Added: 2 months ago
From: farooqaaa
Views: 2,272
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  • did you make the guns?

  • tutorial?

    

  • nice gun animations !

  • How did u do the cross hair ?

  • It may be the next bf3

  • work on that arm a little bit...

  • Particles need work, but very good job on the models.

  • @ChromeFXFilms Thanks. Yeah, we will work on it.

  • Actually hehe, it was just some mesh import error in unity,fixed it but thanks,Mind Sharing The Aiming Down The Sights Script?

  • How did you make the tracer type bullet for the sniper?

  • Okay I shall subscribe I would love to see all the development going on in this game.

  • @stijnimanbik LOL fail, and you can use blender, a free modelling program. :)

  • How do you measure raycast distances? I can't seem to find it anywhere and i need it for a knife script.

  • @Rokondude5 Use "hit.distance". "hit" is the RaycastHit variable you pass as a reference to the Physics.Raycast() function.

  • They aren't like in blender like more round and no squares,if I can't tell check one of my videos(another Halp)I need it

  • How do you export the models in blender? When I add the they are all shity

  • @bradchikenheart2 Shitty in what way? Too small or too big when you import it?

  • @farooqaaa they are diff. than they were in blender

  • @farooqaaa LIKE MORE ROUND...

  • @bradchikenheart2 Is the weight paint alright? Also, try using Calculate Normals in the FBXImporter settings.

  • @bradchikenheart2 most likely, if you are using bleder, you have to invert the normals. press N. then recommended go to wireframe pressing Z. then press tab for edit mode. then look at the menu on the right. goto mesh display. then search for normals. select face. then look at the blue lines that will point in/out of you shape(gun), and select the faces lines that are pointing in. having the faces selected, go to the menu on the left, seach for normals, then flip direction. should be fixed :)
  • Very nice! I'd suggest adding some plants or a tree here and there to make the map more unique. Other than that, very nice job, the building and entire map look great!

  • Nice work!! :)

  • nice work how did u get the animations?

  • @stijnimanbik I made all the animations and modeling

  • @Felixfors i mean how :)

    is there a special program to make it?

  • @stijnimanbik I did all the models and animations

  • @Felixfors lol i meant HOW xD

  • MUTE

  • The models and animations look good, but what's different/unique about this game that sets it apart from other past modern shooters?

  • @AJspartan but dude its like awesome

  • @Awquaa

    Just cause a game looks awesome, doesn't make it fun, there nedds to be something different about it that seperates it from other games, so that it isn't generally the same experience for the player

  • @AJspartan oohhhhhhhhh so that why cod gets boring

  • @Awquaa

    Exactly

  • @AJspartan There will be a lot of unique things.We're currently working on the basic gameplay. When its done we will focus on adding unique and fun stuff.

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