how do i use it? on the community it says press fire button to pick something up but it just fires my weapon >.< and i have the toggler and it said ggun enabled...
Description updated! Now contains a link to gravity gun toggler, a small script which can toggle gravity gun on and off using /ggun command. Useful for those who want to test it without scripting anything.
"People, please answer!!! When on my PC i write GGUN for gravity gun it works fine, but when i use it, my computer exits GTA San Andreas!!! What to do???
Even though it may be possible in some way, it's much easier to be made in MTA SA because the vehicle is synced even if there's no player inside that vehicle or someone else is controlling it.
@turret001 It's not hard to do this in SA-MP, but there would be a few "little" problems:
1) It would be possible to take vehicles and players through walls.
2) Vehicles and players need to be moved server-side. That means: the more often you refresh them, the more lag you have. The less often you refresh them, the less smoothly it works (let's say, you take a vehicle and as it moves towards you, it hits you before it's refreshed to stop :D).
@RSmasterkar1 And as I have already said, super impossible to control unoccupied vehicles as SetVehicleVelocity doesn't work on them. SetVehiclePos in a timer could be a workaround, but the vehicle wouldn't move smoothly and it would go through walls.
@DoomedSpaceMarine123 of course it would go through walls, i think mta has some setElementCollison(params...) etc,but still, the thing is, it is possible in samp. i MUST admit, mta would be smoother, but i'm just saying it is possible
Your video is a favorite on Freetown
chesterlott821 1 month ago
I am just thinking where the hurtful types of remarks are.
rafaelsalinas58 2 months ago
SAMP HAS A WAY BETTER ONE
megustadecomercoco 6 months ago
how do i use it? on the community it says press fire button to pick something up but it just fires my weapon >.< and i have the toggler and it said ggun enabled...
maskatchi 7 months ago
Patinka :)
danieliuzzz1 7 months ago
Description updated! Now contains a link to gravity gun toggler, a small script which can toggle gravity gun on and off using /ggun command. Useful for those who want to test it without scripting anything.
DoomedSpaceMarine123 7 months ago
This has been flagged as spam show
question, how do i add this?
cjme1 7 months ago
MTA is way fuckin better than SAMP.. the only problem is more people play SAMP
MrNitrogenX 7 months ago 15
@MrNitrogenX That depends on how you look at it.
kieran439 3 months ago
samp is a fuck shit multiplayer, script shit, mta is cooler to script and more functions and client side
Rafael9707s 8 months ago
Everything that is done in MTA can be done in SA-MP. It's just next to impossable...
Realkill010 8 months ago
Ehm, it CAN be scripted in SA-MP, you just don't know how. SA-MP scripting language is more complex, you could of do that with:
A CUSTOM stock function for SetVehicleVelocityEx and SetVehiclePos, maybe IsPlayerAimingAt and IsPlayerInRangeOfPoint.
KillerMars1 8 months ago
@KillerMars1 It can be scripted in SA-MP, just no one knows how.
A custom stock function and here, the vehicle laggy moves through walls, a result of server-side physics imitation. Yeah, a real complexity.
I like MTA, because I can script what I want without the need to workaround the problems.
DoomedSpaceMarine123 8 months ago 7
@KillerMars1 It might be complex, but imagine that you get nothing out of this complexity but samp's limitations. Pawno is slow too.
rplgn 7 months ago
NICE VIDIO ITS A SCRIPT OF MTA?
Jorge97crazy 8 months ago
This has been flagged as spam show
"People, please answer!!! When on my PC i write GGUN for gravity gun it works fine, but when i use it, my computer exits GTA San Andreas!!! What to do???
ToXy240 8 months ago
This has been flagged as spam show
So , everyone can see the floating car ? :D
RaidenTheOnlineGamer 8 months ago
with what software have you record this video??
please reply me as soon as you can!
dksfriend 9 months ago
@dksfriend X-Fire
DoomedSpaceMarine123 9 months ago
@DoomedSpaceMarine123 me too
i am using xfire
and when it is recording the video it will take so much memory
hey lets be friends i wil sub you and you sub me too
dksfriend 9 months ago
private resource?
juniormote 9 months ago
Ehem... educated people call it the "Zero-Point Energy Field Manipulator".
PooFactory1 9 months ago
wow...
johnhenry468 9 months ago
@RSmasterkar Hmm, you had the proof?
Even though it may be possible in some way, it's much easier to be made in MTA SA because the vehicle is synced even if there's no player inside that vehicle or someone else is controlling it.
XX310 10 months ago
@XX310 yes, i admit it would be better synced and easier made in atm, but its still possible, but a bit more laggy in sa:mp.
RSmasterkar1 10 months ago
How did you make it?
GamerPogie4 10 months ago
Jei tu lietuvis tai ko nerasai lietuviskai???
justux103 11 months ago
@justux103 O kodėl turėčiau rašyti?
DoomedSpaceMarine123 11 months ago
Which server is that one that you are on.. ????
lbret4 11 months ago
@DommedSpaceMarine123 I Saw One Guy Put Your Drawtag Resources It's The BesT resource :D Can Paint On Any Wall And Can Draw Anything !!
Where Is The Link For The Gravity Gun ?
TonyBra1000 11 months ago
@TonyBra1000 I haven't uploaded the gravity gun anywhere. Maybe I could improve it a little bit and then release it, but I don't script on MTA now.
DoomedSpaceMarine123 11 months ago
what server is this? I wanna try it.
rickertK 11 months ago
@doomedspacemarine123 well, you can but MTA Ownz :D
turret001 11 months ago
I bet you can't do this in SA:MP !
turret001 11 months ago
@turret001 It's not hard to do this in SA-MP, but there would be a few "little" problems:
1) It would be possible to take vehicles and players through walls.
2) Vehicles and players need to be moved server-side. That means: the more often you refresh them, the more lag you have. The less often you refresh them, the less smoothly it works (let's say, you take a vehicle and as it moves towards you, it hits you before it's refreshed to stop :D).
3) It wouldn't affect unoccupied vehicles :D
DoomedSpaceMarine123 11 months ago
@turret001 Oh, and one more which I had forgotten:
4) You need to use some other key than fire control, otherwise taking the object would cause the shot :)
DoomedSpaceMarine123 11 months ago
@turret001 this is not hard in samp, it would only take like 2 camera functions and some timers, its super simple dude
RSmasterkar1 11 months ago
@RSmasterkar1 And as I have already said, super impossible to control unoccupied vehicles as SetVehicleVelocity doesn't work on them. SetVehiclePos in a timer could be a workaround, but the vehicle wouldn't move smoothly and it would go through walls.
DoomedSpaceMarine123 11 months ago
@DoomedSpaceMarine123 of course it would go through walls, i think mta has some setElementCollison(params...) etc,but still, the thing is, it is possible in samp. i MUST admit, mta would be smoother, but i'm just saying it is possible
RSmasterkar1 10 months ago
what is the script?
megaglitchfinder 11 months ago
neveltui gi buffalo darbas ;)
raugale 1 year ago
looks good
lakecityransom 1 year ago
Its awesome!)
DreCriminal 1 year ago
Great! Now we need to make Star Wars mod with the Force.
Oh Wait a minute... It is biotic power from Mass Effect!
bergonius 1 year ago
Very nice! It would be cool that MTA support weapons txd and dff so you model a gravity gun. So it look realistic.
Nik187Delgad 1 year ago
@Nik187Delgad Custom weapons can be imitated by attaching custom objects to the bones :)
DoomedSpaceMarine123 1 year ago
nice idea :D
DjEmpedocles 1 year ago
very cool :D
maxime324 1 year ago