from blackguard as they were strongre force,but steeds were on the flank closer to the edge of the table,so even if forrest didnt slow them steeds would catch them as they were practicaly on their asses in combat,not on fron rank,so they had allready had distance advantage of 4 or 5 ranks in inches
duje44 2 years ago
i agree with zekido but i reckon it kinda adds to the excitement. anyway awesome video guys and come on dark elves.....no offense renn
dantopguy 2 years ago
me neither
FizzCrashBoomBang 2 years ago
Hopefully you guys will post the rest of this video soon! I don't like this whole drawing it out over several days thing...
Zekido 2 years ago
cool
ShroomyShow 2 years ago
Dark Elves have hatred so they have to pursue. Btw.
Jarahh 2 years ago