Added: 2 years ago
From: Jazzybob
Views: 4,474
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  • Excelente trabalho, simples e objetivo. Faz um tuto desse rig ai?

  • @Teste802 thanks! Used morph targets for facial expression and bones for body.

  • Excelente trabalho, simples e objetivo.

  • how do u get these models???

  • @affan546 Makin' them with 3DS Max offcourse!! =)

  • this is just awsome

    great work ;)

    would u mind writing down techniques u used?

    I'm not asking for tutorial because I know how to rig and handle 3ds max but this looks way better than anything I can do so if you could just make a list of modifiers, helpers, scripts etc. which u used there...

    I guess I will be able to figure it from there heh

    thanks!

    keep it up ;)

  • Thank you very much!! =)

    Yes, well, Basically I made alot of morph targets (Smile left up, smile right up, down, etc)

    Then I made these splines, and used reaction manager to bind these morphs to the controller splines. Also I used skinwrap modifier on a mirrored head to get f.ex. left smile instead of right, to get the vertices remain the same.

    Hope this will be at some help. :)

  • @Jazzybob Incredible! Looks like a facial bone system! I can't believe it's all morphs! I gotta learn more about the reaction manager!!

  • hehe, yeah, it kind of does. Cant wait to start animating.

  • when its smiling it looks like one of the penguins from madagascar

  • nice

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