I personally think that by having more freedom through different options will make the game better . Example: being confined to an arena for a pvp match is limiting(map size and rules) hence not so much fun. But if you give the player the option to create a game , where players can run through the world freely and turn hostile (also with a warning sign for the game list) well now... Who doesn't enjoy a nice dose of mayhem?
In short: Monsters + the entire d3 world at your disposal+ the unexpect
Careful reading and thinking before posting results in better comments.I never said i did that,but i would gladly co-op with low lvl friends vs higher lvl friend for a fun duel.Even if the person wants to show his "awesomeness" by fighting an obviously weaker opponent it is still his choice. I have seen chars with ~15lvl difference humiliate the "awesome" guys.this is all a part of the game. just like clearly abusing PK in most of the MMORPG games for example.
IMHO there is good reason for hostile option. The most obvious one: people don't like when their freedom of choice is taken away. I if want to sit next to a town's exit trying to abuse everyone with fireballs,please let me do it.This makes gaming experience more non-linear,even thought less comfortable,but more fun (It is a game remember?) And what if I think I am uber leet and I can handle 5 people at once? can Arena give me that ? A simple button from the times of D2 sure can...
I think Diablo 3 should have the hostile option because it adds more depth into the game. It is a little bit more effective in WoW because there is another faction and ganking helps fuel the hatred for the opposite faction which i believe is the whole point. There is no other faction in Diablo 3 but ganking, as much as i hate and love it, is part of an online gaming experiance. The knowledge that at any time someone can come and F**k your S**t up is what Online gaming is all about. The FEAR!!
go hostile to people is stupid. In diablo 2 when im doing chaos runs someone becomes hostile towards me and kills my teammates because were all low levels trying to get stronger then the dumb paladin rapes my party and we have to make a new game.Also people go hostile towards in diablo 2 for pvp then they start to trap the entrance of town so if we get outside of town we will die,then its not fun anymore.that's why being hostile should not be in diablo 3.
I don't think that going hostile would be necessary with the PvP arena especially with custom games available for those looking for an unranked environment. The only appeal that I can see for wanting to go hostile in the regular game environment would be to grief players or to abuse the local wildlife which has nothing to do with how good your character is built. I want to open my games up to the public to play cooperatively with anyone that may join without having to worry about jerks.
I think going hostile should be in diablo 3 just because if some players want a non-rated pvp, in some specific area, epic level, dungeon... they can do it.However this option may becomes annoyng like the pvp of wow (5 minutes of freezing till the pvp disappears ).I think they should instead add a duel option like wow where players can duel in any place without any mobs and any annoyng players.Hostile mode is good but duels and arena are better ideas and may be a good alternative to hostile
My own opinion on the matter is that Blizzard games tend to have very well planned and "balanced" PvP, therefore i believe that hostility should be incorporated in to the game like the WoW pvp on regular servers. If you want to be hostile towards other players you will have to switch on a PvP "mode" or "hostile button" so when you encounter other players with the same setting activated you will be able to attack them ;)
When i buy Diablo 3, I no longer will have a life. Atleast I'll die happy
I think that there should be an option to allow or disable going hostile so for specific games will allow it and others wont so its a choice thats how i think it should work.
closer to the pvp, and make adjustments as needed. They can take loads off time and man hours by splitting the team into 2. 1 for the pve fans, and 1 for the pvp fans, and tweak and tune any aspect without crossing the line into each other territory. It is a better function because pvp is still there. But the pve will flow smoother, hopefully without frustration.
Diablo II had one the best pvp styles in any game. The reason for the switch to arenas only for pvp was probably that Blizzard wants a very story driven experience for the player/party. To interrupt the flow of the game by some power leveling griever, would undoubtedly ruin what Blizzard is trying to tell and show you. It is like reading a big book just to have your little brother come in your room and remove the book mark. Keeping pvp in areas helps Blizzard because they can observe much..
There is little value in a hostility system for a game that has a dedicated PvP arena, whereby hostility would be almost exclusively for griefers and for 99.9% of playtime non-griefers would not want it.
Having the optionality set at a game level sounds like an inconvenience to check when entering a game and a big risk if you miss it and play HC.
Possibly it could be an individual opt-in under Gameplay settings, but I don't think it is really worth the development time and added complexity.
That eerie noise that rings in your ear as you've been hostiled.. it's either your heart drops or a chuckle. It's a key to the game, it's to prove whose better, proves whose richer, where your mark is on the game, your IQ in it. And how well you can play, dueling is what's majorly keeping that game alive. It needs to be there, as arenas are not sufficient to what we're used to and what we all know so well. That and this is the only way I can collect ears without feeling creepy!
Playing Diablo 2 for many years I would say this about the Hostile option. Dueling was a very fun and intricate part of D2. Saying that though it seemed like a majority of the time this button was used only to annoy people. For instance joining your game while your farming and hunting you down and killing you and possibly stealing your loot. My input would be that the hostile button should be a feature you can add at the game creation screen, whether or not you can go hostile. My 2 cents.
Playing Diablo 2 for many years I would say this about the Hostile option. Dueling was a very fun and intricate part of D2. Saying that though it seemed like a majority of the time this button was used only to annoy people. For instance joining your game while your farming and hunting you down and killing you and possible stealing your loot. My input would be that the hostile button should be a feature you can add at the game creation screen, whether or not you can go hostile. My 2 cents.
Hey, first I want to say that I watch all your Diablo 3 podcasts and purgatories, I think they are awesome. Secondly, to answer your question, I think they should keep the Hostile system like in Diablo 2 but people could only go hostile against people around their level so its more balanced. I think its like, a part of Diablo that you can play against eachother, like I have done for several years :). PS. I am so excited for Diablo 3 and I will be watching all your beta coverage videos
This is coming from a ex Diablo 2 Dueler (thats all i did on websites and what not) anyway hostility was always a big part about diablo 2 because all anyone ever did was trade, level, and then finally duel. I think depending on how the rooms go you should be able to set a mode before creating a room whether or not its free game to go hostile on each other or it has to be a mutual agreement, If you want to duel you have to request a duel and be accepted for it to activate hostility.
@PiT0nZo This would be very helpful for lower level classes who are trying to level up because a higher level just can't come in your room, hostile everyone and kill everyone take your gold and then guard your corpses for the sake of being bored.
I think it should be a feature available to players because then if you find a sick new item you could try it out on your friend real quick and continue gaming instead of having to go to a pvp arena. and so if im a low ass level i could see what i could to as of dmg to my buddies health instead of having to piss off some nerdy hardcore player.
I personally think that Diablo 3 should feature a set menu with many choices when making "rooms". A simple hostility allowed/not allowed button in this menu would do the trick. When joining rooms you should have a menu that shows what options have been enabled or disabled or changed the room you have highlighted. People that want hostile rooms will get them, those that don't can play without fear (of other people at least.)
I think Diablo 3 should still have the hostile option for a choice from arena or just fooling around with your friends and show off like people have done in Diablo 2. There could be an option when creating games, like allow hostile or not allow. This way there can be more options for dueling instead of just arena. It could be used as arena duel practice, also could be an option for a free for all duel like in Diablo 2. Instead getting grouped people you don't know in arena.
If the players get bored or just want to try out a friendly game of 1 on 1 then going hostile would be great! both players agree sets up an arena of sorts and then you can just have fun with mild pvp.
Compared to Diablo 1, the going hostile option in Diablo 2 gave weaker players more of a chance to survive. I think it's pretty fair to have the going hostile in town system as long as people don't start breaking it by using hacks like TPPK (town portal PK) and WPPK (waypoint PK). It's a HUGE importance for the hardcore ladder players. When TPPK and WPPK started being used it really disturbed the hardcore community. There needs to be some balancing in this regard and going hostile works well
A simple way would be to have 3 radio buttons in the character creation screen. The first would be Passive, 2nd Neutral, 3rd Hostile. The first would prevent players from joining in game hostile games, the 2nd would allow the player to join hostile or non-hostile games, the 3rd setting would allow a player only to join games where in game hostility was enabled. Arena would still be available for any character type. People would be able to chose whether they wanted to be a man or mouse in game.
Answer: The big thing is this: We do not know what options are going to be in the arena. To be able to truly say that going hostile is not needed, I first want to know "for sure" if we will be able to create custome PvP arena games. Being able to 1v1 or 2v1 (one friend has godly gear) would require going hostile if the custoom arena games don't exist. For me, the potential for "Awesomness" is huge for the arena, especially if they give us the custome game options and varried game types.
I think the option to go hostile would take away the main aspect of co-op multiplayer that is trying to be achieved, which is creating a fun and enjoyable experience where you can play with your friends and smash some demons together. They try to make this one of their main features of the game, and with Bnet 2.0 make it as easy as possible to jump right in and play. all pvp should be left to arenas, and playing online for the fun and social part-no noobs ruining the enjoyable experience
Answer to question: Diablo II Hostile feature did enable random fights outside act1, but that pretty much sums up the benefits. it made people lose their characters on hardcore, and generally attracted harassment and grieving. Diablo III will contain pvp arenas for those who are interested in organized pvp battle, perhaps even ranked teams or seasons. therefore, i believe Diablo III should not have the going hostile feature.
well, since i think thats because diablo 3 will definately be such a widespread game, i personally think it will me directed to all ages, considering the option for very simple gameplay, i think that the reason Hostile hasnt been inserted into the game is because the pvp feature will be more professional and honourable, so to speak, meaning while questing alone or will friends is ment to be fun and sociable, yet playing for skill and player combat will be held in set arenas :)
leave it up to the Host of the game the parameters of: who can join level wise, hostile or not, classes that may/may not join(less loot competition), difficulty, and any other custom settings after unlocking achievements or beating normal difficulty. Achievements don't really purchase anything in WoW... would be nice to see the system have an incentive
simple why cant they just have a pick option for the person that creat's an game to pick pvp arena or open world pvp ... ? it's so easy for them or if u cant creat they should have open server that is open world pvp people might join and just play pve but there is some one that would join to pvp in open world..
World pvp is one of the funnest and most frustrating parts of Diablo, with hostility adding another dimension to the game. Arena battles are a good way to seed competitive pvp in any multiplayer rpg, however an important part of multiplayer Diablo is found in world pvp. The fear of being killed out in the sanctuary and the joy of hunting someone down is part of what makes Diablo great. The sanctuary wouldn't be the same without hostility.
I believe that hostile should be put in the game. Hostile was a major part for people like me who loved world PvP in Diablo 2 especially in hardcore mode. I believe that hostile was really fun in Diablo 2 for one reason you don't want to die, therefore better skilled and more action packed world PvP. Not having Hostile will kill most of the fun in the game if your hopes are to slaughter other noobs in world PvP. I think that is why hostile should be put in the game.
Going hostile I believe would be a good idea as far as normal difficulty because if there is no hostility it wont feel like diablo at all. Diablo was known for people going hostile and trying to pk you through portals and any way they could which make the game that much more interesting. I can say that putting hostile the hardcore setting would be a bad idea because of all the work and time people put on characters just to lose them over a stupid battle that they don't have a chance to win it.
I think going hostile was not a helpful way to increase the gameplay in Diablo. Often times, you would experience an unknown stranger to enter your public game, go hostile, and you would find yourself dead moments later. They would loot your gold and flee. Going hostile was useless. Ask yourself the question "Why would you ever need to kill another player in the game?" This could easily be answered through the PvP System which they will probably expand to more than just 3v3. Thank you very much!
I think going hostile was both good and bad it would help lower levels not getting murdered but then again it was bad when im trying to do a baal run and some mad man runs into the game hostiles everyone then kills everybody then the bot leaves because its scared of dieing therefore starting a chain of events the bot makes a new game loser joins the game then hostiles and on and on.
I think going hostile should not be allowed. In D2 there was always those jackasses that would have maxed out characters that would come to game to just kill everyone even if no PvP was going on. Someone should be able to choose whether or not they want to engage another player. But also if going hostile is allowed then what are arenas for? It's like in Starcraft, you have maps for 1v1, 2v2, 3v3, etc. You wouldn't play a 3v3 on a 1v1 map. Also, in arenas the matches will be fair & not uneven.
I believe that Hostile should be brought back into the game, PVP is one of the strongest reason ( in my opinion) that D2 was played for many years after all the PVE people chucked the game. That said giving people a sens of danger and adventure when playing in a non privet game makes it so fun. I believe it gave a form of realism to the game, not knowing if people will be friend or foe. Killing annoying players is the icing on the cake for me. besides its a mature game no winning to mommy
One of the many problems Diablo 2 had during public games was not only the bots, or the loot stealing, or the map hacks, or even the speed hacks. The most painful problem for players seems have a rather painless solution to fix. Creating arena based combat is exciting and I am looking forward to it but to replace World based pvp or "Hostile" pvp is for arena games only is the wrong path. In Diablo 2 the developers easily could have required both players to agree before hostiling.
I think that the two elements should be separate, mainly because PvP is not liked by everyone. The ability to challenge someone to a duel is fair though, giving consent to both players in question and allowing friends to battle each other. This could be implemented in normal servers as the two parties in question are both consenting. But for those looking strictly for PvP will know where to find it and will be in the company of others who are looking for the PvP experience.
Honestly I think going Hostile should be added just because it was so much fun hanging right outside of town and having PvP free for alls. I mean really who doesnt remember sitting on the bridge waiting for your moment to run out and kill the Hydra Sorc/ Trap Assassin/ Hammerdin camping right outside of Tristram . That is really one of the things that made Diablo 2 so re-playable and memorable imo.
I think that going hostile should NOT be incorporated into the game because personally i can see no positive side to being killed while questing (as a sort of 'prank' by another player) For anyone who played WoW on a PvP server, remeber questing in some of the more populated zones and can you recall the frustration of being killed hundreds of times by people looking to get a cheap laugh out of it? What's fun about that? Keep PvP in the arena where it can be enjoyed by everyone!!
@rabitshadow Because i think that despite being killed over and over, the positives of playing on a PvP server outweigh the negatives. In Diablo 3 why compromise? Why incorporate a feature that the majority of people will not enjoy? Fool :)
@rabitshadow Haha neither have I and i see what you mean - group pvp sounds like a lotta' fun! But I can't help feeling it'll turn into the same boring repetitive annoyance like in WoW D;
...I don't see much of a reason to add turning hostile in PvE due to listed above minuses, but duel would not hurt anyhow, thus would be the best solution to blow off steam.
P.S. - I was unwilling to sacrifice quality of an argument in order to fill in 500 characters.
Going hostile during PvE can be a way to pull a prank (trapping with a wall of zombies), fight for a prize (good axe, epic helmet and etc) or to prove that your build IS better when you play with your friends. However, going hostile during PvE with strangers (average game on B-net) can screw up whole experience, because at any given time your team going hostile to kill you will result in you losing precious time, money and equipment...
World pvp is traditional in the Diablo franchise but with so many ways to take advantage of the system like tppk, naked killing, and killing questers, I think they should move to a Mutual hostile system just for random duels. Also I think matchmaking is the best way to keep track of an actual dueling leaderboard and should be used for official duels while world pvp can be used to remain traditional and for spontaneous duels.
We play games to have fun. Some people find it fun to player kill. If the argument for you to be able to go hostile on people that don't want to fight, is that's how you have fun, then you basically just look for an unfair fight. So grow up and go to the arena and be a man and have a fair fight.
Else the drawback to hostile should be something like you are then hostile for 1+ hour, only counting down while in a mp game, so that there could be PK hunters. PKer should have drawback like EvEonline
I think they should because it makes the game more exciting and fun overall because look at WoW... There isnt hardly any world pvp and everybody is bored out of there mind right now. If they allowed you to do it people would just have more fun imo.
I think that Hostile should be in D3 because it can add a layer of challenge to the game.Similar to Dragon age's medium and higher difficulty, where if you cast an AOE spell, it would damage your allies as well.This would allow people to be even MORE hardcore. It would allow for players to compete over items, or even race from point A to point B, with, some fighting along the way. It would open up alot of fun options to the players.Mostly, some more "realism" in battle since you can hurt allies.
Hey, first I want to say that I watch all your Diablo 3 podcasts and purgatories, I think they are awesome. Secondly, to answer your question, I think they should keep the Hostile system like in Diablo 2 but people could only go hostile against people around their level so its more balanced. I think its like, a part of Diablo that you can play against eachother, like I have done for several years :). PS. I am so excited for Diablo 3 and I will be watching all your beta coverage videos
I think going hostile is purely a system that defies D2 on its success, the amount of PvE that made the game famous should continue its successful system now rather than introduce something players might find a turn off, off course going hostile for those PvP players would be good, but I think the system is just too unnecessary as a PvE player, moreover like D2 hostile came later, so it would be cool to see that I guess in the game, again this game will be heavily evolved around PvE
It shouldn't be in Diablo 3 because people won't focus anymore on the epic quests and storyline, instead they will just be camping outside town fighting each other.
Hi ! I'm french and i speak well english so if somebody could traduct this video in french or just tell me globaly what he is saying gonna be very great !! ( I'm a diablo fan so i want to know all the news !!)
I could firmly understand why most purist Diablo players would want the inclusion of the ability to go hostile with others in a game. However, it is my belief that it more often than not tended to be used for griefing others. That plus the fact that there were a lot less restrictions back then on internet based co-op play in general would give me all the reason I needed to take another look at the usage and reasons for the inclusions or exclusion of a hostile option. I personally don't want it.
Going hostile should be in D3. The easiest way to monitor this would be to give the option when hosting a game, if you and your buddies feel you are prepared for some world pvp (which is just different to a set arena type match) then you switch it on and take it as it comes, it would certainly add a new element to the game, atleast for the ones that want it. Also you get the people that want to go hunt others for the glory of the chase. Either way it will only be used by people enjoy world pvp.
Open hostility is a must have for Diablo 3. As many reasons as people will attempt to come up for its removal, the function is going to be there. A large part of the community loved it and when your playing with a buddy, there are just times where you turn to each other and decide to duel for fun, this would be less of a hassle than quitting the room and find each other in the same PvP arena. I'm assuming Blizzard will implement a, "approval of going hostel" system for the victims.
I believe going hostile should not be in D3 for 2x main reasons.
Reason 1: The Diablo series for me has always been about teaming up with your friends and uniting against the forces of evil. It was always a way to interact the cool combos, particularly in D2, between the 5 (later 7) characters. Paladin enhanced barbarians, amazon and sorceross teaming up from afar for devastating destruction etc.
Reason 2: There is already a mode within D3 for PvP. let it stay there....forever
I believe going hostile in Diablo 3 is a necessity to the gameplay. Blizzard should only require open hostility if one reaches a certain level just like the past Diablo 2 game. If not, then Blizzard will provide players the option to have open or closed hostility when one creates a game. Past Diablo 2 players would enjoy having either options. New and old Diablo players are either playing for fun or reliving those days of recklessness.
I personally believe incorporating a hostile setting would not be an ideal suggestion in Diablo 3. The reason is by having a hostile PVP setting it would not only repeat in-game hostilities from Diablo 3, but it could also cause severe frustration towards the host/players. Such as a lvl 10 being hunted and killed by a lvl 70+ (which occurred numerously in D2). In my personal suggestion, implementing a safe and competitive PVP program would be a much more "invigorating" revamp.
Open hostile in Diablo 3 would definately seperate itself in gameplay compared to the modern day action RPG. Apparently Blizzard dosen't want to take advantage of this due to the fact that they might risk losing customers. It all eventually comes down to the fact that something needs to go. You either sacrifice your edgy gameplay and any deep social status in the game, or you can kill monsters and go in the pvp arena, which you could probably do anyway with or without open hostile.
Personally I feel it simply will have no place in Diablo 3, the world seems much more open and vast whereas Diablo 2 had it's different parts completely sectioned apart from one another making it easier to track the players that you're going after. Also, it seems like there will be no direct designated "Town" area, meaning you'd have to be able to hostile from anywhere and that would make it very cheesy and unfair for people just wanting to play the game. ♥
Going hostile should be in Diablo 3. The freedom of combat in any area, player-invented scenarios, and the intrigue of having unique fights that spew all over the map is what kept me and a large community on Diablo 2 for so long. The easy solution would be to allow games to be created with or without open world pvp so the players who want to pvp in this way will be able to create the games to do so while the pve players will not have to worry about getting pked in a non-pvp game.
Though there are some benefits for having hostile allowed in games, I believe that it should not be allowed. Reasons include that there might be no list to look up games like in D2, and seeing as Blizzard might implement a match-making system, where people of similar levels/acts are put in the same game. With hostile mode implemented, it would force the people who are grouped up playing to leave and again que up for another game and honestly that would get very annoying and frustrating.
i think should it should not be in D3 at all due to the fact that higher level people will just go in to random games kill lower level people steal their stuff leave and sell. I also believe blizzard is trying to make D3 more team based than PVP due to WOW being the most PVP game they have Starcraft is between PVP and teamwork so Diablo will most likely become a team based game that increases in difficultly based on several things: number of people, their skill, and their level
It should because then new people that want to try out PVP are going to try to find the arena and are going to get lost to find the place unless they make the arena more apparent then the rest and its just fun to go hostile in front of a player just to scare the crap out of them
I believe that hostiling shouldn't be allowed because of griefing. It is not hard for a high level character to ruin low level games. I think hostility differs in PVP in a game such as World of Warcraft because there is only one faction, therefore your previous teammates could turn into your enemies..... wait I think this is plagerism.
Going hostile should NOT be in Diablo 3 because it ruined Diablo 2 to an extent. It was hard to play the game without someone coming in and killing all the lower levels.
in D2 the pvp system wasnt very good you didnt have a choice of choosing to pvp or not, i think hostiling should be used but making it the players choice to do so. i think if they made it like wow and you could choose to go hostile and choose to when to pvp and whne not to would make for a better experience. i know theres no set factions but if they made the pvp system like wow arena then once you tab into pvp mode anyone can and most likely attack you. Also it gives a little room for twinking
I think that hostiling should NOT be allowed due to the reason of griefing. It is easy for a high level character to go in and ruin low level games. I think hostiling different than world pvp in a game such as WoW because there is only one faction, therefore your previous teammates could turn into your enemies.
The most obvious reason for hostile not remaining in D3 would be grieving. The system implemented in D2 did allow players not to reciprocate hostile. However, open social games like Baal, Tristam, or any other magic find runs could be easily disrupted by a player going hostile and grieving. I can't help but feel people who support hostile do so from the view of retribution. If you felt slighted in D2 challenging someone by going hostile seemed more gratifying than say offering a duel in WoW.
Honestly, I believe it should be just kept in the arena. PvP has evolved so much since WoW that by keeping it all in the arena stat tracking is vastly improved and made easier, and it prevents people from causing havoc in games to new players. I know in Diablo 2 a player had to go "hostile," but it was really easy to join a party and then go hostile 10 seconds later after finding out the location of the other players.
Although some may miss the old hostility system due to it's flexibility and freedom (if not for simply being used to it), I believe that the new PvP Arenas would represent in a much adequate way what a true duel is: An agreed, level-matched brawl, alone or in teams, to the death. This should prevent the well known griefing in Diablo II, as well as create a way to be truly recognized when exposing your personal ear collection!
When all is said and done, D3 PvP should most likely incorporate a dueling system, but open hostility in modern games is obsolete. Although, when I played D2 I never found open hostility to be something of a impediment (mainly because it never was too hard to run from). Personally, think that there is nothing wrong with hostility system. I just believe that it is a crude and easily created multiplayer system, Blizzard's tight budget on time could not afford an arena that D3 will barely complete
I would say that going hostile will give the gameplay a slight twist. I love the thought of battle arena pvp but I think it would be to easy to know what's in store. I say going hostile keeps the player on edge and also gives a slight challenge to the player. The only thing is that with the going hostile it should be a choice and not forced. Pvp people can only go hostile on characters of the same or higher levels .....
Regardless of how people may respond, I for one promote the hostility function because I believe It's what makes Diablo. I've played Diablo II for as long as I can remember and it seems a hastle to leave your current party and join a 'arena' and show whos top dog where no one is even watching I guess. How will you prove your valor in such a fashion? I rather duel in front of everybody where the stakes are higher because I guess your reputation is on the line.
In my opinion there can be a possibility for the hostility feature in Diablo3 if it can be turned "off" or "on" depending on the taste of the game host, something like a PvE and PvP realms. Personally, after encountering PvP difficulties in MMORPG's, I would not prefer to see this feature used, just because the arena is already in play, and world PvP as we know it only makes things difficult.
There is no point for hostility to be in D3. Simply put, the Arena is a huge improvement for PvP in Diablo. Hostility will generally be made obsolete and unused if it were to make an appearance in the game.
I think the Hostility should be in D3 because of :
-The D2 PvP like style, for pvp boys like me, even though i'm going to spend all my time in the arena, it would be cool to like "duel" someone, who thinks he is better than you, and stuff like that. I really hope they could bring back this feature, or at least make a similar thing with the arena, like "Challenge this player to an 1vs1 arena"
For hostility between the Players (and NPC´s) you need fractions, like the Horde and the Alliance in WoW which are fighting against, for ressources or strategic places in the world.
In Diablo 3 you didn´t have or didn´t need this hostility in cause of the story: the enemy/ies are Diablo and his devils and henchmen, so the people in Sactuario have to help each other to defeat the creatures from hell.
Sorry for terrible English Force^^, I hope my thinking will convince you :)
Hostility toggling should not be added into the game because, in my opinion, it is a superfluous and redundant mechanic. It serves no purpose when the arena will provide plenty of PvP action for those who wish to partake of it.
Personally I do not think hostility should be included in D3. I love pvp but hostility was just a lazy and annoying way of including a sub par pvp system. I have high hopes for D3 and I believe that blizzard will make pvp a lot of fun, why would someone want hostility when you could make custom arena games just as easily. Therefore why include a sub par mechanic that is only going to cause grief. Besides the defenders of sanctuary should be concentrating on the invading demons.
I believe hostility should not be in the game and they should incorporate some form of duelling system like in WoW. This would then stop gold loss when dying and the frustration of being corpse camped when you try to pick up your corpse.
I believe that hostility should be put into the game but under controlled circumstances(lets say only higher lvls can claim hostility). There are those players who enjoyed the hostility feature in D2 (me included) for the thrill and the action. However there are times (when game is first purchased), all you really want to do is check out the lore, gameplay, and just enjoy the PvE of the game without some nutjob who is running around killing new players, leading to players leaving the game.
In Diablo 3 there should definitely be hostility. The fact that no pvp outside of arena makes it hard to just do the spur of the moment screwing around that players (like myself) love. Also this adds a factor of pvp that is a lot less competitive in nature and allowing skill testing, build testing, and many other factors that you may want to get out of the way before arena play. Overall there are not many downsides to going hostile because it's an option available to players not a requirement
I think D3 should not include a "hostility" function in the PvE world. The classes are already not balanced to fight each other there. If hostility did come back, it would take the devs more time to balance the game, delaying the release. I don't think they would scrap their balancing post release for a hostility patch either. In my years of D2 experience, the hostility function was constantly abused to gank. It was my 2nd pet peeve next to spam bots. Arena replaces hostility on fair terms.
i think hostility should be in the game just because of the fights and tactics.. it should make it more reaslistic.. and harder to make tactics for hard bosses... so that friendly fire would be a tactic u should avoid :) by positioning or have the dps do something special... on the other side if i was playing a hardcore character i wouldnt want that... and there would be people that would do it to piss me off... but that will keep them low in the game and not progress :)
I think hostility should be incorporated in D3. Yes there are arenas, but if someone is trolling you in a normal game you should be able to duel them. Not like D2 where you could hostile someone and kill them tho, they should make it where both ppl have to click the hostile button to fight. Also, if you have a godly char and your friends wanna fight you, you could do some 1v3 action or something. I doubt you can create arena games for stuff like that.
Hostility should be incorporated in Diablo III but at another level: Players should be able to create games where hostility is allowed or not(Check-box at creation interface), that way people that aren't prepared to face unwanted enemies won't have to do so. Another possible system would have both players agreeing on going hostile. Diablo 3 has always been about PvP action, this action has always been allowed by both partys in the form of duels, in that sens hostility shouldn't be removed.
I believe hostility should not be allowed as it goes against the concept of a true co-op game. I don't want to play a game of paranoia each time I join a pick up group to play the game. Griefing PK's are relics that should remain in the past. If you want to earn my "ear" do it in the arena and not through deceptive tactics. Actually I would find it too realistic to find people going for each others throats during a demonic invasion so I'll take my fantasy fantastic thank you very much!
It shouldn't be in because that way pricks with high-level chars cant spoil the fun for players with low level ones!!! Ow and the fact that there's an arena XD
The hostility feature shouldn't be in since the arena sort of replaced it. It makes it harder and sort of scary for new people. Dueling in the PvE world would also be quite unbalanced since the world isn't built for dueling and you would be able to escape very much since the world is kinda huge. Although I like griefing I'd rather see a battleground where you could lvl a "twink" if you'd like to pwn a lot. Something like capture the flag or conquest for you who have tried Bloodline Champions.
I think hostility should be in Diablo 3 depending on how fluidly you can switch out from PvE into an Arena. I think that having hostility in the game brings about a new dynamic where you might feel like a little PvP just to spice things up but don't want to exit out and get into an Arena to do so. Having to choose between constant ganking like in D2 or an Arena-only PvP system in D3 I would choose Arenas every time.
I honestly believe there is no need for hostility in this loving world of Diablo. If players truly thirst for the blood of their fellow human players, then they should seek their targets in the arena mode. That way, they can prove their awesomeness by killing foes who truly wish to fight them and whom also seek to prove their worth in the arena. Instead of fighting people who have no interest in PvP, which they simply run like tiny baby men when confronted with an unwanted battle.
I think it should be in the game in the sense that both players going hostile have to agree to click it, not that you can just "Hostile" someone and kill them. More so it would be like a duel, not a way to grief players. Hostility should also only be with the players that accepted it, not the whole group if they are grouped and hostile each other.
That way griefers can only "challange" others and you can choose to ignore it
Going hostile shouldnt be in the game, because it already broke diablo2 hardcore mode, no ones trusting each other and almost every hc player is only playing with trusted friends in their list.
In d2 there were hacks where you could be killed in town, or a high level troll came into your game, tracked you down and killed you wihle doing a boss or a quest.
imho it is vital to make hardcore players play public games and keeping this mode alive.
I'm both , PvP & PvM player and I think that Blizzard did great job creating PvP Arenas , there is no need to be able to go hostile in the PvM game , Arenas are brilliant idea , and as long as there will be many of them, I'm talking here about scenery and size , every PvP player should be satisfied .
A syestem similar to the d2 style no town no rules apply the diffence should be that instead the option will be avalible before entering a game.
You would choose your act you wish to play, the level of difficulty, how many private slots and if Pvp is enabled.
Just like joining a Pvp server in Wow you know the risks of entering a pvp enabled diablo 3 match but you will still be able to carry on doing the acts as normal just with the added danger of being hunted down by other players.
You know the card game "Munshkin"? Its just like Diablo - you enter rooms, slay monsters, earn treasures. Now, if a monster's level is too high - lets say its a level 17 monster but you are only a level 4 hero - it wont attack you and you can run away. I think this should be implementet into the hostile feature in D3. So new Players cant be attacked from some highlevel players and are more free to discover the great world of Diablo. This could also be optional - for those seeking big challenges
During my own experience of Diablo 2 I got into the game quite alot later then most. Because of that I came across numerous ocations where PK's emergered since there was "nothing better" for the hardcore players that had most of the gears and such allready. Frankly I think a hostile function can scare new players and casual players away from the game. A hostile function that basically is PVP on uneven grounds and uneven tearms doesn't fit into the game I think.
Going Hostile shouldn't be a possibility as an option inside any active game , majority of the players haven't realized yet that to have this option in game is ridiculous, since we will be able to pick between pvp"arenas" and pve. For those that want to go hostile just join for arenas, anyway we can't tell just now if in the near future they will implement larger arenas with capacity for more players "open world arena", hope so cause that would be the real thing ;)
An updated hostile feature should be in D3. I can think of reasons for why, but I can also think of alternatives. For ex: you could join an arena from town, with people in your game or friends list, and when finished you would return. However, hostile would give us 2 unique things. 1: The ability to PvP without the PvP-balance to skills. 2: The simple joy of being able to fight in the world. The D3 world is incredible and I should be able to fight my friends in it, because it would be fun!
Going hostile in the game environment of D3 should be a well-planned option but an option nonetheless because as a player I find it wrong to be able to control every aspect of the game. There should always be an element of surprise incorporated into the game mechanics. After everything from Throne Room to Uber Tristram had been detailed and conquered, that was the system D2 had. Taking into account the almost inevitable player "griefing", D3 should sport a similar option.
Being able to hostile players has always been part of Diablo. Instead of removing it completely or making players vulnerable to harassment why not just add another little checkbox when you host the game, either allowing or not allowing the ability to go hostile.
In my personal opinion going hostile should be in the game. First of all it's nice to fight your friends while taking a break from killing monsters it gives a lot to the game and breaks the monotony of mobing. It is also a good way to test your skills and how they work on human enemies outside the PVP arena. To be honest there is no reason for it to not be in the game as it does not have any negative effect on the game and just makes it more fun.
I strongly believe that the ability to "hostile" players should be included in D3. It adds a new level of competitiveness to the game, forcing players to watch their backs and not be able to waltz around care free. I believe that the best way to incorporate it into the game would be to enable the creater of the game to toggle it on/off, the same way they would toggle the difficulty setting. WoW has sort of adopted this with the addition of PvP realms, aswell as the original PvE realms
i think the answer to the question is simple, no hostel in D3.....easy...the only reason why i personally ever went hostel was because someone was talking mad shit about how good there character was against anybody, when you fought, win or lose, in the end you never let people talk shit about your Diablo 2 character. Going hostel will be simplified by allowing two characters to duel 1v1 in the PVP area by a simple invite....allowing any "hostel" characters to battle and show whose full of shit.
lorewise i think going hostile should not be in the game because the forces of evil are too strong for us..and we must stand united against them
there is no chance of defeating them if we fight eachother
in addition there are a lot of players who like just to quest and kill mobs without having a random guy attacking them while they are havinga good time
Honestly for me, Diablo has been about griefing players. Hostiling people out of no where was very fun and it was very enjoyable seeing them cry as i continually kill them and camp their bodies. The satisfaction received from ruining someone elses game play is what led me to take PVP so seriously in Diablo 2. It's a shame it wont be included in Diablo 3. I definitely wish it was.
As others have said, hostile should be included on a mutual basis type of system. Doing Baal runs in NM and having a level 90 sorc pop and and drop some fireballs on everyone kind of sucks. I imagine it sucks a lot more in hardcore. I like being able to mess around with my friends. I'm not entirely sure how the arena works, but being able to just duel a friend for fun with his bear druid vs. my poison necro is lots of fun. It may be best to leave it out if the arena system makes it easy to duel.
Giving players the option to go hostile when ever can cause many issues for newer players. For example, someone who has been in the game for some time can easily overpower and cause unneeded stress for the player that was killed. If players are killed far too many times, then they'd stop making open games, which is a chance to meet new people. If there is the option to go hostile when ever, then players are less likely to open up games to meet new people. I don't think it should be in the game.
i think hostile should be something you can selet to have or not in your settings and then you'll only be matched up with people who also want the same thing. But if that is not the case removing hostile in D3 is great in the sense that you can play the game with random people without worries of griefing and what not. however, i don't actually plan on playing with randoms often as I have plenty of friends who will play the game and a guild. Plus I like doing things solo too
going hostile should be in the game, but the leader of the game should choose to turn it on or off, the other players should have the option to accept or not, I guess what I'm saying is not hostel but duels. This gives players the option to battle where ever they like and I was thinking put something on the line as each player puts up an item and the winner takes all.
so i guess what I want is not hostile at all but dueling.
I would think going hostile would be a fun opportunity to mess with your Friends, and show off your characters power, in a game with friends, i find often we get into moments where we all go "my toon can kick your toons ass" but w/o any kind of dueling system, there is no way to determine that. I like a good 1v1 fight to prove that your gear, skills and build are stronger than the others. Arena is great, but its not a on the fly dueling system. Showing off your toon is a part of games like this.
I think that going hostile should not be in the game because it allows for a more, well, hostile environment than what Blizzard is going for. Being able to kill your allies is a game where co-op is the main focus and draw defeats the purpose, and allows for higher level people to join a random game and cause trouble for other people's parties. Despite its inherently fun nature for the killer, the victim is left with an unpredictable experience where they are afraid to explore the multiplayer.
Going Hostile presents to many chances to grief ppl trying to accomplish something. If it's added to D3 then I think's it's obvious Blizz would just want to feed the trolls and the ass hats that play. Leave it out and come up with something else imo. Arena plus certain zones where you can just pvp with others in the world or something. Being able to gank ppl whenever you damn well please is an outdated concept and frankly, it's horseshit.
Diablo is first and foremost a PvE game. So I think that Dueling should be allowed, but going hostile should not. Dueling would give you a pop up asking if you want to duel, and if you decline, there would be a timer, say a minute before that person can ask you again, (to keep from spamming you). By clicking accept it would port you into the arena where you can fight without interrupting anyone else's gameplay. Since D3 is a Co-Op PvE game first and foremost, there should be no way to grief
As mentioned before, the hostile function was added later into Diablo II in order to give it a pvp aspect. Because it was hastily added, the pvp system caused some hiccups. It allowed players to duel each other but on the other hand caused grief for people.
With the arena system and the removal of the hostile system, players will be able to achieve the same or even better pvp experience while preventing grief.
The arena system could also be expanded for people who like theHostile functionality
to be honest i dont know why forceSC2strategy is even bothering with rolandpictures2. I just want to say thanks for forceSC2strategy for the effort for keeping all of us in the loop. and ill match your $500 if he finds anything
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starcraft 2 is finally free to watch :) pulpfv dot info
GobinMiramontes431 1 month ago
there isnt anything useful in this video.
Alexon88 6 months ago
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I want large team objective based pvp games? other than just "kill your enemies"!!! ƒrêe cooopy www.diablo3land.com
EulalieOliver87 6 months ago
i hate it when they release a trailer and release the game so long fuk.. you want us to drool for 3 years?>? or more??
microvz 7 months ago
Ps: you can then pvp with rp gear, skills, and builds ;)
DurexDurpaneu2 7 months ago
In short: Monsters + the entire d3 world at your disposal+ the unexpected player = surprise! And people love surprises ;)
DurexDurpaneu2 7 months ago
I personally think that by having more freedom through different options will make the game better . Example: being confined to an arena for a pvp match is limiting(map size and rules) hence not so much fun. But if you give the player the option to create a game , where players can run through the world freely and turn hostile (also with a warning sign for the game list) well now... Who doesn't enjoy a nice dose of mayhem?
In short: Monsters + the entire d3 world at your disposal+ the unexpect
DurexDurpaneu2 7 months ago 3
Careful reading and thinking before posting results in better comments.I never said i did that,but i would gladly co-op with low lvl friends vs higher lvl friend for a fun duel.Even if the person wants to show his "awesomeness" by fighting an obviously weaker opponent it is still his choice. I have seen chars with ~15lvl difference humiliate the "awesome" guys.this is all a part of the game. just like clearly abusing PK in most of the MMORPG games for example.
1BlackSwordsman1 7 months ago
"what if i think i am uber leet and i can handle 5 people (with lower level/gear)* at once? can Arena give me that?
nope... loser
andyfibb 7 months ago
IMHO there is good reason for hostile option. The most obvious one: people don't like when their freedom of choice is taken away. I if want to sit next to a town's exit trying to abuse everyone with fireballs,please let me do it.This makes gaming experience more non-linear,even thought less comfortable,but more fun (It is a game remember?) And what if I think I am uber leet and I can handle 5 people at once? can Arena give me that ? A simple button from the times of D2 sure can...
1BlackSwordsman1 7 months ago
D3 is going to be at comicon next week cuz of the announcment, DUH obviously not at gamecom in retarded germany, blizz = in america der der
koryman102 7 months ago
Comment removed
koryman102 7 months ago
Look up Ruin fir PS3/Vita
sxyboyteen 7 months ago
I think Diablo 3 should have the hostile option because it adds more depth into the game. It is a little bit more effective in WoW because there is another faction and ganking helps fuel the hatred for the opposite faction which i believe is the whole point. There is no other faction in Diablo 3 but ganking, as much as i hate and love it, is part of an online gaming experiance. The knowledge that at any time someone can come and F**k your S**t up is what Online gaming is all about. The FEAR!!
Beiieve 7 months ago
go hostile to people is stupid. In diablo 2 when im doing chaos runs someone becomes hostile towards me and kills my teammates because were all low levels trying to get stronger then the dumb paladin rapes my party and we have to make a new game.Also people go hostile towards in diablo 2 for pvp then they start to trap the entrance of town so if we get outside of town we will die,then its not fun anymore.that's why being hostile should not be in diablo 3.
FISHcakes420 7 months ago
@FISHcakes420 sucks to suck.
ajdrew252 3 months ago
I don't think that going hostile would be necessary with the PvP arena especially with custom games available for those looking for an unranked environment. The only appeal that I can see for wanting to go hostile in the regular game environment would be to grief players or to abuse the local wildlife which has nothing to do with how good your character is built. I want to open my games up to the public to play cooperatively with anyone that may join without having to worry about jerks.
GlucoseGuy 7 months ago
I think going hostile should be in diablo 3 just because if some players want a non-rated pvp, in some specific area, epic level, dungeon... they can do it.However this option may becomes annoyng like the pvp of wow (5 minutes of freezing till the pvp disappears ).I think they should instead add a duel option like wow where players can duel in any place without any mobs and any annoyng players.Hostile mode is good but duels and arena are better ideas and may be a good alternative to hostile
xX0BlackCloud0Xx 8 months ago
My own opinion on the matter is that Blizzard games tend to have very well planned and "balanced" PvP, therefore i believe that hostility should be incorporated in to the game like the WoW pvp on regular servers. If you want to be hostile towards other players you will have to switch on a PvP "mode" or "hostile button" so when you encounter other players with the same setting activated you will be able to attack them ;)
When i buy Diablo 3, I no longer will have a life. Atleast I'll die happy
Peyterz 8 months ago
I think that there should be an option to allow or disable going hostile so for specific games will allow it and others wont so its a choice thats how i think it should work.
Can't wait for the Diablo 3 beta!!!!
Ghostz674 8 months ago 2
closer to the pvp, and make adjustments as needed. They can take loads off time and man hours by splitting the team into 2. 1 for the pve fans, and 1 for the pvp fans, and tweak and tune any aspect without crossing the line into each other territory. It is a better function because pvp is still there. But the pve will flow smoother, hopefully without frustration.
InfestedChris 8 months ago
Diablo II had one the best pvp styles in any game. The reason for the switch to arenas only for pvp was probably that Blizzard wants a very story driven experience for the player/party. To interrupt the flow of the game by some power leveling griever, would undoubtedly ruin what Blizzard is trying to tell and show you. It is like reading a big book just to have your little brother come in your room and remove the book mark. Keeping pvp in areas helps Blizzard because they can observe much..
InfestedChris 8 months ago
There is little value in a hostility system for a game that has a dedicated PvP arena, whereby hostility would be almost exclusively for griefers and for 99.9% of playtime non-griefers would not want it.
Having the optionality set at a game level sounds like an inconvenience to check when entering a game and a big risk if you miss it and play HC.
Possibly it could be an individual opt-in under Gameplay settings, but I don't think it is really worth the development time and added complexity.
ScottishMoo 8 months ago
That eerie noise that rings in your ear as you've been hostiled.. it's either your heart drops or a chuckle. It's a key to the game, it's to prove whose better, proves whose richer, where your mark is on the game, your IQ in it. And how well you can play, dueling is what's majorly keeping that game alive. It needs to be there, as arenas are not sufficient to what we're used to and what we all know so well. That and this is the only way I can collect ears without feeling creepy!
exceeded 8 months ago
Playing Diablo 2 for many years I would say this about the Hostile option. Dueling was a very fun and intricate part of D2. Saying that though it seemed like a majority of the time this button was used only to annoy people. For instance joining your game while your farming and hunting you down and killing you and possibly stealing your loot. My input would be that the hostile button should be a feature you can add at the game creation screen, whether or not you can go hostile. My 2 cents.
smellymike3 8 months ago
Playing Diablo 2 for many years I would say this about the Hostile option. Dueling was a very fun and intricate part of D2. Saying that though it seemed like a majority of the time this button was used only to annoy people. For instance joining your game while your farming and hunting you down and killing you and possible stealing your loot. My input would be that the hostile button should be a feature you can add at the game creation screen, whether or not you can go hostile. My 2 cents.
smellymike3 8 months ago
Hey, first I want to say that I watch all your Diablo 3 podcasts and purgatories, I think they are awesome. Secondly, to answer your question, I think they should keep the Hostile system like in Diablo 2 but people could only go hostile against people around their level so its more balanced. I think its like, a part of Diablo that you can play against eachother, like I have done for several years :). PS. I am so excited for Diablo 3 and I will be watching all your beta coverage videos
XXXHunterStyleXXX 8 months ago
This is coming from a ex Diablo 2 Dueler (thats all i did on websites and what not) anyway hostility was always a big part about diablo 2 because all anyone ever did was trade, level, and then finally duel. I think depending on how the rooms go you should be able to set a mode before creating a room whether or not its free game to go hostile on each other or it has to be a mutual agreement, If you want to duel you have to request a duel and be accepted for it to activate hostility.
PiT0nZo 8 months ago
@PiT0nZo This would be very helpful for lower level classes who are trying to level up because a higher level just can't come in your room, hostile everyone and kill everyone take your gold and then guard your corpses for the sake of being bored.
PiT0nZo 8 months ago
I think it should be a feature available to players because then if you find a sick new item you could try it out on your friend real quick and continue gaming instead of having to go to a pvp arena. and so if im a low ass level i could see what i could to as of dmg to my buddies health instead of having to piss off some nerdy hardcore player.
ScypehrrX 8 months ago
I personally think that Diablo 3 should feature a set menu with many choices when making "rooms". A simple hostility allowed/not allowed button in this menu would do the trick. When joining rooms you should have a menu that shows what options have been enabled or disabled or changed the room you have highlighted. People that want hostile rooms will get them, those that don't can play without fear (of other people at least.)
jaredgilson 8 months ago
I think Diablo 3 should still have the hostile option for a choice from arena or just fooling around with your friends and show off like people have done in Diablo 2. There could be an option when creating games, like allow hostile or not allow. This way there can be more options for dueling instead of just arena. It could be used as arena duel practice, also could be an option for a free for all duel like in Diablo 2. Instead getting grouped people you don't know in arena.
Kuerbis626 8 months ago
If the players get bored or just want to try out a friendly game of 1 on 1 then going hostile would be great! both players agree sets up an arena of sorts and then you can just have fun with mild pvp.
AzmerakProductions 8 months ago
Like other people I think adding in the going hostile feature will just detract from main objective of Diablo III which is the fun co-op gameplay.
ImNewHere2 8 months ago
Compared to Diablo 1, the going hostile option in Diablo 2 gave weaker players more of a chance to survive. I think it's pretty fair to have the going hostile in town system as long as people don't start breaking it by using hacks like TPPK (town portal PK) and WPPK (waypoint PK). It's a HUGE importance for the hardcore ladder players. When TPPK and WPPK started being used it really disturbed the hardcore community. There needs to be some balancing in this regard and going hostile works well
Fand421 8 months ago
A simple way would be to have 3 radio buttons in the character creation screen. The first would be Passive, 2nd Neutral, 3rd Hostile. The first would prevent players from joining in game hostile games, the 2nd would allow the player to join hostile or non-hostile games, the 3rd setting would allow a player only to join games where in game hostility was enabled. Arena would still be available for any character type. People would be able to chose whether they wanted to be a man or mouse in game.
BruceDude1982 8 months ago
Answer: The big thing is this: We do not know what options are going to be in the arena. To be able to truly say that going hostile is not needed, I first want to know "for sure" if we will be able to create custome PvP arena games. Being able to 1v1 or 2v1 (one friend has godly gear) would require going hostile if the custoom arena games don't exist. For me, the potential for "Awesomness" is huge for the arena, especially if they give us the custome game options and varried game types.
Holysnowva 8 months ago
"Anwser" this question
Nice spelling 2:37
ThePaulWog 8 months ago
I think the option to go hostile would take away the main aspect of co-op multiplayer that is trying to be achieved, which is creating a fun and enjoyable experience where you can play with your friends and smash some demons together. They try to make this one of their main features of the game, and with Bnet 2.0 make it as easy as possible to jump right in and play. all pvp should be left to arenas, and playing online for the fun and social part-no noobs ruining the enjoyable experience
niteterror2k7 8 months ago
Answer to question: Diablo II Hostile feature did enable random fights outside act1, but that pretty much sums up the benefits. it made people lose their characters on hardcore, and generally attracted harassment and grieving. Diablo III will contain pvp arenas for those who are interested in organized pvp battle, perhaps even ranked teams or seasons. therefore, i believe Diablo III should not have the going hostile feature.
zismen1 8 months ago
well, since i think thats because diablo 3 will definately be such a widespread game, i personally think it will me directed to all ages, considering the option for very simple gameplay, i think that the reason Hostile hasnt been inserted into the game is because the pvp feature will be more professional and honourable, so to speak, meaning while questing alone or will friends is ment to be fun and sociable, yet playing for skill and player combat will be held in set arenas :)
pyeboy247 8 months ago
omfg, it starts on my 19th b day! cmon blizzard, be a pal, i been on wow for 4 years, its the least u cud do for me ;D
pyeboy247 8 months ago
leave it up to the Host of the game the parameters of: who can join level wise, hostile or not, classes that may/may not join(less loot competition), difficulty, and any other custom settings after unlocking achievements or beating normal difficulty. Achievements don't really purchase anything in WoW... would be nice to see the system have an incentive
thecreammaster1 8 months ago
simple why cant they just have a pick option for the person that creat's an game to pick pvp arena or open world pvp ... ? it's so easy for them or if u cant creat they should have open server that is open world pvp people might join and just play pve but there is some one that would join to pvp in open world..
stalkerchernobyl 8 months ago
World pvp is one of the funnest and most frustrating parts of Diablo, with hostility adding another dimension to the game. Arena battles are a good way to seed competitive pvp in any multiplayer rpg, however an important part of multiplayer Diablo is found in world pvp. The fear of being killed out in the sanctuary and the joy of hunting someone down is part of what makes Diablo great. The sanctuary wouldn't be the same without hostility.
mangofruitjuice 8 months ago
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I believe that hostile should be put in the game. Hostile was a major part for people like me who loved world PvP in Diablo 2 especially in hardcore mode. I believe that hostile was really fun in Diablo 2 for one reason you don't want to die, therefore better skilled and more action packed world PvP. Not having Hostile will kill most of the fun in the game if your hopes are to slaughter other noobs in world PvP. I think that is why hostile should be put in the game.
Luxuriasuperbia1337 8 months ago
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Luxuriasuperbia1337 8 months ago
Going hostile I believe would be a good idea as far as normal difficulty because if there is no hostility it wont feel like diablo at all. Diablo was known for people going hostile and trying to pk you through portals and any way they could which make the game that much more interesting. I can say that putting hostile the hardcore setting would be a bad idea because of all the work and time people put on characters just to lose them over a stupid battle that they don't have a chance to win it.
nickmcgibblets 8 months ago
I think going hostile was not a helpful way to increase the gameplay in Diablo. Often times, you would experience an unknown stranger to enter your public game, go hostile, and you would find yourself dead moments later. They would loot your gold and flee. Going hostile was useless. Ask yourself the question "Why would you ever need to kill another player in the game?" This could easily be answered through the PvP System which they will probably expand to more than just 3v3. Thank you very much!
LordOfBovine 8 months ago
I think going hostile was both good and bad it would help lower levels not getting murdered but then again it was bad when im trying to do a baal run and some mad man runs into the game hostiles everyone then kills everybody then the bot leaves because its scared of dieing therefore starting a chain of events the bot makes a new game loser joins the game then hostiles and on and on.
xealxx 8 months ago
Most of the time in Diablo 2, going hostile was used for griefing : joining, killing everyone easily findable and start again in an other game...
I don't think going hostile will have any interest as arena will be here for PVP, it should just permit 1vs1 for duels along with 2vs2/3vs3
JiJiCle 8 months ago
I think going hostile should not be allowed. In D2 there was always those jackasses that would have maxed out characters that would come to game to just kill everyone even if no PvP was going on. Someone should be able to choose whether or not they want to engage another player. But also if going hostile is allowed then what are arenas for? It's like in Starcraft, you have maps for 1v1, 2v2, 3v3, etc. You wouldn't play a 3v3 on a 1v1 map. Also, in arenas the matches will be fair & not uneven.
IzzuThug 8 months ago
I believe that Hostile should be brought back into the game, PVP is one of the strongest reason ( in my opinion) that D2 was played for many years after all the PVE people chucked the game. That said giving people a sens of danger and adventure when playing in a non privet game makes it so fun. I believe it gave a form of realism to the game, not knowing if people will be friend or foe. Killing annoying players is the icing on the cake for me. besides its a mature game no winning to mommy
TheBloodSparrow 8 months ago
One of the many problems Diablo 2 had during public games was not only the bots, or the loot stealing, or the map hacks, or even the speed hacks. The most painful problem for players seems have a rather painless solution to fix. Creating arena based combat is exciting and I am looking forward to it but to replace World based pvp or "Hostile" pvp is for arena games only is the wrong path. In Diablo 2 the developers easily could have required both players to agree before hostiling.
lba1986 8 months ago
going hostile should be part of it sso i can kill more noobs
ruberfoo 8 months ago
I think that the two elements should be separate, mainly because PvP is not liked by everyone. The ability to challenge someone to a duel is fair though, giving consent to both players in question and allowing friends to battle each other. This could be implemented in normal servers as the two parties in question are both consenting. But for those looking strictly for PvP will know where to find it and will be in the company of others who are looking for the PvP experience.
algaesia 8 months ago
Honestly I think going Hostile should be added just because it was so much fun hanging right outside of town and having PvP free for alls. I mean really who doesnt remember sitting on the bridge waiting for your moment to run out and kill the Hydra Sorc/ Trap Assassin/ Hammerdin camping right outside of Tristram . That is really one of the things that made Diablo 2 so re-playable and memorable imo.
Psychosomatic504 8 months ago
I think that going hostile should NOT be incorporated into the game because personally i can see no positive side to being killed while questing (as a sort of 'prank' by another player) For anyone who played WoW on a PvP server, remeber questing in some of the more populated zones and can you recall the frustration of being killed hundreds of times by people looking to get a cheap laugh out of it? What's fun about that? Keep PvP in the arena where it can be enjoyed by everyone!!
BagFatsPc 8 months ago
@BagFatsPc why did you roll on pvp realms if you didnt like them then? fool
rabitshadow 8 months ago
@rabitshadow Because i think that despite being killed over and over, the positives of playing on a PvP server outweigh the negatives. In Diablo 3 why compromise? Why incorporate a feature that the majority of people will not enjoy? Fool :)
BagFatsPc 8 months ago
@BagFatsPc eh, ive never played any diablo games, but world pvp, ganking exculating into groups fights, well i jsut like the idea of that :P
rabitshadow 8 months ago
@rabitshadow Haha neither have I and i see what you mean - group pvp sounds like a lotta' fun! But I can't help feeling it'll turn into the same boring repetitive annoyance like in WoW D;
BagFatsPc 8 months ago
...I don't see much of a reason to add turning hostile in PvE due to listed above minuses, but duel would not hurt anyhow, thus would be the best solution to blow off steam.
P.S. - I was unwilling to sacrifice quality of an argument in order to fill in 500 characters.
PushkinMike 8 months ago
Going hostile during PvE can be a way to pull a prank (trapping with a wall of zombies), fight for a prize (good axe, epic helmet and etc) or to prove that your build IS better when you play with your friends. However, going hostile during PvE with strangers (average game on B-net) can screw up whole experience, because at any given time your team going hostile to kill you will result in you losing precious time, money and equipment...
PushkinMike 8 months ago
some much for super secret, eh?
boxerpupfan09 8 months ago
World pvp is traditional in the Diablo franchise but with so many ways to take advantage of the system like tppk, naked killing, and killing questers, I think they should move to a Mutual hostile system just for random duels. Also I think matchmaking is the best way to keep track of an actual dueling leaderboard and should be used for official duels while world pvp can be used to remain traditional and for spontaneous duels.
fastball2600 8 months ago
We play games to have fun. Some people find it fun to player kill. If the argument for you to be able to go hostile on people that don't want to fight, is that's how you have fun, then you basically just look for an unfair fight. So grow up and go to the arena and be a man and have a fair fight.
Else the drawback to hostile should be something like you are then hostile for 1+ hour, only counting down while in a mp game, so that there could be PK hunters. PKer should have drawback like EvEonline
pallenda 8 months ago
i don't want hostile in the game becouse then less people will play arena and just be fooling around and try to kill in the game..
mickenobbe 8 months ago
I think they should because it makes the game more exciting and fun overall because look at WoW... There isnt hardly any world pvp and everybody is bored out of there mind right now. If they allowed you to do it people would just have more fun imo.
Seals619 8 months ago
going hostile should not be in Diablo 3 in order to be even more different than World of Warcraft, hostile should be arena only, that's enough
sucdeguacamole 8 months ago
i think it shod be in cuz it's fun going hostile with ur friends not going in to arena and hoping u will be versus him .
Fr0zz3nHD 8 months ago
oo weekly give away? Sweet!
PorkchopNkairi 8 months ago
I think that Hostile should be in D3 because it can add a layer of challenge to the game.Similar to Dragon age's medium and higher difficulty, where if you cast an AOE spell, it would damage your allies as well.This would allow people to be even MORE hardcore. It would allow for players to compete over items, or even race from point A to point B, with, some fighting along the way. It would open up alot of fun options to the players.Mostly, some more "realism" in battle since you can hurt allies.
hiddendrag0n 8 months ago
Hey, first I want to say that I watch all your Diablo 3 podcasts and purgatories, I think they are awesome. Secondly, to answer your question, I think they should keep the Hostile system like in Diablo 2 but people could only go hostile against people around their level so its more balanced. I think its like, a part of Diablo that you can play against eachother, like I have done for several years :). PS. I am so excited for Diablo 3 and I will be watching all your beta coverage videos
XXXHunterStyleXXX 8 months ago
I think going hostile is purely a system that defies D2 on its success, the amount of PvE that made the game famous should continue its successful system now rather than introduce something players might find a turn off, off course going hostile for those PvP players would be good, but I think the system is just too unnecessary as a PvE player, moreover like D2 hostile came later, so it would be cool to see that I guess in the game, again this game will be heavily evolved around PvE
Ecua281089 8 months ago
It shouldn't be in Diablo 3 because people won't focus anymore on the epic quests and storyline, instead they will just be camping outside town fighting each other.
N0oDLX 8 months ago
I think it should be out. With it enabled its a forced encounter you may or may not want to do.
CaniBiteyouu 8 months ago
Hi ! I'm french and i speak well english so if somebody could traduct this video in french or just tell me globaly what he is saying gonna be very great !! ( I'm a diablo fan so i want to know all the news !!)
78darkassassin 8 months ago
well because it's fucking awesome to be hostile
MrENDnoWAR 8 months ago
I could firmly understand why most purist Diablo players would want the inclusion of the ability to go hostile with others in a game. However, it is my belief that it more often than not tended to be used for griefing others. That plus the fact that there were a lot less restrictions back then on internet based co-op play in general would give me all the reason I needed to take another look at the usage and reasons for the inclusions or exclusion of a hostile option. I personally don't want it.
zallirog2001 8 months ago
@zallirog2001 Agreed. Well said.
grimripah 8 months ago
Going hostile should be in D3. The easiest way to monitor this would be to give the option when hosting a game, if you and your buddies feel you are prepared for some world pvp (which is just different to a set arena type match) then you switch it on and take it as it comes, it would certainly add a new element to the game, atleast for the ones that want it. Also you get the people that want to go hunt others for the glory of the chase. Either way it will only be used by people enjoy world pvp.
EpicZA911 8 months ago
Open hostility is a must have for Diablo 3. As many reasons as people will attempt to come up for its removal, the function is going to be there. A large part of the community loved it and when your playing with a buddy, there are just times where you turn to each other and decide to duel for fun, this would be less of a hassle than quitting the room and find each other in the same PvP arena. I'm assuming Blizzard will implement a, "approval of going hostel" system for the victims.
iBURNEDmyslf 8 months ago
Hello,
I believe going hostile should not be in D3 for 2x main reasons.
Reason 1: The Diablo series for me has always been about teaming up with your friends and uniting against the forces of evil. It was always a way to interact the cool combos, particularly in D2, between the 5 (later 7) characters. Paladin enhanced barbarians, amazon and sorceross teaming up from afar for devastating destruction etc.
Reason 2: There is already a mode within D3 for PvP. let it stay there....forever
Wisewally1 8 months ago
I believe going hostile in Diablo 3 is a necessity to the gameplay. Blizzard should only require open hostility if one reaches a certain level just like the past Diablo 2 game. If not, then Blizzard will provide players the option to have open or closed hostility when one creates a game. Past Diablo 2 players would enjoy having either options. New and old Diablo players are either playing for fun or reliving those days of recklessness.
CStrikerBooie 8 months ago
Hello there,
I personally believe incorporating a hostile setting would not be an ideal suggestion in Diablo 3. The reason is by having a hostile PVP setting it would not only repeat in-game hostilities from Diablo 3, but it could also cause severe frustration towards the host/players. Such as a lvl 10 being hunted and killed by a lvl 70+ (which occurred numerously in D2). In my personal suggestion, implementing a safe and competitive PVP program would be a much more "invigorating" revamp.
018481 8 months ago
Open hostile in Diablo 3 would definately seperate itself in gameplay compared to the modern day action RPG. Apparently Blizzard dosen't want to take advantage of this due to the fact that they might risk losing customers. It all eventually comes down to the fact that something needs to go. You either sacrifice your edgy gameplay and any deep social status in the game, or you can kill monsters and go in the pvp arena, which you could probably do anyway with or without open hostile.
tuberklops 8 months ago
Personally I feel it simply will have no place in Diablo 3, the world seems much more open and vast whereas Diablo 2 had it's different parts completely sectioned apart from one another making it easier to track the players that you're going after. Also, it seems like there will be no direct designated "Town" area, meaning you'd have to be able to hostile from anywhere and that would make it very cheesy and unfair for people just wanting to play the game. ♥
SowsageGaming 8 months ago
Going hostile should be in Diablo 3. The freedom of combat in any area, player-invented scenarios, and the intrigue of having unique fights that spew all over the map is what kept me and a large community on Diablo 2 for so long. The easy solution would be to allow games to be created with or without open world pvp so the players who want to pvp in this way will be able to create the games to do so while the pve players will not have to worry about getting pked in a non-pvp game.
BtubeUnit 8 months ago
Though there are some benefits for having hostile allowed in games, I believe that it should not be allowed. Reasons include that there might be no list to look up games like in D2, and seeing as Blizzard might implement a match-making system, where people of similar levels/acts are put in the same game. With hostile mode implemented, it would force the people who are grouped up playing to leave and again que up for another game and honestly that would get very annoying and frustrating.
aznblade26 8 months ago
i think should it should not be in D3 at all due to the fact that higher level people will just go in to random games kill lower level people steal their stuff leave and sell. I also believe blizzard is trying to make D3 more team based than PVP due to WOW being the most PVP game they have Starcraft is between PVP and teamwork so Diablo will most likely become a team based game that increases in difficultly based on several things: number of people, their skill, and their level
TheDrkDiablo 8 months ago
It should because then new people that want to try out PVP are going to try to find the arena and are going to get lost to find the place unless they make the arena more apparent then the rest and its just fun to go hostile in front of a player just to scare the crap out of them
Killamon101 8 months ago
I believe that hostiling shouldn't be allowed because of griefing. It is not hard for a high level character to ruin low level games. I think hostility differs in PVP in a game such as World of Warcraft because there is only one faction, therefore your previous teammates could turn into your enemies..... wait I think this is plagerism.
youngu89 8 months ago
Going hostile should NOT be in Diablo 3 because it ruined Diablo 2 to an extent. It was hard to play the game without someone coming in and killing all the lower levels.
Whiteblade9999 8 months ago
in D2 the pvp system wasnt very good you didnt have a choice of choosing to pvp or not, i think hostiling should be used but making it the players choice to do so. i think if they made it like wow and you could choose to go hostile and choose to when to pvp and whne not to would make for a better experience. i know theres no set factions but if they made the pvp system like wow arena then once you tab into pvp mode anyone can and most likely attack you. Also it gives a little room for twinking
tylerholman520 8 months ago
Going hostile is fine, just as long as it's within 5-10 levels.
iloqin 8 months ago
I think that hostiling should NOT be allowed due to the reason of griefing. It is easy for a high level character to go in and ruin low level games. I think hostiling different than world pvp in a game such as WoW because there is only one faction, therefore your previous teammates could turn into your enemies.
Pwnsammich 8 months ago
The most obvious reason for hostile not remaining in D3 would be grieving. The system implemented in D2 did allow players not to reciprocate hostile. However, open social games like Baal, Tristam, or any other magic find runs could be easily disrupted by a player going hostile and grieving. I can't help but feel people who support hostile do so from the view of retribution. If you felt slighted in D2 challenging someone by going hostile seemed more gratifying than say offering a duel in WoW.
mindstain75 8 months ago
pvp tick box is over used, blizzard are innovators (apparantly) therefore, under use is innovation, and always a step forwards!
rafrafrafrafrafraf 8 months ago
Honestly, I believe it should be just kept in the arena. PvP has evolved so much since WoW that by keeping it all in the arena stat tracking is vastly improved and made easier, and it prevents people from causing havoc in games to new players. I know in Diablo 2 a player had to go "hostile," but it was really easy to join a party and then go hostile 10 seconds later after finding out the location of the other players.
John04Civic 8 months ago
This has been flagged as spam show
Although some may miss the old hostility system due to it's flexibility and freedom (if not for simply being used to it), I believe that the new PvP Arenas would represent in a much adequate way what a true duel is: An agreed, level-matched brawl, alone or in teams, to the death. This should prevent the well known griefing in Diablo II, as well as create a way to be truly recognized when exposing your personal ear collection!
RomuloDX 8 months ago
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RomuloDX 8 months ago
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HotMuffin328 8 months ago
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HotMuffin328 8 months ago
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HotMuffin328 8 months ago
When all is said and done, D3 PvP should most likely incorporate a dueling system, but open hostility in modern games is obsolete. Although, when I played D2 I never found open hostility to be something of a impediment (mainly because it never was too hard to run from). Personally, think that there is nothing wrong with hostility system. I just believe that it is a crude and easily created multiplayer system, Blizzard's tight budget on time could not afford an arena that D3 will barely complete
HotMuffin328 8 months ago
I would say that going hostile will give the gameplay a slight twist. I love the thought of battle arena pvp but I think it would be to easy to know what's in store. I say going hostile keeps the player on edge and also gives a slight challenge to the player. The only thing is that with the going hostile it should be a choice and not forced. Pvp people can only go hostile on characters of the same or higher levels .....
Nobleminded 8 months ago
I'd prefer hostility as it is.
razark9 8 months ago
i precciate the work from forcesc2strategycom
But you should definitely check out the youtubechanel "Blizzport"
Alot of unseen diablo 3 material is going on there :)
MsCrystal1337 8 months ago
Regardless of how people may respond, I for one promote the hostility function because I believe It's what makes Diablo. I've played Diablo II for as long as I can remember and it seems a hastle to leave your current party and join a 'arena' and show whos top dog where no one is even watching I guess. How will you prove your valor in such a fashion? I rather duel in front of everybody where the stakes are higher because I guess your reputation is on the line.
Rvssia 8 months ago
In my opinion there can be a possibility for the hostility feature in Diablo3 if it can be turned "off" or "on" depending on the taste of the game host, something like a PvE and PvP realms. Personally, after encountering PvP difficulties in MMORPG's, I would not prefer to see this feature used, just because the arena is already in play, and world PvP as we know it only makes things difficult.
Chertovshina 8 months ago
There is no point for hostility to be in D3. Simply put, the Arena is a huge improvement for PvP in Diablo. Hostility will generally be made obsolete and unused if it were to make an appearance in the game.
IdieinBh 8 months ago
I think the Hostility should be in D3 because of :
-The D2 PvP like style, for pvp boys like me, even though i'm going to spend all my time in the arena, it would be cool to like "duel" someone, who thinks he is better than you, and stuff like that. I really hope they could bring back this feature, or at least make a similar thing with the arena, like "Challenge this player to an 1vs1 arena"
Bredalolz 8 months ago
For hostility between the Players (and NPC´s) you need fractions, like the Horde and the Alliance in WoW which are fighting against, for ressources or strategic places in the world.
In Diablo 3 you didn´t have or didn´t need this hostility in cause of the story: the enemy/ies are Diablo and his devils and henchmen, so the people in Sactuario have to help each other to defeat the creatures from hell.
Sorry for terrible English Force^^, I hope my thinking will convince you :)
lukas952412 8 months ago
Hostility toggling should not be added into the game because, in my opinion, it is a superfluous and redundant mechanic. It serves no purpose when the arena will provide plenty of PvP action for those who wish to partake of it.
GusJake7 8 months ago
It should be that kind of system though it would be better if the other player would have to go hostile as well to you be able to attack him.
ObsceneRainbow 8 months ago
Personally I do not think hostility should be included in D3. I love pvp but hostility was just a lazy and annoying way of including a sub par pvp system. I have high hopes for D3 and I believe that blizzard will make pvp a lot of fun, why would someone want hostility when you could make custom arena games just as easily. Therefore why include a sub par mechanic that is only going to cause grief. Besides the defenders of sanctuary should be concentrating on the invading demons.
44drew27 8 months ago
I believe hostility should not be in the game and they should incorporate some form of duelling system like in WoW. This would then stop gold loss when dying and the frustration of being corpse camped when you try to pick up your corpse.
JaffaCake396 8 months ago
I believe that hostility should be put into the game but under controlled circumstances(lets say only higher lvls can claim hostility). There are those players who enjoyed the hostility feature in D2 (me included) for the thrill and the action. However there are times (when game is first purchased), all you really want to do is check out the lore, gameplay, and just enjoy the PvE of the game without some nutjob who is running around killing new players, leading to players leaving the game.
StillUnderTheMoon 8 months ago
In Diablo 3 there should definitely be hostility. The fact that no pvp outside of arena makes it hard to just do the spur of the moment screwing around that players (like myself) love. Also this adds a factor of pvp that is a lot less competitive in nature and allowing skill testing, build testing, and many other factors that you may want to get out of the way before arena play. Overall there are not many downsides to going hostile because it's an option available to players not a requirement
kabobits1337 8 months ago
I think D3 should not include a "hostility" function in the PvE world. The classes are already not balanced to fight each other there. If hostility did come back, it would take the devs more time to balance the game, delaying the release. I don't think they would scrap their balancing post release for a hostility patch either. In my years of D2 experience, the hostility function was constantly abused to gank. It was my 2nd pet peeve next to spam bots. Arena replaces hostility on fair terms.
sppd100 8 months ago
i think hostility should be in the game just because of the fights and tactics.. it should make it more reaslistic.. and harder to make tactics for hard bosses... so that friendly fire would be a tactic u should avoid :) by positioning or have the dps do something special... on the other side if i was playing a hardcore character i wouldnt want that... and there would be people that would do it to piss me off... but that will keep them low in the game and not progress :)
picotheman 8 months ago
I think hostility should be incorporated in D3. Yes there are arenas, but if someone is trolling you in a normal game you should be able to duel them. Not like D2 where you could hostile someone and kill them tho, they should make it where both ppl have to click the hostile button to fight. Also, if you have a godly char and your friends wanna fight you, you could do some 1v3 action or something. I doubt you can create arena games for stuff like that.
texanfan37 8 months ago
Hostility should be incorporated in Diablo III but at another level: Players should be able to create games where hostility is allowed or not(Check-box at creation interface), that way people that aren't prepared to face unwanted enemies won't have to do so. Another possible system would have both players agreeing on going hostile. Diablo 3 has always been about PvP action, this action has always been allowed by both partys in the form of duels, in that sens hostility shouldn't be removed.
Griefbane 8 months ago
I believe hostility should not be allowed as it goes against the concept of a true co-op game. I don't want to play a game of paranoia each time I join a pick up group to play the game. Griefing PK's are relics that should remain in the past. If you want to earn my "ear" do it in the arena and not through deceptive tactics. Actually I would find it too realistic to find people going for each others throats during a demonic invasion so I'll take my fantasy fantastic thank you very much!
dragonfist777 8 months ago
It shouldn't be in because that way pricks with high-level chars cant spoil the fun for players with low level ones!!! Ow and the fact that there's an arena XD
CannabinoidFeaver 8 months ago
The hostility feature shouldn't be in since the arena sort of replaced it. It makes it harder and sort of scary for new people. Dueling in the PvE world would also be quite unbalanced since the world isn't built for dueling and you would be able to escape very much since the world is kinda huge. Although I like griefing I'd rather see a battleground where you could lvl a "twink" if you'd like to pwn a lot. Something like capture the flag or conquest for you who have tried Bloodline Champions.
Nattstanden 8 months ago
I think hostility should be in Diablo 3 depending on how fluidly you can switch out from PvE into an Arena. I think that having hostility in the game brings about a new dynamic where you might feel like a little PvP just to spice things up but don't want to exit out and get into an Arena to do so. Having to choose between constant ganking like in D2 or an Arena-only PvP system in D3 I would choose Arenas every time.
KCKaups 8 months ago
I honestly believe there is no need for hostility in this loving world of Diablo. If players truly thirst for the blood of their fellow human players, then they should seek their targets in the arena mode. That way, they can prove their awesomeness by killing foes who truly wish to fight them and whom also seek to prove their worth in the arena. Instead of fighting people who have no interest in PvP, which they simply run like tiny baby men when confronted with an unwanted battle.
drewbobaloobob 8 months ago 2
Why hostility should be in the game:
I think it should be in the game in the sense that both players going hostile have to agree to click it, not that you can just "Hostile" someone and kill them. More so it would be like a duel, not a way to grief players. Hostility should also only be with the players that accepted it, not the whole group if they are grouped and hostile each other.
That way griefers can only "challange" others and you can choose to ignore it
x3mcarnage 8 months ago
Why hostility shouldnt be in the game:
Going hostile shouldnt be in the game, because it already broke diablo2 hardcore mode, no ones trusting each other and almost every hc player is only playing with trusted friends in their list.
In d2 there were hacks where you could be killed in town, or a high level troll came into your game, tracked you down and killed you wihle doing a boss or a quest.
imho it is vital to make hardcore players play public games and keeping this mode alive.
Cryptic137137 8 months ago
HELLO FORCE .
I'm both , PvP & PvM player and I think that Blizzard did great job creating PvP Arenas , there is no need to be able to go hostile in the PvM game , Arenas are brilliant idea , and as long as there will be many of them, I'm talking here about scenery and size , every PvP player should be satisfied .
Also PvM guys will be able to enjoy their game .
Well done Blizzard !
pshemax 8 months ago
If i win i want you to sign my mousepad Dennis :D
igrowweedfromaseed 8 months ago
I dont want itt in pve becus then the high lvl player can kill low lvl and steal stuff.
Cloude71 8 months ago
ahaha good luck reading all those walls of text
JugglingForCake 8 months ago
A syestem similar to the d2 style no town no rules apply the diffence should be that instead the option will be avalible before entering a game.
You would choose your act you wish to play, the level of difficulty, how many private slots and if Pvp is enabled.
Just like joining a Pvp server in Wow you know the risks of entering a pvp enabled diablo 3 match but you will still be able to carry on doing the acts as normal just with the added danger of being hunted down by other players.
saminabox 8 months ago
You know the card game "Munshkin"? Its just like Diablo - you enter rooms, slay monsters, earn treasures. Now, if a monster's level is too high - lets say its a level 17 monster but you are only a level 4 hero - it wont attack you and you can run away. I think this should be implementet into the hostile feature in D3. So new Players cant be attacked from some highlevel players and are more free to discover the great world of Diablo. This could also be optional - for those seeking big challenges
IremMetal 8 months ago
will only one mouse pad be given away?
hower4o 8 months ago
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nottelito 8 months ago
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nottelito 8 months ago
During my own experience of Diablo 2 I got into the game quite alot later then most. Because of that I came across numerous ocations where PK's emergered since there was "nothing better" for the hardcore players that had most of the gears and such allready. Frankly I think a hostile function can scare new players and casual players away from the game. A hostile function that basically is PVP on uneven grounds and uneven tearms doesn't fit into the game I think.
nottelito 8 months ago
Going Hostile shouldn't be a possibility as an option inside any active game , majority of the players haven't realized yet that to have this option in game is ridiculous, since we will be able to pick between pvp"arenas" and pve. For those that want to go hostile just join for arenas, anyway we can't tell just now if in the near future they will implement larger arenas with capacity for more players "open world arena", hope so cause that would be the real thing ;)
B4TheHalo 8 months ago
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Turtlex1985x 8 months ago
An updated hostile feature should be in D3. I can think of reasons for why, but I can also think of alternatives. For ex: you could join an arena from town, with people in your game or friends list, and when finished you would return. However, hostile would give us 2 unique things. 1: The ability to PvP without the PvP-balance to skills. 2: The simple joy of being able to fight in the world. The D3 world is incredible and I should be able to fight my friends in it, because it would be fun!
Turtlex1985x 8 months ago
Going hostile in the game environment of D3 should be a well-planned option but an option nonetheless because as a player I find it wrong to be able to control every aspect of the game. There should always be an element of surprise incorporated into the game mechanics. After everything from Throne Room to Uber Tristram had been detailed and conquered, that was the system D2 had. Taking into account the almost inevitable player "griefing", D3 should sport a similar option.
patrulius 8 months ago
Being able to hostile players has always been part of Diablo. Instead of removing it completely or making players vulnerable to harassment why not just add another little checkbox when you host the game, either allowing or not allowing the ability to go hostile.
Whiteguyx1 8 months ago
In my personal opinion going hostile should be in the game. First of all it's nice to fight your friends while taking a break from killing monsters it gives a lot to the game and breaks the monotony of mobing. It is also a good way to test your skills and how they work on human enemies outside the PVP arena. To be honest there is no reason for it to not be in the game as it does not have any negative effect on the game and just makes it more fun.
TomDext3r 8 months ago
I strongly believe that the ability to "hostile" players should be included in D3. It adds a new level of competitiveness to the game, forcing players to watch their backs and not be able to waltz around care free. I believe that the best way to incorporate it into the game would be to enable the creater of the game to toggle it on/off, the same way they would toggle the difficulty setting. WoW has sort of adopted this with the addition of PvP realms, aswell as the original PvE realms
gbwatkinson 8 months ago
Comment removed
gbwatkinson 8 months ago
i think the answer to the question is simple, no hostel in D3.....easy...the only reason why i personally ever went hostel was because someone was talking mad shit about how good there character was against anybody, when you fought, win or lose, in the end you never let people talk shit about your Diablo 2 character. Going hostel will be simplified by allowing two characters to duel 1v1 in the PVP area by a simple invite....allowing any "hostel" characters to battle and show whose full of shit.
theroge007 8 months ago
lorewise i think going hostile should not be in the game because the forces of evil are too strong for us..and we must stand united against them
there is no chance of defeating them if we fight eachother
in addition there are a lot of players who like just to quest and kill mobs without having a random guy attacking them while they are havinga good time
00393293171971 8 months ago
i think going hostile shouldn't be in the game because we have the same enemies which need our cooperation to defeat..
zshstc 8 months ago
Honestly for me, Diablo has been about griefing players. Hostiling people out of no where was very fun and it was very enjoyable seeing them cry as i continually kill them and camp their bodies. The satisfaction received from ruining someone elses game play is what led me to take PVP so seriously in Diablo 2. It's a shame it wont be included in Diablo 3. I definitely wish it was.
Zohaib1 8 months ago
As others have said, hostile should be included on a mutual basis type of system. Doing Baal runs in NM and having a level 90 sorc pop and and drop some fireballs on everyone kind of sucks. I imagine it sucks a lot more in hardcore. I like being able to mess around with my friends. I'm not entirely sure how the arena works, but being able to just duel a friend for fun with his bear druid vs. my poison necro is lots of fun. It may be best to leave it out if the arena system makes it easy to duel.
kpmuad 8 months ago
Giving players the option to go hostile when ever can cause many issues for newer players. For example, someone who has been in the game for some time can easily overpower and cause unneeded stress for the player that was killed. If players are killed far too many times, then they'd stop making open games, which is a chance to meet new people. If there is the option to go hostile when ever, then players are less likely to open up games to meet new people. I don't think it should be in the game.
ringboy2008 8 months ago
i think hostile should be something you can selet to have or not in your settings and then you'll only be matched up with people who also want the same thing. But if that is not the case removing hostile in D3 is great in the sense that you can play the game with random people without worries of griefing and what not. however, i don't actually plan on playing with randoms often as I have plenty of friends who will play the game and a guild. Plus I like doing things solo too
deliciousgook 8 months ago
going hostile should be in the game, but the leader of the game should choose to turn it on or off, the other players should have the option to accept or not, I guess what I'm saying is not hostel but duels. This gives players the option to battle where ever they like and I was thinking put something on the line as each player puts up an item and the winner takes all.
so i guess what I want is not hostile at all but dueling.
RibbonArmyBlue 8 months ago
I would think going hostile would be a fun opportunity to mess with your Friends, and show off your characters power, in a game with friends, i find often we get into moments where we all go "my toon can kick your toons ass" but w/o any kind of dueling system, there is no way to determine that. I like a good 1v1 fight to prove that your gear, skills and build are stronger than the others. Arena is great, but its not a on the fly dueling system. Showing off your toon is a part of games like this.
armoredvampire 8 months ago
I think that going hostile should not be in the game because it allows for a more, well, hostile environment than what Blizzard is going for. Being able to kill your allies is a game where co-op is the main focus and draw defeats the purpose, and allows for higher level people to join a random game and cause trouble for other people's parties. Despite its inherently fun nature for the killer, the victim is left with an unpredictable experience where they are afraid to explore the multiplayer.
zachmaster7 8 months ago
Going Hostile presents to many chances to grief ppl trying to accomplish something. If it's added to D3 then I think's it's obvious Blizz would just want to feed the trolls and the ass hats that play. Leave it out and come up with something else imo. Arena plus certain zones where you can just pvp with others in the world or something. Being able to gank ppl whenever you damn well please is an outdated concept and frankly, it's horseshit.
SemiousofAP 8 months ago
Diablo is first and foremost a PvE game. So I think that Dueling should be allowed, but going hostile should not. Dueling would give you a pop up asking if you want to duel, and if you decline, there would be a timer, say a minute before that person can ask you again, (to keep from spamming you). By clicking accept it would port you into the arena where you can fight without interrupting anyone else's gameplay. Since D3 is a Co-Op PvE game first and foremost, there should be no way to grief
Handles08 8 months ago
As mentioned before, the hostile function was added later into Diablo II in order to give it a pvp aspect. Because it was hastily added, the pvp system caused some hiccups. It allowed players to duel each other but on the other hand caused grief for people.
With the arena system and the removal of the hostile system, players will be able to achieve the same or even better pvp experience while preventing grief.
The arena system could also be expanded for people who like theHostile functionality
SeriousTyro 8 months ago
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iloco0921 8 months ago