Added: 2 years ago
From: segasaturncouk
Views: 8,461
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (50)

Sign In or Sign Up now to post a comment!
  • @vghardcore Dreamcast and the Naomi Arcade hardware were exactly the same with the exception of memory, the Naomi board was a Dreamcast with double the memory, but the were very similar, hence why so many Dreamcast games were Arcade perfect productions.

    that's one of the great things about SEGA consoles, they were all based off of SEGA's Arcade hardware architecture, making it far better to port Arcade hits to SEGA home consoles.

    SEGA Arcade boards are basically non-home SEGA consoles.

  • I know the Cut Scenes look great here, but I read in a magazine that the actual game graphics would be similar. They had like three screen shots of the actual game play and it didn't look bad at all. Man Sega messed up badly not releasing this for the Saturn. They could have released VF3 for the Saturn and VF3TB for the DreamCast. It would have made them more money if the were smart enough to do so. Myself and many others stayed loyal to the Saturn and panned for this games release.

  • @fireheartgames This would have been the intro to Virtua Fighter 3 on the Sega Saturn no doubt.

    The Dreamcast version was screwed up by Genki who ported it to Dreamcast and basically made it a higher res version. Had SEGA's own studios been responsible for the conversion it would have been far superior.

    Dreamcast could and should have been running what Virtua Fighter 4 looks like with HD via VGA.

    In fact, Yu Suzuki even said in 2000 that Virtua Fighter 4 was in development on the Dreamcast.

  • @Calengela obviously VF4 shows what the Dreamcast can do because the Naomi is identical to the DC.

  • well it was kinda unrealistic to expect high-end arcade quality out of a console anyway. as is unrealistic expecting high-end pc quality (or even avatar quality) graphics from a console today.

  • cgi crap. to think the saturn could handle vf3 even remotely close to the arcade is laughable.

  • yeaaah that looks like an flv that would not really resemble the actual game...

  • @Supertomiman I think you mean FMV, and that's implied in both the title and description of the video as well as being stated numerous times in the comments here.

  • @segasaturncouk

    actually I'm not sure which one is the correct term, flv means flash video, fmv means full motion video, but somehow I think that niether is applied here, my bad lol...

  • Thats the Dreamcast version.

  • Meh, as impressed I was with Shenmue and how much I love the Saturn overall, I find it extremely hard to believe that it could pull this off with real-time use of it's hardware.

  • this is not sega saturn,what a bullshit sega saturn was a great machine but in this video we see graphics from some build of dreamcast version .

  • @MetatroN197924 Before commenting further please familiarise yourselves with what a 'teaser' and a 'cut-scene' is.

    There's no suggestion anywhere that this is actual Saturn game-play.

    Try reading the description, of even just the title of the video!

  • Sega should have released Saturn VF3, then released an enhanced version of VF3 on Dreamcast. With the Dreamcast being more powerful than Model 3 they could have used VF3 to really show off the DC.

    Given that the Saturn, especially in Japan, had an installed user base, Sega could have made a few bob out of the Saturn version, while preparing a souped- "Virtua Fighter 3: Evolution" for Dreamcast.

  • Firtua Fighter 3 for Sega Saturn would have been system saver...

  • 'Shame it didnt come out as Saturn culd have gone out with a bang '.

    Saturn did go out with a bang. Read: Panzer Dragoon Saga.

  • Comment removed

  • if a sandbox game like shenmue on the saturn is anything to judge about then it doesn't surprise me at all vf3, a fighter game would've looked so good on saturn. saturn had the real power.

  • There are genuine leaked screen shots of this mythical game online that really show how stunning it could have looked on the saturn. It ran at half the resolution and half the frame rate of VF2 but the polygon models and backgrounds looked very impressive. Shame it didnt come out as Saturn culd have gone out with a bang

  • Why Was This Game Was Cancelled For The Sega Saturn

  • it's pre-rendered. it's just a teaser.

    there's no way the Saturn could pull off these graphics in real-time.

  • saturn pulled of the graphics in Dead or Alive 1, which was far superior to the PS1 version, saturn is a powerful console

  • actually i'd go back and take a look at both version of DOA1 - they both have their pluses to be honest.

    and yes the Saturn pulled that off - woo hoo - but aint no way it's pulling off Virtua Fighter 3 in full form with 3D backgrounds

  • well thats kind of funny because in the game known as... Fighters Megamix, there happens to be a few VF3 backgrounds in the game.

    Let me make this simple for you, the Sega Saturn was never ever fully put to the test when it came to power. The Sega Saturn also used expansion cartridges that added additional video ram, which gave it plenty of power to do just about anything in that era.

    If Shenmue was originally being developed for the Saturn, then you are crazy for thinking VF3 was not.

  • i'm just gonna say you need to get off your oh-so-mighty soap box there, cuz you're preaching to the wrong choir boi.

    "then you are crazy for thinking VF3 was not." - when did i deny it was being developed? sure it was. but the graphics would not be identical to in the video. that's like saying Fighters Megamix in-game looks the same as the opening cinema.

    i mean what part of my previous posts don't you comprehend?

  • @aj0049: DO1 on PS1 was the way it was b/c the system couldn't handle the game in it's original form. But it was still ok.

  • @Imadeyourun the PS1 version, also known as DOA++ in the arcades, had a revamped graphics engine that actually looks plenty superior to the Saturn version of DOA1.

  • @aj0049: Actually, it didn't look superior to the Saturn version if you took a closer look at it. And I did, I had and played both versions and the Saturn version was better graphically. On top of that, Tecmo had said that the reason they ported the original arcade version to the Saturn was b/c they wanted to port it to the system that could best replicate the arcade version. So what does that tell you? Oh yeah, and the PS1 versions backdrops were completely 2d.

  • @Imadeyourun yea PS1 did look better. And Tecmo just ported it to Saturn "the system that could best replicate it better"? ya right - it's just cuz all the other Model 2 board games were also on Saturn, and it'd feel right at home. and the backdrops were 2D in both Sat and PS1 games, duh.

  • @aj0049: "And Tecmo just ported it to Saturn "the system that could best replicate it better"?"

    Tecmo's own words.And no, the Saturn version's backgrounds were not completely 2D like the PS1 version. The PS1 version's backgrounds were made completely 2D in order to put a higher polygon count towards the characters to make them look better. Sony wanted better graphics on the characters and that was the only way.

  • @Imadeyourun well so what if the backgrounds are 2D or partial-whatever. I mean Soul Edge had completely 3D environments on the PS1, but whoop-dee-doo - the characters in DOA looked better. Same goes for Tekken 3 on PS1. Either way, the PS1 version looked better, as per you saying "in order to put a higher poly count towards the characters to make'em look better"

  • @aj0049: Dude, you don't get it do you? If the Saturn has used the same technique as the PS1 did for DOA, the Saturn version would have looked better than the PS1 version. And still, Tekken 3 was using special software on the CD in order to accomplish what it did. Tecmo said that PS1 could NOT have produced DOA in it's original form. End O' story.

  • @Imadeyourun

    the only things the PS1 verison of DOA do better is gouraud shading and extra lighting, but it doesn't compensate for the bad points the PS version has.

    Tekken 3 used no special software, it was simply a good port, the Tekken 3 arcade was basically a PS1 with more VRAM and a faster CPU , making a port relatively easy.

    though there were still sacrafices , the arcade had 3D backgrounds and 640X480 res, the PS had bland, single layer 2D backgrounds and 320X480 res .

  • @lightdark28: I'm sure I remember reading in a magazine that Tekken 2 used special softarw on the CD.

  • @Imadeyourun

    Tekken 2 didn't, it was a perfect port of the arcade.

    the reason is that Sony/Namco had 2 main arcade boards at the time, System 11 and System 12.

    System 11 was basically a PS1, Tekken 1 , 2 and Soul Blade ran on that system, so the ports were perfect.

    System 12 was a PS1 , but with a faster CPU , and more RAM , and had Tekken 3 , Soul Calibur and Tekken Tag, although Soul Calbur and Tekken Tag were massively upgraded on their DC and PS2 versions

  • @Imadeyourun there is no "special software" to magically make a game run or look better, they might have used better devtools than what Sony was offering, that could be true,

    DOA is more suited to the Saturn due to the Saturn's VDP2 chip , it can create things like multi layer backgrounds and mode 7 floors for free, the PS1 can't do these without effort.

    on the Saturn , the arena was a mode7 floor, while on the PS1 , it was a grid of polygons, which is more demanding.

  • @lightdark28: " there is no "special software" to magically make a game run or look better".

    Actually there is, look it up. In the days of the 32 bits developers came up with different software that could be put on CDs to enhance different aspects of a game.

  • @Imadeyourun

    there is nothing like that, its quite simple, there is no magic trick to make a game run or look better other than effort, good coding and better devtools. you can get is an enhancement chip on a cartridge, but thats a different matter entirely.

    there are also things like texture streaming, but thats better coding, not software

    if you saw it in a magazine, its probably a big load of rubbish , gaming magazines tended to say alot of garbage , still do sometimes.

  • @lightdark28: Dude, believe me, there is.

  • @aj0049

    Soul Edge had 3D backgrounds, but the resolution was considerably lower than DOA, and the frame rate was lower, a console at the time had no capability to run a high res, high frame rate , full 3D fighter, something had to go.

    as for DOA, I have both versions, the Saturn version is the better one in most ways, it has a higher resolution (704X480, PS1 ran at 512X480), better textures, not as blocky , and backgrounds that had multi layers to them , and were better looking.

  • It would have if it had a special Graphics cartridge with bonus ram to boost the game if it was released for saturn.

  • If I recall correctly, I remember seeing screens of this so many years ago with Kage and Akira fighting in the subway station. At the time, it was widely believed that the game would be using an upgrade cart similar to what Capcom would be using for there games.

  • Dont think that was the Saturn running that ... to be honest, I dont think VF3 Saturn even got past the planning stage did it?

  • the saturn ver wouldn't have been arcade perfect graphically but the gameplay could have easily been transplanted and anyway even the drop in graphical clout would have been impressive for the saturns capabilities at the time, no doubt in my mind it would have been possible.

  • This was definitely prerendered, i don't even think the dreamcast version looked that good.

  • for what thats worth THAT WAS FRIGGIN AWESOME!!!... this is spot on from what i expected from the sega saturn co uk channel!! top stuff guys..

  • Holy shit awesome!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more