Added: 5 years ago
From: vEK18
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  • I don't understand why 3D Realms let their projects linger so long. I respect the idea of not rushing their games, but at the end of the day, a business can't make any money without selling any products.

  • sweet! Good old days, but I'm glad they released it in newer engine, and Portal was prolly inspired by this as well :D <3

  • portals in this prey edition are much better as in original ;)

  • wow, i forgot what 1998 looked like!

  • what the fuck!, this game has planned since 1998!?

  • No, since 1997.

  • holly shit!, imagine what can they do now if they use that tecnology on the 90´s, maybe the games can be much better =D

  • No, since 1995. After Rise of the Triad was completed, 3DRealms planned to make a "dark sci-fi game" with a real 3D engine. At the end of Summer of 1995, Joe Siegler announced that Prey had begun development. Originally, it was supposed to compete against Quake, and indeed, the very first screenshots of Prey (when Tom Hall directed the project) are very Quake-like. This trailer actually shows the SECOND attempt at Prey, with an engine made by Paul Schuytema.

  • @DevilMaster No, Paul Schuytema was the designer and William Scaraboro was the one that did most of the work on the engine however William sadly passed away in 2001.

  • Wow, for 1998 this looks great.

  • @shibito85

    most likely they needed a high dollar publisher to get everyone paid for developement. I think ravensoft picked them up if im not mistaken..

  • I wish this one was released. If they did, imagine how far they could have brought the technology now.

  • It was. Like two years ago.

  • I mean the 1998 version. I've already played and beat the one they did realize.

  • yeah... i guess in 1998 this game could be the best game of the 90´s

  • If this game could have been released back in 1998 it would still be considered one of the best games ever. Being released 8 years later though...still came out as a great underrated game imo

  • but in 1998 it could be the best game of the year and best seller

  • Yeah... this woulda been amazing back then, but they released it when it seemed average. It probably would have replaced Half-life.

  • too bad this got canceled, would have been ground breaking for it's time

  • jesus, that's advanced tech for it's day, didn't think they'd have the portal technology back then!

    How did it take so long to be released?!

  • Basically, the engine was hell to work with, everything (even a simple square room) had to be thought with portals in mind, to avoid rendering the same thing more than once. Everything, from coding to level design, was painfully slow.

    This was actually the second attempt at Prey: the first one (with Tom Hall) was very primitive (almost on par with Quake 1); they made a third attempt with Corrinne Yu in attempt to secure an engine for Duke Nukem 5 (how ironic) but that went nowhere either.

  • Nothing was released (no screenshots, not even information about how it would work) about Corrinne Yu's engine, so it's safe to assume nothing worth releasing (or even worth talking about) was ever made.

    They restarted the Prey project in 2001, when id started developing the Doom 3 engine, so they decided to base Prey on that engine. And the rest is history.

  • is there a place i can grab the kmfdm sounds??

  • Unfortunately, no. Sascha Konietzko was never paid in full for his work for Prey, so he will never release it.

  • oh, man. i think kmfdm was supposed to have done the soundtrack for the older game, damn i'd like to hear it.

  • The music you hear in this trailer is part of the KMFDM soundtrack.

  • Cool! looooool

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