Added: 2 months ago
From: VesperArcade
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  • Are these combos specifically for Viper, or do they work on other characters as well?

  • @LoftyGorgon they work on all characters, and all other combos for other characters. and ect.

  • Designers did a horrible job on the alternate costumes for Ken and Ryu. The cowboy thing is just stupid and the too-rag on Ryu just makes him look like a huge douchebag.

  • @FlannigansChannel "doo-rag"...

  • WHAT THE FUCK .. Now these Youtube ads cant be skipped ...Fuck you Youtube

  • OP ryu

  • training stage is the best stage, music is sick.. n the background is just simple haha!!

  • Most of these combos don't even work in AE 2012 ...

  • Ryu is nasty

  • why i can't connect link like you -0- , very hard link combo

  • @AftershockPS3

    Don't worry, I don't think he nailed every combo in his first shot ;) We all take practice to learn the timing of link combos.

  • @AftershockPS3 I do the close HK to beat out crouch-teching opponents on wake-up and I can tell you that if you get A counter hit on it you have enough time to link. In the corner its very deadly! It already does allot of damage and if you see counter hit just double tap cr. FP (you can even double tap on pad kinda... just press FP first and then right afterwards MP, FP with your pointing finger and MP with your thumb) The combo is (close) s.hk, cr. HP (or MP) EX tatsu (+Ultra) SAFE ON BLOCK! :)

  • @kankerturk123 To further extend this, if you DON'T see A counter hit I would definitely go for cr. LK EX Tatsu. Your ultra also won't scale as much with this combo :)! Also for Ryu players A few notes (might help): Learn to auto-correct, abuse Ryu's 3 frame MP DP (NO SAFEJUMPS), master auto-correct DPs, anti-air for longer range than your DP: use s.HP (s.HK if your reaction is really good+has more range!) If you're in the lead just anti-air with cr. HP to be safe, don't try to be the hero!

  • @kankerturk123 *extending post 2. Work cross-up tatsu in your gameplay (if you have super this is very deadly.. it combos). Work on your ZONING (Fireball AND footsies). The most basic way to tell you (but please do explore) is: DON'T THROW FIREBALLS WHERE THEY CAN JUMP IN AND 60% YOU kay? ^^ If you chuck fireballs from JUST the right range it will still be hard for the opponent to think what to do (this is what you want). Also try to mix-up on your safejumps, option selects. For example: instead

  • @kankerturk123 *extending post 3. instead of doing the option select for (for example): backthrow, dash (2x) cr. MP (whiff) s. HK (for crouch-tech). You can do: backthrow dash (2x) HK tatsu (this will cross him up, and this is EXTREMELY hard to punish, let alone COUNTER). You can also backthrow, dash jump in mk for A safejump bla bla look it up (safejumps option selects etc.). Don't do none of that HK tatsu at A FB war thing (if the opponent is good he can make you BLEED)! Hope I helped! :)

  • fuckin saw the same commercial like 10 times...

  • i think this game should have turbo settings

  • It looks to me like at the end of that combo you had nearly regained another ex stock,if you done something while they are dizzy like solar plexus to crmp or cr jab x2 this may give enough to fill the bar and do ex tatsu to ultra? i know it wil scale hard but it's more style points! ;), will try it next time i am on,nice combo at the end btw.

  • @neontetra1000 scaling works on meter gain too unfortunately

  • Whats with this 2012 thing everyone is talking about.

  • @Redranger11111 have you seen the movie?

  • @Dashingaa Oh you mean that 2012 yeah iv seen it does not mean it will happen though if it does not much we can do about it.

  • lolz 1m18s and so on is sooooo wrong but so f'ing cool! LOLz :D

  • Comment removed

  • is this tool assisted?

  • @snakeraver Why would it be, these aren't difficult combos?

  • @snakeraver ive managed to do it and im terrible at this game

  • @thetubeaccount im not sure the exact name right now but it is a piece of headwear japanese construction workers wear to help the hard hats fit and are stylish :)

  • 鉢巻(はちまき)HACHIMAKI

  • Will this work in 2012 ?

  • @Spongink

    it will work if not better ... :D

  • SSFIV training stage song >>> SSFIV AE training stage song ...

  • Is this with ae now or 2012?

  • Wow some serious damage can be dealt!!!!!!!

  • Most boring combo system ever

  • @janimedude You're crazy.

  • How can you link it with a c.hp when it's only 4 frames advantage on hit.??

  • wow sick combos

  • Nicee

  • wtf is Ryu got on his head??

    blasphemy

  • @thetubeaccount a bandana haha

  • Some greezy combos there

  • So when she was stunned u can still continue hitting then it'll register as a combo after? I noticed the "hits" didn't show up on the left till after u threw her

  • @09BertoSS yeah it's been like that for a while

  • Nice

  • i hate that song -.-

  • @KyubiMendo You mean you hate the music...

  • Those are just dirty

  • Isn't st. Roundhouse a frame trap as well? That has sooooo many uses O-o

  • In AE has ryu's attack box been extended, I swear some of those punches dont' hit in the previous games... or maybe I just haven't played this in months.

  • @supercracker98 The cr.mp after cl.hk is character-specific and usually only works against crouching. cl.hk to sweep/cr.mk works on every character crouching in AE, and should work without crouching in 2012.

    If you want something really wonky, cl.hk to cr.hp only works on some characters when standing and only if you empty jump into the corner against them beforehand.

    @xRocketzFighterx No, his cr.mp has always been that ridiculous.

  • @Link1209 you have a video of cl.hk to cr.hp ?

    i gotta try this

  • @BagooVV3 i missunderstood it sorry.

    i thought cr.hk to cr.hp lol, which whould be a little bit to wonky ;)

    cl.hk to cr.hp works against gief for example.

  • Stop hitting that poor viper :( use dan !!

  • Does this only work on c. viper?

  • hey, this is a great idea, I really like the concept, just starting by HK kind of eases the user in to combos, I wish you could teach us a little bit if ibuki next.

  • Mr.Naps!!

  • The second to last combo is the tightest Ryu combo i've seen.

  • In the right situation and with proper timing, you can FADC cl.st.HK into U1 versus an airborne opponent.

  • @racer3014 It does less hits, not less damage... Actually, the damage output of H Shoryuken actually got buffed. Hits doesn't mean damage

  • @YuriBo26 I know. I meant that some combos will be different because it only does one hit. I didn't necessarily mean it will do less damage lol

  • @racer3014 Fair enough. But I don't see it as that great of a nerf. It's just different now. Each change in the balance means new things to be discovered :D

  • @YuriBo26 That's very true. I am looking forward to it

  • Sweet

  • This game looks so slow after playing UMvC3. ._.

  • @PivotMegaman Same thing I was thinking.

  • @PivotMegaman It actually kind of helps, especially against jump ins. anti airs have never been easier.

  • @PivotMegaman hahahaha, agreed

  • @PivotMegaman Yeah but I think this one looks a bit smoother, UMvC3 has all the characters all over the screen it gets confusing sometimes >.<

  • @PivotMegaman Other games look so easy after playing Kof13 XD

  • @PivotMegaman

    Give me SSF4 any day over UMvC3. MvC looks way too busy.

  • @PivotMegaman its more complicated than MvC3 though...

  • @PivotMegaman Agreed, but UMvC3 is the same shit over and over again. Spam Support characters, spam projectiles, jump around, teleport, and combos that kill one character with over powered unbalanced characters. SF takes much more skill.

  • Theres gotta be like -1000 frames to get those hk links lol xD

  • That's some nice combos with amazing damage! Is it punishable? Because if it is, we won't see too much of the close Roundhouse in tournaments. I'd definitely love to see somebody do the stun combo in a tournament :)

  • Will these still be viable in 2012? I didn't read all of the patch notes but I read something about the properties of Ryu's H Shoryuken being altered.

  • @Suenmk3 yeah you cant cancel the HSRK and it only hits once that also means that LSRK into HSRK is not possible anymore, nore the Ltatsu into HSRK (refering to the AE 2012 PC mod)

  • this is from infiltration....... its in the tags :)

  • Nice Combos ;)

  • @sasrutolee nerd

  • how did you find this?

  • @villest1 I've been doing this since the first day of AE's release in every match versus every char in order to get used to using it.

  • Why only Viper?

  • @The64Hawk i think that stuff works on certain chars like for example gief or abel

    maybe not all but s.hk, c.hp should work against zangief and s.hk, c.hk against abel

    i saw a combo video from snootch or smileymike a while ago with some combos like that in AE s.hk,c.hk will work against every char i guess because they fixed the frames from counterhit to normal hit.

  • @The64Hawk You can do that stuff to Honda and other chars. He didn't show the Ryu Teleport glitch using that kick versus Ibuki and Cody.

  • oooooooouuuuuuuu ~

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