Really good tutorial mate, but Im having some problems getting the bones to behave "normally". Whenever I try to rotate the arm or leg bones (I already have a child-parent system. The torso is the parent to the arms & legs), the bone scales itself up like crazy. It stretches to about 4 times its original size (so it basically ruins my rig).
I was just wondering if you could help me with this. I must have missed something somewhere...
@ncshuriken - Well, I don't really have a lot of time for troubleshooting right now - best I can recommend in a pinch is going through the tutorial very slowly step by step.
@redhors - I think that is just the IK being stretched - it does happen sometimes but if it is happening a lot, you may be doing something wrong. For example if I am doing a walk cycle and I make the character come up too high, yet the feet are stuck to the ground, I will get a blue line from the IK on the ground to the foot as it follows the body into the air. I am working on a bones demo that will hopefully demonstrate this issue.
really good video, I fell like I dont need to watch it again because you went over stuff and repeated too :D Also the fact that you seem to have a small screen helps for watching in youtube, makes everything clearer :)
@goranification - Thanks for the complement and also thanks for all the nice comments below, also sorry I took so long to approve some of them it's been a busy term...
@hashbrown567 - sorry for the late reply - but try animating a character with just links. Your characters need a skeleton, just like real people do - links are not as flexible or controllable as bones...
great tutorial, I just have some problems with the HI Solver, I click on the bone on the top, do Animation-> IK Solvers-> HI Solver and the cursor does not chages if I move over the bone on the bottom. Do you have any idea why?
Men Men Men Men Men ... Är det nu du säger det =D
Aa ja bor i Sthlm, när Fittja ifall du vet vart det ligger xD.
Tänkte bara skaffa mig själv lite mer kunskaper och så kommer jag KANSKE lägga upp en liten tutorial på det folk tycker mest verkar oklart .. annars så är jag snart klar med min San Goku ( Super Saiyan 1 ) modell :D
Men dina tutorials är bara perfekt .. självklart har du hjälpt mig i min modellering ;)
@Elukaszeko - you are very welcome!
3dcognition 6 months ago
Really good tutorial mate, but Im having some problems getting the bones to behave "normally". Whenever I try to rotate the arm or leg bones (I already have a child-parent system. The torso is the parent to the arms & legs), the bone scales itself up like crazy. It stretches to about 4 times its original size (so it basically ruins my rig).
I was just wondering if you could help me with this. I must have missed something somewhere...
ncshuriken 6 months ago
@ncshuriken - Well, I don't really have a lot of time for troubleshooting right now - best I can recommend in a pinch is going through the tutorial very slowly step by step.
3dcognition 6 months ago
Thanks man. Yours is the easiest skinning video on youtube. It took me a while to find, so I'm a gonna vote it up
HappyFhantum 6 months ago
@HappyFhantum - yeah I know what you mean it takes forever to find the tutorial that we need, huh? Glad it helped.
3dcognition 6 months ago
can u plz rigg a dinosaur for me?
MultiJacob123 9 months ago
@MultiJacob123 - nope.
3dcognition 6 months ago
greatings, you helped me a lot
dpressismyname 9 months ago
@dpressismyname - glad I could help.
3dcognition 6 months ago
You have no idea how much you have just helped me =D awesome tut dude.
omfgwtfdidudo 1 year ago
nice tut! :D
im having a problem with my ik solvers they leave behind a blue line from where it was created, everytime i try to move it. is that a normal?
redhors 1 year ago
@redhors - I think that is just the IK being stretched - it does happen sometimes but if it is happening a lot, you may be doing something wrong. For example if I am doing a walk cycle and I make the character come up too high, yet the feet are stuck to the ground, I will get a blue line from the IK on the ground to the foot as it follows the body into the air. I am working on a bones demo that will hopefully demonstrate this issue.
3dcognition 1 year ago
really good video, I fell like I dont need to watch it again because you went over stuff and repeated too :D Also the fact that you seem to have a small screen helps for watching in youtube, makes everything clearer :)
MarcusMcCabe 1 year ago
great website
goranification 1 year ago
@goranification - Thanks for the complement and also thanks for all the nice comments below, also sorry I took so long to approve some of them it's been a busy term...
3dcognition 1 year ago
@3dcognition aaah, no problem :), I underestand.
goranification 1 year ago
Why would bones be better than just linking the objects together?
hashbrown567 1 year ago
@hashbrown567 - sorry for the late reply - but try animating a character with just links. Your characters need a skeleton, just like real people do - links are not as flexible or controllable as bones...
3dcognition 1 year ago
Thanks for an excellent tutorial!
fokGoogol 2 years ago
gud tutorial thanx
gfxengine 2 years ago
Many thankx
gfxengine 2 years ago
Does anybody know how you limit the rotation of joints so that they dont pivot the wrong way? (like bending the knee backwards)
darkwoodster79 2 years ago
great tutorial. thanks
snaileri 2 years ago
great tutorial, I just have some problems with the HI Solver, I click on the bone on the top, do Animation-> IK Solvers-> HI Solver and the cursor does not chages if I move over the bone on the bottom. Do you have any idea why?
frozenhear7 2 years ago
Because you need to make the parent>child relationship between those bone first
darkwoodster79 2 years ago
Nice =)
BalettBaron 2 years ago
When i add a texture to a skin, when it is animated via bones, the texture doesn't move with it! The texture stays in the same place, can you help?
davidtroub 2 years ago
Great tutorial! Thanks! I learned a lot and you made it look easy!
akiracon 2 years ago
Men Men Men Men Men ... Är det nu du säger det =D
Aa ja bor i Sthlm, när Fittja ifall du vet vart det ligger xD.
Tänkte bara skaffa mig själv lite mer kunskaper och så kommer jag KANSKE lägga upp en liten tutorial på det folk tycker mest verkar oklart .. annars så är jag snart klar med min San Goku ( Super Saiyan 1 ) modell :D
Men dina tutorials är bara perfekt .. självklart har du hjälpt mig i min modellering ;)
CamilDaWhigga 3 years ago
Or maybe you could just press the button with the mouse and tell the watchers that hotkey's can be used :)
Either ways are good, just kidding ;)
Again .. nice video, well done!
CamilDaWhigga 3 years ago
In fact .. I'm not sure you know so I felt for telling ya'll..
I see you've done well in that video but hotkey's would speed up the process, here are some( Not sure bout the version differences :S );
Q - Change to the normal cursor
W - Change to the "move-tool"
E - Change to the "rotate-tool"
R - Change to the "scale-tool"
Pressing down the middle-mouse-button - Moving the camera around
Alt + Pressing down the middle-mouse-button - Change the camera's Angel
Hope these help =)
CamilDaWhigga 3 years ago
Awesome bud .. Just what people are looking for.
Im just glad we got such tutors here on youtube =)
CamilDaWhigga 3 years ago
hi there , excellent description , post more vids on the basics, please.
its extremely informative and helpful.
Cheers to you.
wicked007vicky 3 years ago
wow and I thought photoshop looked complicated lol
GlitcherTom 3 years ago
OMG, I HAVE BEEN LOOKING FOR SOMETHING LIKE THIS!!!!!
Thanks, I'm trying to learn how to rig so I can animate a AT-AT model I have for an upcoming project I'm doing. THANK YOU SO MUCH!!!!
xAMSCRAYx 3 years ago
Again, thanks for the valuable resource mate :) merry Christmas to you also. I'll be looking forward to your excellent tutorials in the new year :)
BinaryReader 3 years ago