Added: 1 year ago
From: VirtualAutonomy
Views: 14,360
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (79)

Sign In or Sign Up now to post a comment!
  • Could you tell me how you made the lightsources? Just a glow effect or?

  • @hadron89

    It's called an additive glow effect, the script isn't part of the unity assets and is a custom image effect. It takes the brightest colours and makes them glow. So where the light hits the carpet, the colour there is most vibrant.

    The shadows are done via a series of projections.

  • what's behind the door ?!?!?!?!?????!?

  • WOW :O how did you maked that dynamic light? :o

  • Can you do a tutorial on lighting with this Engine? I can't get it to work as well as it has for you.

  • Great Little Map. Waiting for a Creepy Ghost to arrive or the Character Model.

    Question, did the geometry in your modeling software somehow look different in Unity3D?

  • @kurizu Definitely.

    Google sketchup has a low level low quality rendering code so people can smoothly continue making large models with so many thousands of vertices without constant lag or errors.

    Once I have made my models and export them out of sketchup I use a program named lynx3DviewerLite, to allow me to view it and show what it will look like fully rendered.

    I made a video about it on my channel so others could find it.

    It's useful to see whether its worth exporting to unity3D.

  • Will you please send me the files? Great work bro, great work!

  • GREAT WORK

    

  • haunted hallway: THE GAME

  • damn, that is impressive..

  • Do you use Sketchup Pro to export the .FBX or are you using another program? I have the free version and I am looking for a free program that will actually work. I tried Blender to convert it, Autodesk FBX conventer but both of them did nothing. Do you know any others? Thanks

  • @uuuserunknown

    Download the trial version of the lightup plugin for sketchup.

  • @VirtualAutonomy can you make the game like amnesia the dark descent?

  • I'm learning some basic stuff, and I'm trying my best to make a simple game using AGS... after watching this video, you discouraged me from going on with my game. You seem to be an expert!! could you at least tell me which program you used ? (sorry for my English, I'm Argentine)

  • @luuchoo93

    Sketchup for the geometry

    Lightup plugin for sketchup to render the lightmap

    Unity 3D to render the scene in real-time

  • Thank you, mate!! Regards!

  • I subscribed to your channel. I hope that you decide to teach. You are the best

    I've seen so far with Unity 3.

  • Fantastic job. I didn't think Unity was capable of so much. That would be pretty cool to see how to do since I'm working on a game in Unity, maybe some tutorials on how to do that lighting style? Thank you and amazing work.

  • oooh haunted mansions i like those

  • A couple of tree branches swaying in front of the windows and maybe some lightning effects would make this better, imho. Not that it isn't awesome to begin with, mind you. Very nicely done!

  • wow!! I love the water effects behind trhe window! and super good shadows!! nice work!!!

  • is it just me or it's chilly in here?

  • Hi.

    how did u set up the lights to glow like this?

    keep up the good work! (:

    (also send u a PM few days ago)

  • you have inspired me... thank u

  • You'll all be pleased to know that the individual who has been selling a replica of this scene (as of one day ago) is currently under investigation. The product has been removed and their account doesn't seem to be searchable. :]

  • He refuses to accept the video responce so here is the link.

    watch?v=ZyL7bW15O2w

    Him refusing poves that he is too scared to post it?

  • @Darknight6204

    I haven't refused to accept anything but you're right, the picture on turbosquid is certainly of the same scene. I'm going to get in touch with them today and ask them to remove it, thanks for bringing this to my attention.

    Kind regards

  • I found it On Turbosquid too! Do not fall for it!

    I was trying to prove that there was no such thing but then I found it. Either you sold it or you liee and got it off the site. And to think I stood up for you.

    Making a video responce now because youtube will not allow me to put up the link.

  • @Darknight6204

    According to TurboSquid, it was published yesterday, meaning someone has uploaded the photo. I'm getting in touch with them to remove it and whomever has done this will be liable for prosecution under international copyright law.

    Feel free to post whatever you like, I won't delete any comments.

  • @Darknight6204 Looking at the model again,I see there is no way it could be real. Look at the file size. Look at the bad wireframe. Sorry I did not notice that before... Anyway Darknight did you post that link just to prove me right? I was just joking and I was having a bad day when I wrote the message saying it was from turbisquid. Honnestly this haunted house is really good. And I was sorry I said that in my anger. It seems that the link is no longer available so that is good too. Good job!

  • dude you should toltaly make a fucking tut on this beast mode hallway lol

    oo can you tell me how you did that hallway i know i to use google skeptupo aleardy but don't know hjow to transfer it into unity

  • Wow, this is amazing sir. I was reading the comments on your haunted house before you updated it, the comments where some dude was accusing you of the turbosquid thing... All I can say is, sorry for all the a-holes that exist. So much for him posting his "LINK" huh? lol. Great work. If you would be interested in starting some type of project, let me know, if you ever get the time... I am pretty good at weapon and object modeling, but think I could use some lessons from you on level design!

  • Wow it looks like someone finally found this model on TURBOSQUID!

  • Do you make your textures yourself on these projects? They look very nice, very high-res it seems. Wish I could make them fo my projects :)

  • Very cool. But the rain looks a little odd

  • im not sure if the xbox360 could handle this

  • @carkid123gamertag

    Yeah, but I bet PS3 could ;)

  • Hey, VirtualAutonomy when you make the whole house for this.. can you post the video? im subscribing to you, i think what you got so far is pretty epic =)

  • @chiefChubby

    Sketchup was used for the geometry, not for the rendering...

  • @VirtualAutonomy Do you have sketchup pro? because I only have sketchup 8 the free one and .dae files wont be showed in unity

  • @VirtualAutonomy is a model that comes out of sketchup actually proper? Or do you run the 3ds max optimizer on it before uvw mapping?

    The house looks cool, but the floor is just a little bit too bloomy for my taste, but thats preference i guess. I'm not really a fan of those effects in games where a city looks like "glow-ville". Other then that, the lighting comming in from the windows like that is cool. Try adding thunder, with the light flickering on the floor :)

  • GRAFICS IS MINDBLOWIN!!

  • It looks awesome!! How did you make the rain flow down the window glass?

  • Exactly how did you make the "lanterns" on the walls? You place a point light inside a object and make it glow somehow? I am kinda new and haven't found any tutorial about this :3

  • @monsterkatten He probably used a Self-Emmisive shader on the object. This makes it light up. Then he probably used the "Bloom and Flares" image effect to get it to glow (Unity Pro only). No point light required

  • wow! very nice! So those are light map? What program did you use to "bake" them?

  • What did you use to model the hallway?

  • @theifilmer

    Google Sketchup

  • @VirtualAutonomy How do you import sketchup models on unity???

  • @KunkoFilms2 Export and import...lol

    And you need to buy sketchup to do it, before you get smotherede in ketchup XP

  • Im scared already O.O

  • did you use unity pro?

  • This is awesome work big time. Id love to now how you did it. Id love to do things like this, but I dont know how or were to start can you please help me out. Thanks

  • ad thunder and lightning to make it more scary

  • This looks amazing! Rain on the windows is a nice touch! I'm trying to work up to your level of texturing and lighting!

  • lolz i love the shadow in unity....

  • how did you render it to look like this?

  • why did you lose footsteps sound? It's great in all.

  • what program did you make those models in?

  • Really stunning! Those are probably the best unity 3D graphics that I've seen so far. Specially the rain on the windows looks incredible!

    Keep up the good work.

  • Where do you get those textures from? or are they yours. because they are fantastic!

  • You should continue making this a make it a FPS game. i had a dream of a haunted house exacly like this! but ps1 graphics, and you walk around and can pick up stuff and all this wierd shit happens. like i walked into a bathroom. and the door shut on me and this ghost pops out of the shower. shit scary but awesome. and there was a little girl standing in the in a room with a light shining of her and when u get closer. she dissapears

  • this is amazing! such great atmosphere! too bad mainstream horror games aren't this atmospheric anymore.

  • creepy... but thats good!

  • With the things i seen in your videos, i bet you should try to make a little Medieval game or somethin then release it to your views, may take some time :)

  • I'd pay for it!

  • you rule

  • Much better ambience the the first. Looking good!

  • what program did u use to make the all the objects

  • Wow, much better than the first, I almost got goosebumps. Awesome work!

    Only one minor mistake that I noticed is that your light from the windows that drops on your floor suddenly narrows, maybe because you used a lightmap (nic line-out of the window on the other wall) and some extra lights (the big rectangles on the floor).

    I've seen you've used a flashlight in the first vid, maybe you could try to do this again and delete the rectangle shaped lights? Keep up the amazing work!

  • is ok

  • amazing work.But I bet you will have a huge work in future to create other rooms of this house.Good luck.

  • @doublesob

    It all takes time but I planned it in advance, so everything in this scene is modular, the wall panels, the window segments etc...

    Now it's as simple as moving a few things around and I have a new room. Getting the foundation style right is what's important.

  • @VirtualAutonomy

    wow you did this?

    How can you make thing look the way you want it? like the texture and the doors?

  • Wow dude ! Great work !!

  • Wow this is amazing, i really like this!

    Great work!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more