@programmersbook I was mistaken, it seems you have a shorter tab width then i use so it looked like you were inserting 2 spaces rather then a single tab etc etc
Btw, nice tutorial, i've been using the new intel compiler which has C++0x support and the class threading part helped alot ;)
@thetooth54 Many people do use 2 space tabs. It feels just right to me. 8 is retarded. 4 spaces is commonly used. 2 is sufficient if you have an awesome monospace font to go with it.
@thetoothPORN I'm a little late to the party, but I couldn't resist:
Kind of like you were mixing spaces and tabs in your GLSL shader! ;-D gl_FrontColor = gl_Color; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0;
What linux is this?
superkellerman8D 1 month ago
This has been flagged as spam show
boost::thread може набагато більше: cpp-info-ua.blogspot.com/2011/07/boostthreads.html.
dimamelni 7 months ago 3
This has been flagged as spam show
boost::thread може набагато більше: cpp-info-ua.blogspot.com/2011/07/boostthreads.html.
dimamelni 7 months ago 2
@programmersbook where do I get the thread library?
NRock2404 8 months ago
@NRock2404 Get the current gcc on linux and you have it included
programmersbook 8 months ago
What do you mean exactly?
programmersbook 1 year ago
@programmersbook I was mistaken, it seems you have a shorter tab width then i use so it looked like you were inserting 2 spaces rather then a single tab etc etc
Btw, nice tutorial, i've been using the new intel compiler which has C++0x support and the class threading part helped alot ;)
thetooth54 1 year ago
@thetooth54 Many people do use 2 space tabs. It feels just right to me. 8 is retarded. 4 spaces is commonly used. 2 is sufficient if you have an awesome monospace font to go with it.
scripttheevil 8 months ago
@scripttheevil Haha, yeah 8 is way too much. 4 is perfect for me. 2 is too narrow for my taste. :-)
bikutorusan 4 months ago
how dare you use spaces, do you have any idea how difficult that makes it to read code???
thetoothPORN 1 year ago
@thetoothPORN I'm a little late to the party, but I couldn't resist:
Kind of like you were mixing spaces and tabs in your GLSL shader! ;-D gl_FrontColor = gl_Color; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0;
lol, sorry. I just had to. :-)
bikutorusan 4 months ago
@thetoothPORN Weeeell, YouTube's comment parser pretty much white-space butchered that joke, but anyways. :-)
bikutorusan 4 months ago