Added: 4 years ago
From: platypusgreen
Views: 50,470
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (53)

Sign In or Sign Up now to post a comment!
  • Cool

  • damn. I'd like whatever shampoo that simulation is using.

  • Thanks for the vid! If any of you know of some less intensive ways to add fur I'm all ears. I'm attempting to put fur on a cartoon monkey and I find my system does some mad freezing/crashing if I try to have the lights cast anything but low resolution shadows for the hair and fur modifier that's built into 3dsmax. I know I need to upgrade my video card though. Probably going to just have to texture it.

  • hi there, im working on my graduate project right now and i have a cat with fur.

    could you help understand how do you set physics active?

    I saw a tutorial where the guy said you dont just click on the button that says "live" on the physics tab.

  • @MortallicA91 I'm sorry, but my knowledge of 3dsmax is very rusty and outdated. Having not touched 3dsmax in the last few years. I really can't remember much about how to do things like that.

  • @platypusgreen its ok man, thanks for your comment anyway.

    I actually did open the help menu in 3ds max and found out.

    In the dynamics roll out, there is a simulation tab, you set the start and the end frame you want to simulate and press "run".

    thats for anyone who might need that info.

  • The hair seems a bit light-weight

  • /AlexanderWalleTv?feature=mhum­

  • i thought this was some awesome blue fur dragon from the thumbnail

  • What modifier did you use to animate it?

  • @Viscte I did this years ago, so can't really remember too well. It was just a sphere with the hair and fur modifier. Then simple key frames for moving the sphere about.

    Then another sphere acting as a collision mesh key framed to pass through the hair.

    There was no wind or such set up.

  • @platypusgreen How do you apply a collision mesh? Are you saying that hair naturally collides with any object?

  • @Viscte in the hair and fur modifier there is a section called collisions. Add the objects you want the hair to collide with into that box using the add button then clicking on the collision object in the viewport. or via the object list button.

  • @platypusgreen I'll try this, thank you.

  • @platypusgreen and you got to render all this alone?

  • @cepomwa ... 3dsmax 2011 and 2012 allows just about ever form of automatic collisions, and they fixed non collision hair strands.

  • niicee

  • ебать.......Физикс идет нахуй.

  • I'd really like to learn a thing or two about hair, but I think my version is too old, what version are you running? I only have Max 6

  • I was using 3dsmax9. I no longer have 3dsmax installed on my system, have converted over to Blender.

  • @platypusgreen  Why??! I really like 3ds max more!

  • No need to pay for a licence for Blender. It's free. Also I find for what I do, Blender is very suitable and very quick to model with.

  • @platypusgreen yeah... that's true... But I don't like the Camera in Blender... Neighter it's quality... Otherwise it's great!

  • COOOOL!!! O_O

  • do you ever have a problem rendering max hair at 720p? For me, Max renders hair perfectly fine at lower resolutions, but as soon as I hit 720p, it stops rendering when there's like 20% or so of the hair left. Any ideas? I'm using Max 2010 64-bit... Thanks!

  • I only played with the the hair and fur a few times but it always looks plastic or like long triangles. Have any tips for realistic hair or fur? thanks

  • do you had the problem with 3ds max, when rendering hair, a popup comes up and telling the application its out of memory and wil shut down?

  • If you try to render with too many hair strands or too high a resolution then you can run out of memory on your system, causing max to crash. I've only ever done simple animations so have only run into that situation once or twice.

    You would have to reduce the amount of hair strands, OR reduce the resolution you are rendering at to get it to work.

    But it's beena while since i've used 3dsmax and I don't know how the recent versions handle hair simulation.

  • Yes, I get this too. I can render any number of "stills" but I can't put hair in an animation, it crashes for some reason.

  • you might be able to render out instead of a mov. file, render out in a TARGA, and it will create a series of stillshots, then put them together all at once in permier pro.

  • That sounds like it might work, I'll give it a go. Thanks.

  • splendid,can you teach me?

  • Yeah, I hear ya. I taught myself Max (ever since r3, about 10 years ago)... So, that's what I love.

    To each there own.

  • Yes, it does rely mostly on 3rd party apps/plugins... But, 99% of them are great. It's smart of Autodesk to have so many 3rd party plugins. To me it gives us (the user) a lot more options to become more creative.

  • C4D is nowhere near as good as MAX.

  • can you send me the file or make a tutorial ! ive been having problems witht he hair not responding to collision objects :(

  • I no longer have 3dsmax installed on my system. I've pretty much converted to Blender at the moment.

    As for tutorials I remember the 3dsmax helpfiles/reference having a fairly decent mini tutorial that covers collisions and such.

  • can you send me the .max file lol..

  • hmm.... I may still have it somewhere on a HDD. probably it's on the HDD in a pc that's not working atm. If i find it i'll send it.

  • Wow, that's the best hair i've ever seen. This was really great.

  • Interesting example I need to recreate a simulation of hair rising like electrified and in constant movement, I will investigate more this hair system in 3dsmax

  • ahhh, 3dsmax. only the best.

  • dude. when i try moving an object with hair on it, all the hair tries sticking to its origional position in the 3d workspace. any help???

  • Reference, hmmm.. I used the 3dsmax help file for info on how to set up the hair. I didn't follow any tutorial.

  • wow... Something that looks simple... but extremely complex behind the physics of 3D max... are there any tutorials for hair physics? I don't even know if my computer can handle something like this lol...

  • The way 3dsmax calculates the hair is by simulating only the guide hairs. then interpolating between these when rendering. so it doesn't actually have to calculate the simulation on all the hair strands. It means that it's fast to calculate, but not completely accurate.

  • Is that the cause of hair clipping through objects? I notice this as a big issue especially in video games.

  • cood u do a Sailor Moon's hair test?

  • i already have it anyway it's easy for me. hehe

  • How do you do it!? I'm studying 3d Max 2008, I wana like a tutorial to make hair test :p

  • HOLY shit lol that was great I FAIL at making hair in 3ds anytips or tutorals?

  • thats cool mad me laugh for some reason

  • way awsome dude.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more