Got a question for you folks. I play SC a lot and I do pretty well, but I don't really seem to get better or get over that hump of Gold league. My problem is that I don't utilize the small things like stim for marines for example. I see people use it all that time sometimes without medivacs. What is the advantage of using stim and when is it good to use. Another question: why do some people move marines stop fire move stop fire? Does that speed up the waiting time of them firing again?
Ffs, EARLY PRESSURE is NOT an all in, just because he's attacking before or at 10minutes doesn't mean it's an all in. He's actually trying get ahead of his opponent, so that he can win in the mid/late game.
Hey, ForceSC2 is this strategy viable again 1 base protoss? And also I've heard this strategy was viable against zerg as well.. Will this strategy be effective in both scenarios?
Anyway this strat is pretty awesome, it's worked countless times for me. The best is when the opponent tried to go dark templars, and the raven completely duped them ;D
I play Zerg lol, but I don't think MULES are OP. It's annoying to see my 2 bases barely beating my 1 base Terran opponent on the income tab, yes. But Zerg can train 3+ (depending on inject larva) drones at a time from 1 hatch. Protoss can chrono boost out probes... MULE is just part of the balance
I'll say it again, zerg and protoss still have to pay for the workers unlike the mule which only costs energy. It isn't balanced at all and read what you just said... you're 2 bases not beating their single base in income. They can use a single mule and be near expanding after it's expires
@Andrewsafb71 Sure, 1 base terrans may beat 2 base zergs on income but with mules, their base mine out insanely fast. So their income may stay above for a while, but not for long.
So T v Z revolves around the terrans making some big push at some point with their mule fueled army and than expanding and making up for lack of more scvs for 2nd base with more mules........ That doesn't sound like a fun game to me to just expect the inevitable big push
@Andrewsafb71 Terrans take a while to make big pushes. 2 base Zergs can macro much faster as they can build drones at at least triple the rate of 1base terrans. I dont have the exact numbers of worker count but lets say a terran has 20 scvs at 5 minutes, zergs will generally have 25~30. another minute goes by and Zergs can choose to drone up even more (+10 more drones??) or build army. so by 6 minute mark. Zergs can have 40 drones and terrans have 25 scvs + 1 or 2 mules...
Zerg is supposed to be economic fueled because of how little utility and effectiveness you get from the units. That's why everyone says zerg is supposed to be one base up, and to get that many larva to make that many drones you have to build a queen. So 2 queens to make all those larva is 300 minerals and will eventually pay for itself but a mule will pay for the orbital upgrade by itself.. you'll never see a zerg with 40 drones by 6 minutes.
Also how many attackers will zerg have when you get that many drones? You lose a worker when you want to expand and make a building so there's more money wasted on replacing workers so investing in a building means that replacement drone cost 100 minerals. Shit's expensive, yeah you do have an scv pulled off the line for a time period but it doesn't mean you lose it. Mules are absolutely free and give you 6 workers instantly
If they're near expanding they won't be making a huge army. Macro focused zerg players often go for their third expo pretty quickly.. not to mention having their second up so much sooner than a T or P opponent. One thing I should clarify, two fully saturated bases will beat a terran one base with MULEs... quite heftily. If you really think this is terrible balance issue go watch spanishwa's games. Hard early drones, mass queens and crawlers. i've used it in my games and it works
Zerg is supposed to be up one base for some reason, though i don't know why, over terran and protoss. I think it's either for production or the cost of the units and how little effectiveness you get from them. Like a mutalisk being 100/100 and dying to 2 or 3 marines? Spanishwa only wins with mass queens or when the other guy thinks he's going to be going macro and spanishwa rushes him... he really isn't a player to hype up. Mules are free and drones aren't
For production mainly.. though extra income is nice. To compete with T and P production you really need more larva. And while Mules are free, they cost 50 energy.. which takes time to build up. Hatcheries can pump out 3+ drones at a time. two fully saturated bases will easily outpace a single T base with mules. I've seen Sp win quite a few games with that strat.. and like I said, I almost always use it (except in ZvZ) and it works really well.
Mass transfuse makes your queens and crawlers extremely hard to kill against an early push. meanwhile, you have the econ advantage. I don't think your example proves your point. Ultras cost a lot, but a banshee could kill them without taking a hit. This is a game about unit counters. Mutas are very squishy, but they are extremely fast which makes them amazing at harassing mineral line + buildings and forcing players to stay locked up in their base while you're free to expand.
I'm sure the game wasn't intended for players to go mass queens, and there's plenty of other ways to stop "early pushes" Mutas aren't that great at all, you're a pussy if a flock of mutalisks makes you stay inside your base... what ground army will a zerg player have after investing in mutas? A bunch of zerglings which aren't that great either.
how good are the mutas in a fight though is the point you won't have any econ advantage with queens and spine crawlers, zerg is supposed to be a base up to afford the units they have. you're supposed to have a LOT of them to do anything. Everyone says a one base zerg is not equal to a one base terran or toss
You will.. mass producing drones early gives you way more minerals than you can spend. so you dump it into queens and crawlers. and with IL you still have a ton of drones ready pretty soon. whole point of mutas is to damage your opponents econ... unless your opponent did a good job harassing you or expo'd when you did, you'll be far ahead. try going no gas until 40 supply. you can pump out drones constantly plus your queens and crawlers. im telling you.. it works lol.
theres really not much to argue against on this point lol. i do it, a bunch of other zerg players do it. mules or not, i've beaten a lot of terran players using this strategy.
that's why they are still doing nerfs and buffs... patch 1.3.3 will be out in a month or so. I've played all of the races and orbital command is bullshit. Risk free scouting( dont lose any overlords or obs) and 270 minerals from a single harvester nonstop. It can pull a terran player back into a game after taking a a huge economic loss
A single medivac or too would been another great composition to the build. As those marines were sitting idle for seconds, in such as they could been heal to full
@strikermovies4u I go to sc2rep - search it up on google. I basically browse through the replays there until I see one that interests me and then I make the video =)
well guess what they have to pay for those harvesters anyway, zerg or toss dont have any ability which gives you 270 minerals with no worker investment.
@Andrewsafb71 the orbital is 150 and takes time to make during which no workers can be made also mules expire fast. Zerg can make a huge amount of drones if they inject and toss have chrono which affects EVERY building each race has its perks, get over it or dont play at all we dont need people like that in the SC2 community
Just wondering, the protoss could of counter attacked, couldn't he? what happens if someone does that? also at 8:30, the reason his tanks died was because he was attacking the rocks for some reason...
Hm, I think a few cool pieces were missed by the commentator. PDD can create cool little hardpoints forcing that fight to either be avoided by the other guy or done slowly, losing more important units. I've done this without any Banshees and mostly relying on Bio with a few tanks just to bolster that "hardpoint" I'm talking about. The adaptation *AFTER* this push might be a bit tough and I don't like committing to a tech path like this for a single heavy push.
i use this build except i substitute tanks for thors and push out with 3 thors around the 11 minute mark. i also get the Raven first so that it can build up enough energy for two PDD's and deny any kind of scouting/dark templar asap
when i scout a 4gate 2/3 bunkers at the ramp should be able to hold early aggression off until the big push. and you're exactly right that during that push it is essential to expand and begin teching up.
@mexika84 Mutas would´ve owned your banshees, your rines raped by his banelings and your raven (thats the unit this strat is build around) would be totally useless. I don´t want to rate your comment but it sounds obviously copper....
@oberchobo i didn't see who you replied to or what the comment was but why use this strat vs zerg? I like opening with hellion harass into marine/siege tank with medivac support. If I find he went 1b7r i would go quick seige tank or a few rauders to hold it off. Marines eat mutas, siege tanks eat everything else, including banelings.
Great unit composition. In reality though, while we are laddering - at the 5:45 in-game timer mark, there would have been a ton of gateway units because the toss went 4 gate. How often do you see a protoss actually FE against terran and 2 gate robo?
@scarface1224md whats good about this build is that you have to tell toss not to kill you and to run his stalkers back and forth in sige range while not using gardian shield.
@HDErikBlog yea i can see that. thanks for the reply, but its like a normal build. tanks rines, and just no medivacs. pretty standard stuff with the exception of the raven and banshees
@YourVideoIsAwful And hope the protoss doesn't make HT or collosus or DT? Because marines are vulnerable to all those things. Even Blink stalkers could counter your build.
Massing marauder and later adding on tanks and medivacs or going for an early 2 rax push is way more effective against toss.
this is a great strat but i feel i can be punished with 4 gates ,3 gates rush and prxy stargate. even 3 gates robo or expo with fast colossus. ! great casting btw :P
@romanphoenix999 Glad you liked it! My favourite pure protoss player on YouTube is Suggy, whose channel is StarcraftConnection. He doesn't do explicit strategy videos, but he does FPVOD's where he explains his decisions as he goes. He's quite funny too, check it out!
@SC2OwnageShack hi, I've been trying this strategy today and had a lot of success with it... only lost to a dude who caught me unsieged due to my stupid impatience... thanks man! subscribed :)
@boarderke "This strat requires alot more skill than any toss build"
I did not like this way to frame this at all. First of all, there will ALWAYS be a build that is require more skill than this build, because there is no limit to how much skill is required, whether you are protoss, zerg or terran.
Second, there are a lot of things you don't have to think about when executing this build, like macroing with several bases at once. This strat only takes some basic build order, micro and harassment.
@boarderke It was a good push with a nice composition, i will agree on that, however Terran takes less Actions per munite to exicute basic RTS functionalities.
@oz2973 IDK stimming up, stutter step, drop play, tank placement/leap frogging, VS 1 giant deathball where FF are only as effective as to how fast you can spam them and PSI storm that forces you to move you units back, in which 9 range collossi have free fire on them, or take around 80 dmg. :O but wait! Your units can't move because they're trapped by the FF that require SO much skill to use!
drops are for all and that is so wierd you didn't knew that.
most terran will just get a tank MM ball and siege them inside that ball and they will win
FF is only effective as to that..? what with rushes of marines? on small maps you don't need a proxy rax cus you will have atleast 2 marines vs zealot and marines can micro easliy
this can be blocked with a FF every few sec and map control so you will see that coming
@boarderke Try playing toss against a good terran player and you will quickly see just how hard it can be to defend against well micro'd tanks, marines and marauders.
@antasaur yeh u know u just clik ur units to ur enemys base and ur soo good that the tanks seige themselves so they are protected and well placed and ur ravens use defense pint drones and seeker missiles and turrets at the correct time completely by themselves and also when your units are in a fight and ur realise ur losing it ur units pull themselves away yep. just 1 click
Nothing special here. Just pwn them with better unit comp, make them create units you want. No big difference on harvesting rate since terran muled a lot.
@nguyentruong1914 more sentries, blink, better spread of your units, higher tech or just NOT expanding that early.
If i counted right, he only made 1 gate and when his second was halfway done he made his nexus. When nexus was building he went robo. While the more general build is 3gate expand (especially on a map with an open expansion like this map).
Or like someone else said in the comments, make chargelots.
Details in explanation were quite clear and understandable. Although I didn'T like the part where he let his tanks out of sight for a moment and lost two, he was doing great damage with those.
I noticed he did not mainly use his banshees to harass the mineral line causing economic damage. He actually used them in the fight, do you recommend that we do it this way?
@KoricTheBrave using for harassment is fundamental to distract (staying an observer to track the harass banshee) and force him to produce stalkers ( which will be denied from the strategy with tanks and marines + raven). And you still be able to use the banshees to fight if you take care about her and keep her alive. In other words, you will be one step ahead of your enemy.
thanks for the video bro. im glad to see a TvP strategy that isn't pure bio for once
DoctorFurter 1 week ago
Got a question for you folks. I play SC a lot and I do pretty well, but I don't really seem to get better or get over that hump of Gold league. My problem is that I don't utilize the small things like stim for marines for example. I see people use it all that time sometimes without medivacs. What is the advantage of using stim and when is it good to use. Another question: why do some people move marines stop fire move stop fire? Does that speed up the waiting time of them firing again?
HuskyFB11 3 weeks ago
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PapasHeffernan405 1 month ago
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MrMeteque 3 months ago
he said this build has hardcounters... build a bunker at ur ramp. hell this build has no counters.
tainted939 4 months ago 2
Is there a reason the tanks are shooting at rocks throughout the battle starting at 8:14?
Howlkun 5 months ago
Ffs, EARLY PRESSURE is NOT an all in, just because he's attacking before or at 10minutes doesn't mean it's an all in. He's actually trying get ahead of his opponent, so that he can win in the mid/late game.
Karionfabe1 6 months ago
@Karionfabe1 And that is why he has a super huge army?
terodar1 3 months ago
why everyone makes videos with all ins. noone likes all ins. why you don´t make videos how counter such bullshit
sry but why you show guys to play all in
we all want to play long macro games ok unusually, he expanden but the most guys don´t make that oc
and sry for my bad english and that i overreacted a bit
JensMcH 6 months ago
Hey, ForceSC2 is this strategy viable again 1 base protoss? And also I've heard this strategy was viable against zerg as well.. Will this strategy be effective in both scenarios?
Feed4me 6 months ago
People scouting eachother base... i hate that so much :S
aMzNeoXist 8 months ago
Thank you so much! :D
NahojBoyFTW12 9 months ago
Another balance rant? well nothing special here.
Anyway this strat is pretty awesome, it's worked countless times for me. The best is when the opponent tried to go dark templars, and the raven completely duped them ;D
SatanClauze 10 months ago
I play Zerg lol, but I don't think MULES are OP. It's annoying to see my 2 bases barely beating my 1 base Terran opponent on the income tab, yes. But Zerg can train 3+ (depending on inject larva) drones at a time from 1 hatch. Protoss can chrono boost out probes... MULE is just part of the balance
Aurilla92 10 months ago
@Aurilla92
I'll say it again, zerg and protoss still have to pay for the workers unlike the mule which only costs energy. It isn't balanced at all and read what you just said... you're 2 bases not beating their single base in income. They can use a single mule and be near expanding after it's expires
Andrewsafb71 10 months ago
@Andrewsafb71 Sure, 1 base terrans may beat 2 base zergs on income but with mules, their base mine out insanely fast. So their income may stay above for a while, but not for long.
XDarkstarZX 10 months ago
@XDarkstarZX
So T v Z revolves around the terrans making some big push at some point with their mule fueled army and than expanding and making up for lack of more scvs for 2nd base with more mules........ That doesn't sound like a fun game to me to just expect the inevitable big push
Andrewsafb71 10 months ago
@Andrewsafb71 Terrans take a while to make big pushes. 2 base Zergs can macro much faster as they can build drones at at least triple the rate of 1base terrans. I dont have the exact numbers of worker count but lets say a terran has 20 scvs at 5 minutes, zergs will generally have 25~30. another minute goes by and Zergs can choose to drone up even more (+10 more drones??) or build army. so by 6 minute mark. Zergs can have 40 drones and terrans have 25 scvs + 1 or 2 mules...
XDarkstarZX 10 months ago
@XDarkstarZX
Zerg is supposed to be economic fueled because of how little utility and effectiveness you get from the units. That's why everyone says zerg is supposed to be one base up, and to get that many larva to make that many drones you have to build a queen. So 2 queens to make all those larva is 300 minerals and will eventually pay for itself but a mule will pay for the orbital upgrade by itself.. you'll never see a zerg with 40 drones by 6 minutes.
Andrewsafb71 10 months ago
@XDarkstarZX
Also how many attackers will zerg have when you get that many drones? You lose a worker when you want to expand and make a building so there's more money wasted on replacing workers so investing in a building means that replacement drone cost 100 minerals. Shit's expensive, yeah you do have an scv pulled off the line for a time period but it doesn't mean you lose it. Mules are absolutely free and give you 6 workers instantly
Andrewsafb71 10 months ago
Comment removed
Aurilla92 9 months ago
@Andrewsafb71
If they're near expanding they won't be making a huge army. Macro focused zerg players often go for their third expo pretty quickly.. not to mention having their second up so much sooner than a T or P opponent. One thing I should clarify, two fully saturated bases will beat a terran one base with MULEs... quite heftily. If you really think this is terrible balance issue go watch spanishwa's games. Hard early drones, mass queens and crawlers. i've used it in my games and it works
Aurilla92 9 months ago
@Aurilla92
Zerg is supposed to be up one base for some reason, though i don't know why, over terran and protoss. I think it's either for production or the cost of the units and how little effectiveness you get from them. Like a mutalisk being 100/100 and dying to 2 or 3 marines? Spanishwa only wins with mass queens or when the other guy thinks he's going to be going macro and spanishwa rushes him... he really isn't a player to hype up. Mules are free and drones aren't
Andrewsafb71 9 months ago
@Andrewsafb71
For production mainly.. though extra income is nice. To compete with T and P production you really need more larva. And while Mules are free, they cost 50 energy.. which takes time to build up. Hatcheries can pump out 3+ drones at a time. two fully saturated bases will easily outpace a single T base with mules. I've seen Sp win quite a few games with that strat.. and like I said, I almost always use it (except in ZvZ) and it works really well.
Aurilla92 9 months ago
@Andrewsafb71
Mass transfuse makes your queens and crawlers extremely hard to kill against an early push. meanwhile, you have the econ advantage. I don't think your example proves your point. Ultras cost a lot, but a banshee could kill them without taking a hit. This is a game about unit counters. Mutas are very squishy, but they are extremely fast which makes them amazing at harassing mineral line + buildings and forcing players to stay locked up in their base while you're free to expand.
Aurilla92 9 months ago
@Aurilla92
I'm sure the game wasn't intended for players to go mass queens, and there's plenty of other ways to stop "early pushes" Mutas aren't that great at all, you're a pussy if a flock of mutalisks makes you stay inside your base... what ground army will a zerg player have after investing in mutas? A bunch of zerglings which aren't that great either.
Andrewsafb71 9 months ago
@Aurilla92
how good are the mutas in a fight though is the point you won't have any econ advantage with queens and spine crawlers, zerg is supposed to be a base up to afford the units they have. you're supposed to have a LOT of them to do anything. Everyone says a one base zerg is not equal to a one base terran or toss
Andrewsafb71 9 months ago
@Andrewsafb71
You will.. mass producing drones early gives you way more minerals than you can spend. so you dump it into queens and crawlers. and with IL you still have a ton of drones ready pretty soon. whole point of mutas is to damage your opponents econ... unless your opponent did a good job harassing you or expo'd when you did, you'll be far ahead. try going no gas until 40 supply. you can pump out drones constantly plus your queens and crawlers. im telling you.. it works lol.
Aurilla92 9 months ago
@Andrewsafb71
theres really not much to argue against on this point lol. i do it, a bunch of other zerg players do it. mules or not, i've beaten a lot of terran players using this strategy.
Aurilla92 9 months ago
@Aurilla92 Thank you for being openminded and understanding that MULES are not OP.
XDarkstarZX 10 months ago
Uh, why do the tanks attack the rocks at 8:27?
SigurdNORWAY 10 months ago
why does everyone flame all other races than the one they play. Stop crying everyone, they are well balanced
double1buff 10 months ago
@double1buff
that's why they are still doing nerfs and buffs... patch 1.3.3 will be out in a month or so. I've played all of the races and orbital command is bullshit. Risk free scouting( dont lose any overlords or obs) and 270 minerals from a single harvester nonstop. It can pull a terran player back into a game after taking a a huge economic loss
Andrewsafb71 10 months ago
A single medivac or too would been another great composition to the build. As those marines were sitting idle for seconds, in such as they could been heal to full
dreamerlith 10 months ago
i play protoss, and i always loose aganist MM...
lecheparavaka 10 months ago
@lecheparavaka then counter with collosi :)
thatdudeoverthere456 10 months ago
i think stim earlier would be better
MattNicholson7 10 months ago
obs died instantly so theres a raven and when u see a raven everything is clear.. eerrrm..
shufflecookie 10 months ago
ownage shack where do you find the strategy vids
strikermovies4u 10 months ago
@strikermovies4u I go to sc2rep - search it up on google. I basically browse through the replays there until I see one that interests me and then I make the video =)
SC2OwnageShack 10 months ago
@SC2OwnageShack well anyway your making great vids keep it up
strikermovies4u 10 months ago
zerg is op in this strat
KHomedy 10 months ago
Theorycrafters ftw! first show me more replays of this build succeeding, then we'll talk...
grandkill4 10 months ago
LOL AT 10 MINUTE MARK "look at the income difference cause were so far ahead" rofl fucking broken imbalanced mules... 270 minerals bs
Andrewsafb71 10 months ago
@Andrewsafb71
Chrono boost isn't imbalanced ?
4gate isn't imbalanced ?
Plus, Terran loses time by getting the Orbital Command anyway.
Not to mention the time it takes to build the addons on all the buildings.
Digifier 10 months ago
@Andrewsafb71 its not bs it balances out the terran with the other races toss and zerg can produce harvesters way faster than terran
thesketchydude118 10 months ago
@thesketchydude118
well guess what they have to pay for those harvesters anyway, zerg or toss dont have any ability which gives you 270 minerals with no worker investment.
Andrewsafb71 10 months ago
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@Andrewsafb71 the orbital is 150 and takes time to make during which no workers can be made also mules expire fast. Zerg can make a huge amount of drones if they inject and toss have chrono which affects EVERY building each race has its perks, get over it or dont play at all we dont need people like that in the SC2 community
thesketchydude118 10 months ago
Just wondering, the protoss could of counter attacked, couldn't he? what happens if someone does that? also at 8:30, the reason his tanks died was because he was attacking the rocks for some reason...
Lazris59 10 months ago
Hm, I think a few cool pieces were missed by the commentator. PDD can create cool little hardpoints forcing that fight to either be avoided by the other guy or done slowly, losing more important units. I've done this without any Banshees and mostly relying on Bio with a few tanks just to bolster that "hardpoint" I'm talking about. The adaptation *AFTER* this push might be a bit tough and I don't like committing to a tech path like this for a single heavy push.
jacksonwwm 10 months ago
i use this build except i substitute tanks for thors and push out with 3 thors around the 11 minute mark. i also get the Raven first so that it can build up enough energy for two PDD's and deny any kind of scouting/dark templar asap
when i scout a 4gate 2/3 bunkers at the ramp should be able to hold early aggression off until the big push. and you're exactly right that during that push it is essential to expand and begin teching up.
great video
InfernoOmni 10 months ago
i feel like im watching a documentary with the guys voice
aznghai 10 months ago
Counting pylons was a new idea to me. I like that :D
MikeSpuches 10 months ago
you sound like a domesticated house dad.
32KOAST 10 months ago
Nice strategy, though I don't think I could ever pull it off. Nice commentating -- one of the better ones.
LloydChristmas777 10 months ago
This has been flagged as spam show
00:32 It's a 2-player map
storvand 10 months ago
00:32 It's a 2-player map
storvand 10 months ago
wow this would be even more effective against zerg
mexika84 10 months ago
@mexika84 Mutas would´ve owned your banshees, your rines raped by his banelings and your raven (thats the unit this strat is build around) would be totally useless. I don´t want to rate your comment but it sounds obviously copper....
oberchobo 10 months ago
@oberchobo i didn't see who you replied to or what the comment was but why use this strat vs zerg? I like opening with hellion harass into marine/siege tank with medivac support. If I find he went 1b7r i would go quick seige tank or a few rauders to hold it off. Marines eat mutas, siege tanks eat everything else, including banelings.
Lazris59 10 months ago
@Lazris59 I didn´t talk to you... So whats your point?
oberchobo 10 months ago
@oberchobo point is the guy you replied to is nub? rofl. It was meant for him.
Lazris59 10 months ago
Comment removed
nyczdavv 10 months ago
Great unit composition. In reality though, while we are laddering - at the 5:45 in-game timer mark, there would have been a ton of gateway units because the toss went 4 gate. How often do you see a protoss actually FE against terran and 2 gate robo?
nyczdavv 10 months ago 2
@nyczdavv All the time - It's actually standard to go 2/3 Gate expand PvT right now.
Veisbergs1 10 months ago
"Really probes up hard."
wopspee 10 months ago
1/1/1 is easy to understand, but DestinyCloudFist sounds way cooler!
SpectralPlatypus 10 months ago
i really dont see wats so good about this build.
scarface1224md 10 months ago
@scarface1224md whats good about this build is that you have to tell toss not to kill you and to run his stalkers back and forth in sige range while not using gardian shield.
HDErikBlog 10 months ago
@HDErikBlog yea i can see that. thanks for the reply, but its like a normal build. tanks rines, and just no medivacs. pretty standard stuff with the exception of the raven and banshees
scarface1224md 10 months ago
@YourVideoIsAwful And hope the protoss doesn't make HT or collosus or DT? Because marines are vulnerable to all those things. Even Blink stalkers could counter your build.
Massing marauder and later adding on tanks and medivacs or going for an early 2 rax push is way more effective against toss.
romanphoenix999 10 months ago
minute*
antasaur 10 months ago
i subbed to listen to force. Not diffrent people.
EnjoiCodyHarrison 10 months ago
At like 8:30 his tanks were shooting those rocks. O.o
fatrend 10 months ago
love it keep up the good work
imyodaddio22 10 months ago
whats the point defense drone do?
STJDWT 10 months ago
this is a great strat but i feel i can be punished with 4 gates ,3 gates rush and prxy stargate. even 3 gates robo or expo with fast colossus. ! great casting btw :P
ssccoorr87 10 months ago
Tastelessbuild right there.
JinRohCommando 10 months ago
Of course...I ain't no DieStar...
Cascademenace 10 months ago
protoss played bad: he did exp+robo without scouting.
noamzilo 10 months ago
@noamzilo He could've know terran had 1/1/1 with banshee, raven and tanks.
romanphoenix999 10 months ago
@romanphoenix999 he started exp and tech BEFORE he saw anything.
noamzilo 10 months ago
This owned the crap outta me the first time I saw this hahaha
aCanoCoke 10 months ago
Ownage Shack, i have a cuestion!!!
you mencion hard counters to this strat, can you mencion some of them or make a video to counter this???
armahaloprotos 10 months ago
@armahaloprotos Hey man!
The hard counters to this build are anything that applies very early presure, especially 1 base allins.
This build will be hard pressed to stop 4 gate rushes, 3 gate rushes, 3 gate robo, and 3 gate stargate builds unless you invest in at least 2 bunkers.
This is something I may make a video of on my own channel but here at FSG I'm a Terran strategist.
SC2OwnageShack 10 months ago
@SC2OwnageShack
thaks, i am subscribing to your chanel :)
armahaloprotos 10 months ago
@SC2OwnageShack Nice vid ownageshack. I really enjoyed it.
But can you recommend a Protoss strategist here on youtube?
romanphoenix999 10 months ago
@romanphoenix999 Glad you liked it! My favourite pure protoss player on YouTube is Suggy, whose channel is StarcraftConnection. He doesn't do explicit strategy videos, but he does FPVOD's where he explains his decisions as he goes. He's quite funny too, check it out!
SC2OwnageShack 10 months ago
@SC2OwnageShack hi, I've been trying this strategy today and had a lot of success with it... only lost to a dude who caught me unsieged due to my stupid impatience... thanks man! subscribed :)
spiritusinvacuo 10 months ago
@spiritusinvacuo That's great! Happy to help =)
SC2OwnageShack 10 months ago
nice Strategy, Ownage Shack :)
OsnaSkyline 10 months ago
great stuff....we want more :D
djuraster 10 months ago
Tasteless build! :D
dar482 10 months ago
This commentator is really really great.
penquinftw 10 months ago 5
This comment has received too many negative votes show
the "A-Click and win"
Terran strategies, nothing new, Herp derp, derp herp
antasaur 10 months ago
@antasaur a click and win? this strat requires ALOT more skill than any toss build
boarderke 10 months ago 11
@boarderke "This strat requires alot more skill than any toss build"
I did not like this way to frame this at all. First of all, there will ALWAYS be a build that is require more skill than this build, because there is no limit to how much skill is required, whether you are protoss, zerg or terran.
Second, there are a lot of things you don't have to think about when executing this build, like macroing with several bases at once. This strat only takes some basic build order, micro and harassment.
toda20 10 months ago
@boarderke It was a good push with a nice composition, i will agree on that, however Terran takes less Actions per munite to exicute basic RTS functionalities.
antasaur 10 months ago
@boarderke any toss build? Blink stalkers, HT, forcefields, collosus, immortals require a lot of micro for maximum effectiveness.
romanphoenix999 10 months ago
@boarderke try having HT and some Sentries and micro that,
and in mid-late games you can have HT Sentries and blink stalkers
but sure moving some tanks around and microing MM like everybody knows requires alot more skill right?
oz2973 10 months ago
@oz2973 IDK stimming up, stutter step, drop play, tank placement/leap frogging, VS 1 giant deathball where FF are only as effective as to how fast you can spam them and PSI storm that forces you to move you units back, in which 9 range collossi have free fire on them, or take around 80 dmg. :O but wait! Your units can't move because they're trapped by the FF that require SO much skill to use!
Limitlesszebra 10 months ago
@Limitlesszebra hard to press 1 than stim?
drops are for all and that is so wierd you didn't knew that.
most terran will just get a tank MM ball and siege them inside that ball and they will win
FF is only effective as to that..? what with rushes of marines? on small maps you don't need a proxy rax cus you will have atleast 2 marines vs zealot and marines can micro easliy
this can be blocked with a FF every few sec and map control so you will see that coming
and you can micro towards the colos
oz2973 10 months ago
@oz2973 lol someone is having issues with their typing, can't even respond to this because I don't know what the hell your trying to say .
Limitlesszebra 10 months ago
@Limitlesszebra ipassed the 500 characters limit so i had to make it shorter and a bit wierder :)
oz2973 10 months ago
@oz2973 sure...
Limitlesszebra 10 months ago
@boarderke All races require an equal amount of skill if you think otherwise you suck and can't play for shit.
abvgdejziukl 10 months ago
@boarderke bullshit. its not easy to micro, but some toss builds also require lots of skill. typical terran player trash talk
ant1nerd 10 months ago
@boarderke Try playing toss against a good terran player and you will quickly see just how hard it can be to defend against well micro'd tanks, marines and marauders.
g4111 10 months ago
@antasaur yeh u know u just clik ur units to ur enemys base and ur soo good that the tanks seige themselves so they are protected and well placed and ur ravens use defense pint drones and seeker missiles and turrets at the correct time completely by themselves and also when your units are in a fight and ur realise ur losing it ur units pull themselves away yep. just 1 click
iliketurtles1096 10 months ago
@antasaur you know nothing about this game at all congrats!
ankstroms 10 months ago
Nothing special here. Just pwn them with better unit comp, make them create units you want. No big difference on harvesting rate since terran muled a lot.
virdicyer 10 months ago
How to counter to this strat as protoss ?
nguyentruong1914 10 months ago
@nguyentruong1914 blink stalkers with some sentries and some colossi
SupermeSebas 10 months ago
@SupermeSebas I mean the first push of terran and you dont have much stuffs like that.
nguyentruong1914 10 months ago
@nguyentruong1914 more sentries, blink, better spread of your units, higher tech or just NOT expanding that early.
If i counted right, he only made 1 gate and when his second was halfway done he made his nexus. When nexus was building he went robo. While the more general build is 3gate expand (especially on a map with an open expansion like this map).
Or like someone else said in the comments, make chargelots.
romanphoenix999 10 months ago
@nguyentruong1914 4 gate! Or simply don't early expand.
MonoCabron123 10 months ago
tanks attacking rocks LOL at 8:30
LaszloChicken 10 months ago
Its nice to show replays of a retarded protoss opponent; instead of stalkers get chargelots and ul see what i mean
tpyka 10 months ago
wait,what if when he scouted with his hellion and there wasent a nexus what would the terran player do then
striker0299 10 months ago
He knew everything that Terran had. He saw no expo, the factory and barracks. And there is obviously a starport because of banshees
lowfatfishsticks 10 months ago 45
@lowfatfishsticks not to mention the raven that saw the observer.
cdcdx2 10 months ago
Can you please do tutorial for terran against 4 gate push and against zerg?
hsh24892 10 months ago
@hsh24892 banshee or tank will be good against 4 gate push and zerg.
i8hy6e3 10 months ago
@hsh24892 Thanks for the idea, I'll consider this!
SC2OwnageShack 10 months ago
Awesome!!! loved the new guy!!! thumbs up!!!
urmomsmom 10 months ago
Wow very nice. I am so gonna try this.
Details in explanation were quite clear and understandable. Although I didn'T like the part where he let his tanks out of sight for a moment and lost two, he was doing great damage with those.
I noticed he did not mainly use his banshees to harass the mineral line causing economic damage. He actually used them in the fight, do you recommend that we do it this way?
KoricTheBrave 10 months ago
@KoricTheBrave using for harassment is fundamental to distract (staying an observer to track the harass banshee) and force him to produce stalkers ( which will be denied from the strategy with tanks and marines + raven). And you still be able to use the banshees to fight if you take care about her and keep her alive. In other words, you will be one step ahead of your enemy.
agostinho1234 10 months ago
@agostinho1234 ah I see so basicaly make them multitask make them do as much damage as possible and get your moneys worth?:P
KoricTheBrave 10 months ago
Really like this guy, you can tell he knows what he's talking about. Also clicking the gas to see when
Advenger22 10 months ago
Some seriously excellent tips here. The checking the number of pylons at the initial scout? Brilliant. Fantastic video, great work.
Midnightblues94 10 months ago
Not a huge fan of this guy tbh. but he has some good things to him. good strat video :D
gamingaddictmike125 10 months ago
darn... I was too slow! 58 :(
Screw youtube message mails :D
LakrezSSL 10 months ago
hnn, I don't like the idea of that build order, but as long as people understand that its the foundation of the build then it'll be good =D
Advenger22 10 months ago
safe man
meltdownband 10 months ago
yay 5th!
ReplacedKnight 10 months ago
THE QUALITY IS BEAUTIFUL
KcKelLi 10 months ago
HOLYY 4TH
KcKelLi 10 months ago
third lol
yesiamdaz 10 months ago
first lol
SouLLessNewb 10 months ago
first?
MrKillbot3000 10 months ago