Hey i've been playing around with bvh and put a little experiment video as a video response. could you tell me what you think? Also i realised why your guy's head is jelly like. You need to delete your neck bone :P
You should get an xbox kinect. When you plug it into the pc it works really well for BVH capture and that way you would have full ownership of the animations :)
@Apterygiformes yeah I did some research on home made mocap and found out that there was already program meant for kinect or ps3 eye cams for mocap. Do they sell cameras separately, because I wouldn't want to buy a whole console, just the cam?
@TheTiivik Yes they do sell the kinect cameras seperatly but unfortunatly with microsoft being microsoft it is still quite expensive. If i were you i'd ask friends whether or not they have a kinect and if you could borrow it rather than make the commitment. Try it out first :)
I'm having an minecraft type short film coming in the future, then I try to include a breakdown video so people can give a look how things were created. But I can't comment here how this was made because that would need a longer explanation ;)
that's simple actually. import the bvh file into blender- go to bone options and give the bvh rig rest pose(there are 2 buttons side by side, one is rest pose). now move your minecraft character so it pretty much covers the bvh rig. Then go to edit mode with the bvh rig and move the bones around to fit the char. its okay to move them, but make sure you dont unparent anything. changeo to pose mode- select your character mesh-shift select bvh rig-ctrl+p-automatic weights.
@TheTiivik and then check the other button next to "rest pose" you selected earlier. dont exactly remember what it was, just pose or something. good luck =D
@StilcLaN this was done with blender and with a free bvh motion capture file. this is is not showing my animation skill that much. just a test for mocap
His head looks a bit distorted, otherwise an awesome animation!
WHATCANYOUDOWITHEVAN 1 month ago
JELLO HEAD
TheEternalForest 3 months ago
Hey i've been playing around with bvh and put a little experiment video as a video response. could you tell me what you think? Also i realised why your guy's head is jelly like. You need to delete your neck bone :P
Apterygiformes 6 months ago
You should get an xbox kinect. When you plug it into the pc it works really well for BVH capture and that way you would have full ownership of the animations :)
Apterygiformes 6 months ago
@Apterygiformes yeah I did some research on home made mocap and found out that there was already program meant for kinect or ps3 eye cams for mocap. Do they sell cameras separately, because I wouldn't want to buy a whole console, just the cam?
TheTiivik 6 months ago
@TheTiivik Yes they do sell the kinect cameras seperatly but unfortunatly with microsoft being microsoft it is still quite expensive. If i were you i'd ask friends whether or not they have a kinect and if you could borrow it rather than make the commitment. Try it out first :)
Apterygiformes 6 months ago
@TheTiivik yes they do.
Teqnicality 6 months ago
@TheTiivik id buy ps3 eye toy they like 50 bucks, the kinect is like 180 bucks,
snowbell01 6 months ago
@snowbell01 yes but 1 kinect sensor can operate on its own, if I would go for ps3 eyes, I would have to buy 3-4 of these
TheTiivik 6 months ago
@TheTiivik oh, well then i guess the kinect would be a better choice lol
snowbell01 6 months ago
lol there was no ball... O.o [inviso ball :D]
monkeyis10 6 months ago
@monkeyis10 yeap :) there was no ball included in the mocap so let's say this is "Air basketball" like those "Air guitar" guys =D
TheTiivik 6 months ago 5
The way his head squishes makes him look like a guy in a suit!
Chickenkeeper24 6 months ago
@xTheUnrealGamer mhm :)
TheTiivik 6 months ago
how did u make that?!
AlecMartinezTv 6 months ago
@AlecMartinezTv
I'm having an minecraft type short film coming in the future, then I try to include a breakdown video so people can give a look how things were created. But I can't comment here how this was made because that would need a longer explanation ;)
TheTiivik 6 months ago
Great job! Could you show us how you linked the bvh to the minecraft body rig?
Apterygiformes 6 months ago
@Apterygiformes
that's simple actually. import the bvh file into blender- go to bone options and give the bvh rig rest pose(there are 2 buttons side by side, one is rest pose). now move your minecraft character so it pretty much covers the bvh rig. Then go to edit mode with the bvh rig and move the bones around to fit the char. its okay to move them, but make sure you dont unparent anything. changeo to pose mode- select your character mesh-shift select bvh rig-ctrl+p-automatic weights.
TheTiivik 6 months ago
@TheTiivik and then check the other button next to "rest pose" you selected earlier. dont exactly remember what it was, just pose or something. good luck =D
TheTiivik 6 months ago
@TheTiivik Oh wow thankyou very much i'm going to try that out right now :D
Apterygiformes 6 months ago
Nice! Keep up the good work, varsti oled mõne mängu animaator veel
friik100 6 months ago
@friik100 mnja tore oleks =D
TheTiivik 6 months ago
your soo god at animation . what do you use .
StilcLaN 6 months ago
@StilcLaN this was done with blender and with a free bvh motion capture file. this is is not showing my animation skill that much. just a test for mocap
TheTiivik 6 months ago