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From: superpcenginegrafx
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  • hodoken no hadouken

  • best music=snes

    best coloring and sound effects= pc engine

    best controls, gameplay, plus the intro= genesis

    you really can't go wrong with either of the three,

    but if i were threatened by mobs to pick one out, i'd go for the genesis one

  • Is the same game!!!!!!!!!!!!!!

  • I don't get it why people say that the genesis version has smaller sprites than the super nes version.they look exactly and have the same size.can someone explain to me why is that possible

  • 1 - SNES 2 - PCE 3 - MD

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  • Same, same and same on all accounts.

  • this is a great comparsion! they are all good ports of the arcade but i like a the Sega conversion the best reason being i think it was closer to the arcade in terms of feel. OK the SNES had more colours to work with but the MD/Genesis version had more frames of animation put in (can check for yourself when trying a medium hit on certain characters like Ken or Ryu which would do an elbow or knee hit) also the continue screen on the Sega version has animation on the characters unlike the Nintendo

  • In terms of music the Snes one might sound clearer but the MD version though a bit rough is almost arcade perfect. Also a bonus that the MD has the full arcade intro too;-) i think this was possible as the MD had a 24mbit cartridge & the Snes one had 20mbit. Thus cutting out some of the back ground like a few characters on the Snes Guile stage.. etc.. still i enjoy playing either version though=) but do like the 6 button pad on the Sega being the most comfortable. hehe..

  • @deryamehmet The megadrive version sounds more like the arcade because they both used primitive FM chips for the music. The SNES version technically has better instrument samples.

  • @deryamehmet the sega version has horrid, ugly sound though

  • @vorpalspaz it may sound ugly as you say but it defo is a closer 16bit version of the arcade classic. The play & feel is better then the Snes version.

  • @vorpalspaz no its not too bad, and the Music was fantastic.

  • Dracula X Rondo of Blood = MOST EPIC PC-ENGINE CD-ROM2 GAME EVER!

  • snes sprites look pretty bad. They looked to washed out and kiddish.

  • The Genesis version is dithered, blocky, less colorful and less detailed. The SNES version has the best blending, color depth, and detail. These facts aren't surprising, seeing that the SNES was the more powerful system. The real standout is how good it looks on the Turbo. Considering what that system had to work with, it's very impressive!

  • @royalguard56 You're right about genesis limits...But in this case both snes and genesis uses the same colours so quantities don't matter...The advantage snes has is resolution that increase sprites in size and details making it pleaser to the eyes.

  • @tonmasboy

    The SNES had a lower resoluton than the Genesis, thats why it is more blurry.

  • the zangief from the PC engine looks like if his wounds were still open

    ughhhhh

  • Nice ending music for this. Lords of thunder is a classic, much better than gate of thunder. My friend recorded the music and i used to listen to it in my carall the time.

  • Was just reading through comments between Steelix & superpcenginegrafx .I just wanted to say that while the Snes didn't do hardware affects as well as the dedicated hardware like the Sega CD with sprite rotation and 32x for 3d polygons. Nintendo seemed to make better business decisions in the way that they didn't require extra addons to do these fx. Nintendo arguably seemed to make better use of their their hardware with true hits such as Mario Kart , Pilot wings and Starfox.

  • @msimplay and then they messed up big time with the virtualboy and the N64 which nobody bought.

  • @heilong79 True but out of the retro consoles neither hudson / nec or Sega are still in business which says it all to be honest

  • @heilong79 n64: 32.9 million units sold

  • @vorpalspaz meaningless, the N64 and Gamecube might just have not existed at all as far as I am concerned, lucky Nintendo has success with there handhelds and now the Wii otherwise they may have disappeared also.

  • I remember reading in EGM years ago that the PC Engine version was a great port that had aspects that beat the Super Famicon and the Megadrive. Good vid, wish that site was up.

  • "Comparison of the sprites of the three home 16-bit console ports."

    Hadn't the PCE a 8-bit processor with a 16 Graphics Architecture ?

  • @janmansde3dede

    they base the systems by graphics chip bandwith which is 16-bit, even now they do the same thing. other wise a console wouldnt be past 32-bit from this post.

    from the ps2 till now there all 128-bit.

  • @deluxedookie correction from the Dreamcast till now :)

  • @heilong79

    oops lol.

  • for what I could see, the genesis version looked better, followed by snes and then TG16. I say this even though out of the 3 consoles, my console of choise is the snes.

  • dont try to show blood animations on SNES....this console WAS FACKED up in anything that looked even a bit with gore...i hate usa ppl -.- lets not mention mortal kombat 1 censoreship

  • The SNES verion has better colours. Take a deep look at the backgrounds and you will know why.

  • Wow. This is LOVE.

  • I love these comparison videos

  • It also amazes me how some SFC vs. MD comparisons, the MD version would have more detail, despite loss of color. This seems especially true for Mega CD games... Final Fight CD being a good example. I wonder why this was? That's not a blanket statement, obviously there are plenty of SFC games that were heads above the competition and vice versa.

  • @tehkevxor1983 It's all about memory. Home console carts used tiny amounts of memory to keep the games affordable. This limited the difference between arcade games and home ports more than tech specs. CDs hold hundreds of times more than the average arcade game. A better comparison is Forgotten Worlds Turbo/PCE vs Genesis vs arcade. The Turbo port has more detail than Final Fight CD, is ported pixel for pixel from the arcade, and has full color like Final Fight SNES.

  • @superpcenginegrafx I don't know about snes but genesis cartridge can store data inside increase the ram!

  • @superpcenginegrafx well I know that rom and ram has a great diference the way cd console works and snes and genesis works has great difference!!! old console uses its tiny memory to keep address and few cache...cd console boot the cd into ram!

  • @tehkevxor1983 Higher resolution for the MD, for some games it translates to more detail.

    95% of MD games used 320x240, sometimes 256x224, while on the SFC it's 256x224 95% of the time.

  • I'd say in still pictures the PC-Engine is tops, but in motion the SFC had more parallax and whatnot. To me the MD version is all around the best, it didn't look or sound as washed out or soft as the SFC, nor did it skimp on parallax scrolling. And to be honest, even with the 3-button pad, Sega's D-pad was aces. Six-button? Forget it, done... MD hands down. Each has their plus and minus, and I actually got my start on the SFC rev, but the MD rev did the most right.

  • interesting analysis!!!

  • Considering the PC Engine came out in '87, it looks damn good.

  • I had all 3 consoles growing up and I had SFII for all of them (I love Street Fighter!). This vid does not do the PC-Engine justice. Out of all versions I played that one the most, and my friends liked it better too. The PC-Engine characters and sound were slightly better than the SNES and blew the Genesis version away. Yes the Genesis was able to play faster, but the music and sound was just horrible. I must say it is amazing what the PC-Engine/TG-16 Hu-Cards were able to deliver.

  • Why bother with the 16 bit ones PRO gamers have the 3do version...... OH WAIT IM CRAP! nevermind 3do is still the best old school port tho.

  • Ehhh, I can stare at this all day, but there's barely any difference as far as I can tell, apart from color schemes and maybe contrast.

    There could be a resolution issue as well, with the Genesis, if it's displaying in 320x224 and the sprites are basically the same resolution as in the SNES version. Could be wrong here, though.

    It's a pity the superpcenginegrafx website is gone though. That was one in-depth comparison.

  • PC Engine best graphics. Snes best sound. Mega Drive best speed. All good and bad in their own ways.

  • LOL at no blood on the SNES

  • The best way to compare them is to actually play them on a CRT television and judge for yourself.

    By doing that, I say the SNES is best, with the PC-Engine in second place. Comparisons on Youtube just confuse.

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  • SNES is better

    but its all the same sprite, some are just blockier then others because of what the system can handle

  • Or you could play an arcade-perfect port

  • SNES version looks the best IMO.

    IMO this is most clear for green Blanka.

  • here's a phrase you might remember, just to add stink in your eye, altered by yours truly:

    'Pcengine' was "more powerful" Yep.

    'Snes' was supposedly half as powerful, yet it actually DID do better than the 'PcEngine' (and Megadrive) sales wise (in the long run, it won by millions). It has easier to use hardware (it was old hardware, remember!), BETTER hardware...

    The PS1 story sounds alot like the Snes story of success, doesn't it?

  • I dont if its story sounds like SNES because your hacked up quote is all goony.

    lol, whats funny is while youre all NINTENDOFANBOYFTW, Im sitting over here with everything since Pong basically, and don't really "hate" any system.

    I do hate N64s controller, and most of the games for it though. It got its 20$ worth out of the 4 games I do play for it.

    3D zelda is hokey.

    N64 did good with Platformers and Wrestling games and failed at everything else.

  • 3d Zelda is hokey?

    Thats gamer blasphemy.

  • I prefer the 2D ones. Same with Metroid *shrug*.

    They should have made Metroid Prime w/ the smash bros engine, and Zelda should have been better.

    As for PS1... Maybe in all the quantity you missed all the quality.

    Alundra II blows. Play the first one.

  • I thought it was okay, but, meh.

    I think I am done now.

    I am gonna go play my saturn.

  • Oh. I didnt know you played good systems.

  • I own all systems before the 128 bit era, except the atari's (I only have the 2600). I have some rare games too. I have cotton for turbo and I have Psychic K. Tomaru for my saturn. That cost me almost 2200 on ebay unopened. Sad thing is, I can't play the bloody game because its too rare to taint or open up.

  • cotton isnt rare lol....

    but PKT is. Id open it and play it if I were you. Its doing no good sitting in a package

  • DId I say Cotton..I meant magical chase, which I thought was a ciotton title, but now I am not so sure.

  • same difference.

    its kinda rare, but *shrug*

    its not a Cotton game.

  • I refuse to believe that a 3.27-ish processor difference suddenly make the Snes weaker.

  • oh but minute number differences such as this are where you're basing all of youre irrational Nintendo fanboyisms from.

    Unlike you, I owned and still own all of these systems since their launch and I'm not dopey enough to sit and say ones the best.

    I also know how to spell them all properly.

    There is no P, H, I, C, S at the end of a NEC console.

  • You might see a bais here against the Turbo, but, I am not going to include it as a comparison unless it has the cd add-on, then its simply underpowered.

  • The CD-ROM adds absolutely no power. The only upgrade is optional adpcm sampling.

  • I didn't say it added mroe power...it simply allows more use of its capabilites...cd's hold a hell of a lot more than cartridges do, and notice most or all of the turbo cd games are much more potent than the regular turbografx..

  • It's no different that the Playstation vs the N64. Nintendo dropped the ball and was more concerned with milking it's licensees for cart fees.

    CDs holding a hell of a lot more than cartridges do is the same as the Mode 7 and other modes allowing hardware effects that the Genesis couldn't do.

  • The cd made alot of difference in the console wars. Cartridges were expensive and otudated, couldn't hold nearly as much as cds, and thus, had limitations to them. The 64 was worlds more powerful than the PS1, but, couldn't ever truly establish it other than a few games to show off its true prowess (Conker/Banjo Tooie, Turok 3), and even then it wasn't much as far as potential maxim goes. CD means ALOT if you want to expand the capabilities of a system.

  • Exactly, Hudson/NEC were smart enough to choose a superior format. Although there are still pros to carts. Limitless storage for games is one of the features that the PCE and Mega-CD have over the SFC.

  • N64 more powerful than PS1? Are you high? the PS1 renders much smoother than the N64.

    Look at goldeneye, and then look at any FPS on PS1.

    oh and look at an FMV like Lunar and then one on the N64 like in... oh wait.

    There weren't any.

  • Btw...I am not high when I say the N64 is more powerful...do the research..the n64 has only two drawbacks..limited cartridge space and texture cache of only 4 mb... and thats about it..everything else is vastly superior...compare the games...you'll see virtually every game that the 64 releases is graphically superior to the PSX.

    I think your an anti-nintendo boy who's got his ehad up his ass.

  • actually...i own every Nintendo console including Japanese stuff (Famicom Disk system), and do some homebrew for wii and ds, so... yep. no anti nintendo here, I can just admit when Nintendo isn't on top.

    Playstation has a larger, more expansive game library (RPGs and fighters!), AND sold 3x the units.

    all the power of the N64 was crippled by cartridge, just like the Jaguar.

    you can stop quoting numbers since you dont understand them anyway

  • Crippled by a cartridge? You know, if we are going to talk about hardware and not the incompetence of developers, then the hardware is in fact worlds more powerful. (reason why there is 70 shitty games to one good game ratio in the PS1's library).

    Take rareware...they reprogrammed the code and made games technically advanced even for the N64's capabilities...Perfect dark is better than any PS1 shooter. Conker is graphically and technically superior to EVERY game on the PS1...

  • Reprogrammed what code? Their own code?

    Cartridges are space limited, and then some

    PSX had streaming FMVs, N64 didnt

    high quality audio, N64 didn't

    larger games, N64 didnt....

    crippled by the cart

    and more games. Sure this means more crap depending who you ask, but it still means more games, and a wider library.

    Where are the RPGs for the N64? You notice Square bailed and produced all their post SNES stuff for the PSX?

    also, where are jump buttons in PD and 007

  • FMV's. bah...we play games, not watch games.

    N64 had plenty of High quality audio. I could name a bunch of games that made use of it.

    The pound for pound ratio was in Nintendo's favor...for every ten games, there was at least one excellent one..the ratio in PS1's library was more like 1 in 50. Ps1 has no more quality titles than N64.

    Its funny...despite its setbacks...the N64 was still more powerful and display better presentations than most ps1 games.

  • N64 was "more powerful" Yep. Complete with difficult to work with hardware.

    PSX was supposedly half as powerful, yet it actually DID do better than the n64 sales wise. It has easier to use hardware, BETTER hardware (the polygonal abilities are better and easier to manage. on top of more graphics processing power...)

  • Nope..its graphics processing power was not superior....the specs that sony originally gave were false..they stated these maxims:

    Sony originally gave the polygon count as:

    1 million flat-shaded polygons per second;

    500,000 texture mapped and light-sourced polygons per second.

    The true specs:

    360,000 flat-shaded polygons per second

    180,000 texture mapped and light-sourced polygons per second

  • With reprogrammed codes, or microcodes as they were called, the 64's maxim was about...lets dig up some useless numbers here...

    Turbo3D microcode: 500,000600,000 normal accuracy polygons per second.

    Trumphs the PS1's.

  • Also, are you a developer? Do you program?

    You talk about what games are graphically and technically superior, so, do you know just what goes on in all the hardware?

    Also, have you seen a game like Chrono Cross, or the cutscenes in FFVII? They look far better than Conker, even if Conker is probably the best game on the N64.

    I can think of a handful of others that look better, have better audio, and are longer even...

  • Developers like Factor 5 and Rare did over come a lot of the audio and texture problems with the N64. Conker's Bad Fur Day used a rendering technique which allowed it to use higher resolution textures then other games due to some unique programming and exploitation of the n64s hardware.

    Even so games like Perfect Dark and Majora's Mask look visual sharp and beautiful, i havent found any PS1 games which compare to PD's lighting and shadow effects, or Zelda's high draw distance and texture work.

  • No, Chrono is NOT superior....

    Cutscenes are nothing.

    You know why PSX FMV/Cutscenes looked great? They weren't using the ingame engine thats why. All of N64 games FMV/Cutscenes used the ingame engine.

    There's no 'power' to it.They stream from the cd, nothing more.

  • In fact, The PS1 did not have the techincal power to run some of the N64s best games in equal graphic detail. Games such as Zelda OoT, Conker's Bad Fur Day, Marjora's Mask, Perfect Dark, Resident Evil 2 (superior presentation :)..), Rogue Squadron, Donkey Kong 64, Super Mario 64, Banjo Tooie, and so on. The PS1 would have shat itself running these games with equal polygons, draw distance, textures, and lighting effects.

  • N64 had less textures... lower draw distance, and less polygons (because PSX's graphics setup allowed for more).

    SOME programmers figured out tricks to get more out of the lack of hardware, but it still kinda blows overall.

    fact stands: PSX has a better game library.

    Give me 5 good strategy, RPG, and fighting games for the n64.

    instead of just naming all the obvious first party nonsense that is good by default.

  • If the hardware can do it, then, nuff said. Point made.

    Fighting: Smash Bros., Kilelr Instinct Gold, Custom Robo, Ready 2 Rumble (better than the ps1 version), Mortal Kombat 4, Mace: the dark age (underrated gem).

    Strategy and Rpg: Hybrid Heaven, Harvest Moon 64, Ogre Batlle 64, and the first party adventure rpgs that was all know that I somehow cannot 'count' as part of my evidence.

    They do exist, just not as plentiful. The rpg ratio for the N64 and Ps1 is similar to the Genesis and Snes.

  • Your fighting choices are poor/laughable. R2R is more boxing than "fighting".

    Wheres street fighter, KOF, and all of that? Tekken and VFighter, Dead or Alive?.... ... ..?

    I didnt say 5 strategy& rpg, I said 5 of each.

    You can't do it. HM64 is a sim anyways.

    Adventure RPGs (zelda) aren't the type of RPG im hunting for here.

  • So sue me, there is quality, eevn if their is no quantity. I take quality over quantity anyday. Tahts the difference between the N64 and Ps1: quality vs quantity.

    The n64 has soem fo the rgeatest games ever made in gaming history and has plenty of them. The ps1 has more 'good' games, but, not as many 'legendary' games. For example...Tomba II is a good action platformer, but its no Banjo-Tooie or Mario 64.

    Alundra II is a good adventure game, but not a Zelda game.

    Quality.

  • Arkhandroid...I love you. I really, really do. I Love you. *gives him a big Atari 5200 bear hug*

  • The genesis has two good rpgs: Phantasy Star I and II.

    Two good Staategy Rpgs: Shining Force I and II. And Two good Adventures: Beyond Oasis and Landstalker.

    Snes, well.....shall I write a book?

  • Phantasy Star I isn't a Genesis game.

    Steelix, you suck.

  • Your right, it's Sega Master System. (Phantasy Star I) number 2 is Sega Genesis.

  • Unless you count the re-release of Phantasy Star 1 on the Japanese Mega Drive. ;)

  • Well that's true, I forgot all about that.

  • Yeah, and?

  • The PS1 had less memory then the n64, meaning a lot of its textures were streamed in real time of the disk. That's why on a lot of PS1 games you notice textures appearing out of thin air and rippling.

    I am not trying to slam Ps1...but, credit where credit is due...

    The N64 is more powerful..nuff said.

    You've lost. Owned.

  • "You've lost: owned"

    wow.

    I remember when I was 12.

    Playing my Playstation while my 3 friends were still mad they picked N64s, because I had more games to pick from that weren't dumb.

    Compare Duke Nukem for PSX and N64. PSX plays smoother and easier (since N64 has the dumbest controller since Intellivision)

    I have both (GASP. i own an n64. I like Mischief Makers, CV64, Ogrebattle 64, and Jet Force Gemini. The rest is eh. Maybe sometimes)

  • Oh noooooo...Duke Nukum...wow...THERES a BIG ONE! *hey boys, get out the big net, this one's gonna fight us as we haul er in!*

  • Here is the GENESIS specs.

    Processor Speed: 7.67 MHz

    Memory: 64K RAM, 64K Video RAM

    Resolution: 320 x 224

    Colors: 512

    Colors on screen: 64

    Max sprites: 80

    Sprites size: 32x32

    Sound: 6-channel Stereo

  • SNES CPU: 16-bit 65816 (3.58MHz RAM: 128KB (1Mb), 64KB (0.5Mb) Video RAM Graphics: Dedicated graphics processor Colors: 32768 (256 on screen) Sprites: 128 Sprite Size: 64x64 pixels Resolution: 512x448 pixels Sound: 8-channel 8-bit Sony SPC700 digitized sound The SNES also had Mode 7 and other modes to allow hardware effects that the Genesis couldn't do. Also the SNES had the Super FX chip which increased the CPU speed to 10.5Mhz and the Super FX2 which increased the CPU speed to 21mhz.
  • The Genesis also had something like the Super FX and other SNES enhancement chips, it's called the 32X ;) It allowed the Genesis to do hardware effects that the SNES couldn't do even with extra chips.

    But effects are simply that, an "effect". The Genesis can do versions of all the effects the SNES can do, but some will be different and some not as impressive.

  • I can't seem to post the link, but check out the YouTube video "Sega CD Hardware Scaling and Rotation Clips" to see games/graphics that both the SNES and PCE couldn't do.

  • An 'effect' is very important...a games presentaion is the most crucial aspect, as it encompasses its playability and first impressions. The snes had that down pat. Maybe sega should have employed more effects.

  • The types of effects that the SNES has in hardware are used mostly as substitues for original graphic art and animation, to save on memory size.

    But the Sega-CD still adds many of the special effects that the Genesis was missing compared to the SNES and its scaling/rotation type 3D games look better than anything 3D on SNES.

  • presentation doesnt encompass playability.

    ever play atari? Fun games that look like dots puked in a random fashion.

    all of the games PLAY the same.

    and what you're fanboyishly arguing about is which one has the best colors.

    I like the SNES ones control the most, but its not the best looking.

    PCE got the closest arcade look, as it did with every port.

  • Neo Geo? Jeeez......way to excude an important player...ass

  • I said it before, I say it again..I've NEVER seen the PCE or Genesis present better colors or sounds than SNES. The best of the snes wins.

    If theyr eally had these capabilities, they fucked up..what a waste.

    They could have done MUCH better...but failed and lost to a giant.

    Show some respect boy.

  • Hmmm, I'm not seeing anything here that leads me to believe that th SNES is equal to or greater than CD Quality sound. The SNES is limited to 16-bit 32Khz sound. CD is 16-bit 44.1Khz. But even at 16-bit 32Khz (which is pretty good) it would take 1.3 (or about 11 megabits in "cart size") MB just for 10 seconds of sound. That's a huge chunk of the typical 16-meg cartridge size. What games did you hear REAL screaming guitars on in SNES games? Answer: NONE.

  • HEY its cool to post the wikipedia specs for systems and not know what a damn thing of it means!

    PCE can display 32*16 colors on screen at once.

    How many is that you say? 512.

    thats 16 colors per 16 sprite palletes

    and 16 colors per 16 background palletes.

    granted some are transparent... so you get like, 482ish, but. still more than the SNES

    so, yep. Now what do all your big numbers mean?

    check the CPU specs btw. PCE can do 7.16 mhz. :)

  • I got my specs from Gamespot, dumass.

    And you can throw all this number junk at me. Here's the bottom line..the snes wins with the on screen graphics and colors...end of story...the snes library of games PROVES that....the best the snes offers blows both PCE and Megadrive out of the water.

    Go rant elsewhere.

  • The PCE wins with onscreen colors. We already mathematically showed you that.

    Like Gamespot is a better source for hardware specs. Its still clearly a direct copy paste from an ignorant goober online.

    and, Im sorry you had a bad time with PCE and Genesis. You clearly missed out on all of the good titles.

    You are aware of Shining Force, and Phantasy Star? Emerald Dragon?

    Dracula X?

    Oh, and where was nintendo's CD add on? Oh yeah, it became the PSX.

    owned

  • Shinign force is owned by chrono..FF...Earthbound...Lufi­a..I'm sorry..what was that again...Shining something??

    Phantasy star was a waste of time, except the master system version....

    Emerald dragon? Bah.

    Dracula X was great...but nothing better presented than Super Castlevania. I own the import...I would know.

  • I own both two. imagine that.

    I think I know more :)

    do you even realize how fanboyish and dumb you sound when you go OMG THIS IS OWNED BY THAT.

    if they were all "owned" then noone would care about sega RPG series, or the Dragon Slayer and Legend of Heroes games. Those of us without our heads up our asses enjoy every system. Sorry you dont.

    I think if the designers at Squeenix saw how you're acting theyd be insulted to have you as a fan of their titles.

  • Here's a fact: nobody does care. its not fanboyism..its a fact. Snes is better. End of story...and your reverting to street fighter pixels to try to up the pitiful ego of the poor PCE and the megadrive. Screw em both.

    I have both..and snes owns.

  • @Steelix123 you must be very retarded

  • I own a Saturn, Dreamcast, Snes, nes, Turbografx as well as the Express, and a Genesis, Master system....

    I enjoy them all...But nintendo is the best. That will never change. I see this youtube video as nothing more than a means to discredit nintendo and an attempt to boost the damaged and pitiful reputation of the PCEngine and also to support the Megadrive. Specs are ntohing..its the games that matter. Snes wins: Final.

  • You know also, the PC Engine trumped Nintendo over in Japan right?

    It only did poorly here.

    Your personal opinion on what is best is pretty lame anyways. While you're claiming whats best based off numbers, real gamers enjoy everything equally. Nintendo has what Sega lacks, and vice versa. same for PCE.

    shame you see it differently.

  • It did good, but it did not 'trump' nintendo....the nintendo (famicom) was out and going many many years previous and had already established a home base in Japan. They didn't need to trumph the PCengine because they were kings and that was that. The sell ratio was in PCengines favor in the short run, but not the long run.

    Here's the figures:

    Famicom:19.35 million units in Japan. That's almost double the 10 million units the PC-Engine/TG-16 sold worldwide.

    Nuff said.

  • mmm you're forgetting that Wiki is giving you the number for the standard PC Engine unit , and not all of the systems (Duo, Duo R, Duo RX, CoreGrafx etc.) as far as one can tell.

    PCE also did better than the Genesis in Japan.

    Nintendo wasn't "kings" of anything. remove your rose tinted glasses and get with it man.

  • If the Super Nes was weaker, it certainly did not show it...the best graphics and sounds of the 16 bit era belong to the Snes. In that case I can only respect nintendo more because they made example of technically superior foes (an example they continue to show this day).

    A really funny comparison: Plug in the Jaguar versions of Doom and Sega 32x versions, and compare the music to the Sens version...the difference will blow you away in quality drops.

  • Good graphics and power/weakness are separate things. The SMS can produce 16-bit console quality graphics, but it doesn't have the power to push nearly as much as the "real" 16-bit gen consoles. The MSX can do very nice 8-bit console quality graphics, but it can't move anything near what the NES & SMS can. The SNES can produce great graphics, but it doesn't usually push around lots of various sized sprites with collision detection as well as the TG-16 and Genesis.

  • Turbo/PCE CD and Sega/Mega-CD games have WAY better sound than the SNES.

    I don't remember any music in the Jaguar Doom and very little was in the rushed 32X Doom, so I assume that if any effort was put into the sound for the SNES version, it should be better than those and the PC version.

  • Few times have they proved this. Is there any soundtracks out there that are as legendary or as well-known as Chrono Trigger or Final Fantasy III? OR Actraiser?

    So far, I've seen few examples that beat the Snes best efforts. They must not have tried hard enough.

  • Legendary-ness/well known-ness has more to do with fanboy numbers and magazines perpetuating myths than it does quality. Pop music hits are huge, but it has nothing to do with quality, in fact it's usually the opposite.

  • But Ys I & I and Ys III are better than the games you listed. Other "legendary" quality PCE CD soundtracks include: Tengai Makyou Fuun Kabuki Den, Neo Nectaris, Lords of Thunder, Dracula X, Gate of Thunder, Dragon Slayer, Dungeon Explorer II, Monster Lair, Golden Axe, Side Arms Special, Super Darius...

    But you were originally talking about technical quality and the SNES 'doesn't even compare' to CD sound.

  • The world of gaming would differ...and legendary is legendary for a reason. If you say as you did before that power and graphical capabilies are different, then that only further proves my point. The snes may not have as much 'power', but nine times out of ten, it always has the prettier presentation. The ebst sounds and graphics on the standalone Snes beat all the graphics and soundtracks off the Turbo/CD anyday. Only a few games come close.

  • Have you really played most of the hundreds of PCE CD games? It would be one thing if you said that the SNES compares well or does certain types of games well. But saying that the SNES and it's games are absolutely better in every single way than virtually every game for the competition only makes you sound like a fanboy.

  • How many games have you played on the PCE steelix? The PCE accomplishes with a simple 32byte PSG what the SNES does with samples and whatnot.

    and it never got a CD addon to add an entire library of amazing quality games, nor did it get a portable system which played the same home games.

    Yep

  • One severe problem with your theory: the games still don't compare, still aren't as legendary or groundbreaking, and still didn't fare as well as the Snes. The snes not only beat the hell out of the PCE, and Megadrive, but did it with class. There are reasons for this, bucko.

    And you can underplay the snes's power all you want...the megadrive and PCE didn't even come close...if crappy sports games and arcade shooters are your best reference to their power, you need to clear your head.

  • doon on SNES is more or less a note for note MIDI translation. Sounds the same.

    32x DOOM was crapppppily done FM nonsense, and Jaguar Doom is soundless..

    A soundtrack that is as legendary as your standard fanboy square title?

    .... Ys?

    Durpdur!

  • Ys doesn't come close. Its decent, but, nothing more. And the presentation of the game: nothing superior to the snes capabilities.

  • TG-16 might be able to puch more, but they won't look as pretty. Sonic three may be faster than Yoshi's Island, but, stop frame both games and compare the screenshots...you'll see a HUGE difference in color and presentation.

  • The TG-16 can actually do more shading/colors on screen than the SNES. Technically twice as much. Combined with the CD format and high resolutions, the SNES technically can't produce as nice graphics.

  • Also for whatever reason (development kits?), SNES games tend to use less pretty colors overall and usually look drab and bland compare to the PCE version. Good examples of sprite pushing combined with graphic quality are the Neo Geo ports, just look at the PCE and SNES versions of Fatal Fury 2 & Special, Art of Fighting and World Heroes 2.

  • Actually..the snes uses more colors and utilizes darker color schemes to make better contrast. The color scheme the turbo uses is very pastelly, and very bright and rich, I can give that to you, but....dark graphics matter alot too. Imagine Final Fantasy III on the Turbograpx....would the color schemes of Bonk work well with the atmosphere?

  • When you use an example like Bonk against FFIII, it really makes it sound like you aren't familiar with Turbo/PCE games at all. What do you think of the boss sections of Legend of Xanadu I & II, since they are comparable?

    The limitations of the TG-16 master pallete actually creates more contrast and the average SNES looks pastel-like. Just compare screen shots from shared games.

  • Look at comparisons of Emerald Dragon or other RPGs, even the ones for this game. You can clearly see the SNES is less vibrant in these respects.

    I think you ought to delve deeper into these consoles and their libraries before you pull out the standard Nintendo Power garbage and look like a total goon

  • The neo geo is a whole otehr argumant. It was something different and used a completely different method in its game architectures.

    Both the snes and genesis would need remodeling in order to present the games the NG did.

  • So you're saying that the SNES is only good at original SNES games?

  • Wheres the proof of this? I've never seen it done.

  • It's in the specs, but here's how it breaks down-

    The TG-16 can display 16 sets of 16 color palletes for sprites and 16 sets of 16 for tiles (backgrounds).

    In the average modes used for most SNES games it gets 8 sets of 16 colors for sprites and bgs. Many of the Modes are weird though. One of the more popular ones (used for SFII) allows an overlay layer, but only in 4 colors. Which is why so many SNES games have NES quality graphics for scores and text and such.

  • yeah, Yoshi's Island looks like it was done with crayons.

    Its bright and colorful with little actual detail, just like it was intended to be : Cartoony.

  • And yet...its some of the best graphics ever showcased...unique, fun, and creative.

  • The standalone turbographics 16 without the cd addon did not impress me with its capabilities save soem of tis shooters...the most being Blazing Lazers.

    The Turbo Cd had some great games though...Lords of Thunder for the TG Cd is better than the Sega Cd version, which surprised me. And of course, Dracula X, and the Supergraphics version of Ghouls and Ghouls/Ghost and Goblins.

    Its also not what you have, but what you do with it.

  • Since the CD-ROM caught on right away (because it provided an experience unmatched by carts), HuCards were normally only used for small games. But there are still lots of visually impressive HuCard games.

    I wasn't very impressed with GnG on SuperGrafx. A PCE CD port like Forgotten Worlds would've been much better.

  • That I can give you, true. But the G'nG version on the supergraphx beat the mega drive out of the water with almost pure arcade representaion.

  • If you actually compare the SGX GnG, it's very far off from the arcade, especially compared to most(?) CD ports of CPS1 arcades.

  • That makes sense. I just took an attack I knew produced blood (the head bite, which both Blanka and Zangief can do) and used it in each version, comparing. If the other "blood spurting" attacks were removed (replaced with "light red sweat") in the SNES, then it was censored a bit. And the blood is more present in the Arcade than genesis, simply because of the larger, more colorful sprites.

  • Okay, I'm wrong and the video is misleading about the blood. Just checked the US versions of SFIIWW and SFIITurbo on the SNES... they both have blood just like the Genesis version (SFIISCE).

  • How did you test this? I have roms and carts of the U.S. and Japanese SFIITurbo and in all four the SNES/SFC versions only had 'red sweat'.

  • Nothing scientific... I just played each and tested Blanka's "head bite" attack.

    Maybe your frame skip is too high?

  • i know that there is blood in Street Fighter II for SNES!

  • All my videos are recorded from real hardware.

    I never thought to try Blanka's bite attack. For the rest of the game, any heavy hit to the head produces 'red sweat', so technically the blood animation was only removed from 95% of the SNES/SFC version.

  • My point was, in the video, look at 1:08. Makes it look like the blood in the SNES version is reduced from the other versions, changing into essentially "red sweat."

  • Though interestingly enough, the Japanese version of MKII on the SNES (iirc) was somewhat censored (or maybe I'm thinking of the Genesis version), with the game suddenly turning "black and white" during the Fatalities.

  • nice video

  • The MD had the worst quality.

  • agreed because the fact that it displays 64 colors it lack sprites. where SFC and PCE has 256 colors.

  • Technically the PCE could display 512 colors, but the real bottle neck is the palette restrictions.

    MD = 4 x 16

    SFC = 8 x 16

    PCE = 16 x 16

    Normally half of the palettes are only for sprites and half are only for background(s).

  • So the MD has to use only 2 palettes of 16 for all of it's sprites. A game like SFII is actually perfect for this (low variety of sprites)...

    -but it's also the worst type of game for MD for the backgrounds (huge variety). Every tile of the background must be colored from only one of two 16 color palettes.

  • i know that have that many colors i meant that PCE any SNES can diplay only 256 even thought snes has over 32,000 colors and PCE has 512.

  • I actually messed up those numbers :P

    Really they're-

    MD 4 x 16

    SFC 16 x 16

    PCE 32 x 16

    The PCE can display all 512 colors of it's base palette on screen at once. I have a video on Chris Covell's demos, one of which does it.

    But the on-screen color numbers are only the sum of the the sub-palettes (16 x 16 = 256) and don't really mean much. No real SFC game will approach 256 colors*, but it is feasible for PCE to push 256 colors if a game was designed with that target in mind.

  • *other than a couple weird Modes that allow one background with up to 256 colors at the sacrifice of the remaining limited layers.

    The SNES is really weird with it's Modes, since they're all give and take. The Mode used for SFII only allows 4 colors for the overlay, which is why the scores, HP bars and such are straight out of an NES game.

  • if you noticed the sega genesis(MD) has has larger characters but crappy sound maybe because if the MHZ speed. and the snes graphics has smaller chars but more sprites. ans pastel like.

  • Do you mean for games in general? Either way, I blame any crappy sound in games on crappy developers, since pretty much every console has games with good sound.

    All three 16-bit consoles have similar sprite limits, but I think that usually when a SNES game uses smaller sprites it's just to keep the game from slowing down since the one thing it lacks is horse power.