Added: 1 year ago
From: dsoltyka
Views: 2,704
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  • Cool

  • yo man, how did you handle the irregular terrain? and how are you saving your levels?

  • @RaialMusic Irregular terrain is a pain in the ass. However, when I started using the Farseer Physics library it became a bit easier. Basically I have a collision flag called "Irregular". When the engine loads a map and sees tiles that are marked as such, the tile image data is fed into a Farseer method that creates vertices based on the image data. At that point Farseer already supports SAT collision so as long as the vertices are correct the collision with irregular terrain will function.

  • Wow this is impressive. Good job.

  • Looks cool, any source besides player and grenadeSoldier ?

  • look awesome! keep up the good work!

  • Looks really nice! Good job

  • @t0piser Thanks. Next update will hopefully have a "completed" alpha level, as well as 2D dynamic lighting.

  • @dsoltyka Good to hear, open source? xD

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