Added: 6 months ago
From: TheTiivik
Views: 5,642
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (26)

Sign In or Sign Up now to post a comment!
  • His head looks a bit distorted, otherwise an awesome animation!

  • JELLO HEAD

  • Hey i've been playing around with bvh and put a little experiment video as a video response. could you tell me what you think? Also i realised why your guy's head is jelly like. You need to delete your neck bone :P

  • You should get an xbox kinect. When you plug it into the pc it works really well for BVH capture and that way you would have full ownership of the animations :)

  • @Apterygiformes yeah I did some research on home made mocap and found out that there was already program meant for kinect or ps3 eye cams for mocap. Do they sell cameras separately, because I wouldn't want to buy a whole console, just the cam?

  • @TheTiivik Yes they do sell the kinect cameras seperatly but unfortunatly with microsoft being microsoft it is still quite expensive. If i were you i'd ask friends whether or not they have a kinect and if you could borrow it rather than make the commitment. Try it out first :)

  • @TheTiivik yes they do.

  • @TheTiivik id buy ps3 eye toy they like 50 bucks, the kinect is like 180 bucks,

  • @snowbell01 yes but 1 kinect sensor can operate on its own, if I would go for ps3 eyes, I would have to buy 3-4 of these

  • @TheTiivik oh, well then i guess the kinect would be a better choice lol

  • lol there was no ball... O.o [inviso ball :D]

  • @monkeyis10 yeap :) there was no ball included in the mocap so let's say this is "Air basketball" like those "Air guitar" guys =D

  • The way his head squishes makes him look like a guy in a suit!

  • @xTheUnrealGamer mhm :)

  • how did u make that?!

  • @AlecMartinezTv

    I'm having an minecraft type short film coming in the future, then I try to include a breakdown video so people can give a look how things were created. But I can't comment here how this was made because that would need a longer explanation ;)

  • Great job! Could you show us how you linked the bvh to the minecraft body rig?

  • @Apterygiformes

    that's simple actually. import the bvh file into blender- go to bone options and give the bvh rig rest pose(there are 2 buttons side by side, one is rest pose). now move your minecraft character so it pretty much covers the bvh rig. Then go to edit mode with the bvh rig and move the bones around to fit the char. its okay to move them, but make sure you dont unparent anything. changeo to pose mode- select your character mesh-shift select bvh rig-ctrl+p-automatic weights.

  • @TheTiivik and then check the other button next to "rest pose" you selected earlier. dont exactly remember what it was, just pose or something. good luck =D

  • @TheTiivik Oh wow thankyou very much i'm going to try that out right now :D

  • Nice! Keep up the good work, varsti oled mõne mängu animaator veel

  • @friik100 mnja tore oleks =D

  • your soo god at animation . what do you use .

  • @StilcLaN this was done with blender and with a free bvh motion capture file. this is is not showing my animation skill that much. just a test for mocap

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more