C64 3D
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Added: 2 years ago
From: prezydentswiata
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  • Programmers were very inventive back in the day, as they wrote the games almost on their own and knew assembler and machine code. Hence we got great 3D games running in 38K! Even early PC games were written in direct code, giving us games like the 1989 Midwinter.

    Nowadays, everyone uses "Engines" and buy-in routines. This stops any imagination, hence the bland games we get now!

  • This video went viral on Saint George's

  • That is SURE a modded c64.

  • I didn't see it in the vid, so I thought I would mention another example of Commodore 64 3d, and that would be Chuck Yeager's Advanced Flight Simulator. Good times, as long as you "Don't screw the pooch!";)

  • Alternate Reality is the Amiga (or ST) version. C=64 surely had impressive graphics for an 8-bit system but not that impressive. The video clearly shows more colors on a better resolution than C=64 can handle (let me guess, 320x200 16/32).

  • those were the days of the "real" programmers, nowadays the only limit is the own imagination.

  • Impressive graphics, for an 8-bit system.

  • Wow I played test drive on the C64 and never realized it was 3d

  • @Privatedoe

    It's not actually a 3D game... It just looks like 3D...

  • I wonder if sum1 ever overclocked a c64, maybe reaching 2fps in total ecliplse, would be awesome!!!

  • First game is NOT c64. Looks more like NES (same CPU though)

  • bu but c istn equal 64 Oo :P

  • Total Eclipse and Castle Master are true 3d games. Interesting, how much their FPS differ from ZX spectrum versions

  • (most of it)

  • This is only fake 3D - not real 3D. We knew that back these days when we were programming our machines. So look at it closer!

  • if you can do this on a c64, I'd love to see what you could do on, say, a 3do :) 

  • the c64 was a masterpiece at it´s time.don´t complaint.

  • If you want a good laugh, check out Test Drive on the PC.. with it's 4 colours, Cyan, Purple etc...and a PC speaker. LOL

  • Needs more captions at the start to make it more frustrating to wait for the content.

  • 1:36 What is love,baby dont hurt me,dont hurt me,no more ....

  • The City is PC VERSION :)

  • C64 the best 8bits computer !

  • The Sentinel is another prime example of C64 3D graphics.

  • I never hated the C64, but some fanboy's at school used to really annoy me when they'd say their C64 was more powerful than my ST or a 286 with a VGA card! However, I am impressed by some of the stuff in this vid, particularly Alternate Reality at the start (even if the 3d is in a tiny window, and the viewing angles are limited)

  • Ciekawa prezentacja. Jaki kawałek leci w tle?

  • name of music?

  • m. from Mafia game

  • Respect for the good choice of background music.

    The mountain road section of Test Drive even harmonizes with the car chase theme of Mafia :)

  • Well, the Total Eclipse is good with SuperCPU, not this choppy...

  • on C-128 you can play 2x faster, but for fast gameplay TE need 16-bit CPU, at least 10 MHz (286 or 68000)

  • @bbankrablo - The only problem is that when you speed it up, the time goes faster and the enemies are harder to hit. Same problem with all the Freescape games.

  • ah man i loved the c64 what a powerhouse that thing was.

  • I wonder why people do this self betraying when it comes to the limits of the C64. This machine cannot do any fluent 3D. The Alternate Reality part is really a fail ;).

  • A C64 has no explicit "video RAM"...

  • c64 has also no "64 kb ram". Ram chip in c64 : 88 kb, but....for commodore just 64 kb is visible and usable. BUT......for game data c64 uses just 48 kb. The rest 16 kb from Ram uses VIC2 (graphic chip) trough DMA adress

  • @prezydentswiata

    WRONG!!!! 64kb=65536bytes =65536x1bit (4164) x8 = 65536x4bit (41464) x2 is the total amount of dynamic ram the C64 has (and there are 512bytes (1024x4bit) of color sram dedicated to the VIC) and there are some additional bytes in registers but that doesn't count as ram.

  • @prezydentswiata 88kb? LOL?

  • Comment removed

  • Nice video and good music! BIG thumbs up!

  • i like the Mafia music!

  • Test drive looks like road avenger.

  • If you know- COMMODORE IS COMMING BACK- They want to smash Xbox720 :D

  • Mercenary, Stunt Car Racer and Space Rogue are worth pointing out. I've never played it myself, but Moonfall was supposed to have pretty good 3D.

  • @DMStern Yeach... Stunt Car Racer and Moonfall has fast 3D but wired. Space Rouge is slower, but with filled 3D (1989) and still much faster than Castle master or Total Eclipse presented in this video. Running those games You`ll end up playing 3 days non-stop :-)

  • While great graphics, I find the examples in this video pretty choppy. For smoother use of c64 3D graphics, I prefer wireframe 3D games like Elite, Arctic Fox and Stunt Car Racer.

    Also worth looking at are the Lucas Art fractal games: Koronis Rift, Resuce on Fractalus and Eidolon.

    My favorite 3D games on the c64 are Encounter and Stealth. Although these aren't "true" 3D, they have much smoother animation which allows for the best action and game play.

  • @ignorgasm Agreed!

  • @ignorgasm

    My old favorite wireframe 3D game is Mercenary... :)

  • @ignorgasm What's "true" 3D anyway?

    Everything with 3 dimensions is 3D to me, because that's exactly what it means ;-)

  • fucking Moslemoids

  • that was the dos version of alternate reality. liar!

  • Is it possible with complex programming to create real 3D on C64.

    At least wiremash frame?

    What 80s computer can do that.

    BTW I love Star Fox 1&2 IT ROCKS!

  • Booo. That's the DOS version of Alternate Reality.

  • yes...booo...at that time i'could not find c64 version in yt :(

    but now you can see it. its worse, but similar

  • Nice!

  • whoa, and i thought castle master on amiga was slow :) , but the last game presented is definitely very impressive.

  • This Alternate Reality is definitly not the C64 version, sos. Outrun Europe and Chase HQ 2 are good games also.

  • Elite and Mercenary are missing in this.. Also Turbo Outrun and Turbocharge, Powerdrift, all pretty well done.

  • Not surprising that the C64 could do stuff like that when you consider, someone got Wolf3D running on an intel 8088.

  • ahh nice, remember having played Total Eclipse a lot, but I couldn't remember the name of that game.. I think my copy has gone to the grat bitbucket in the sky :(

  • I was gonna say what nooblet911 said. Those first few games were simply bitmaps that represented 2d maps to create an illusion of 3d (but of course 'true' 3d requires the user to be able to freely look up, down, left, right). Think D&D or Wizardry. True 3d depth was a challenge even for the Amiga and SNES with their low framerates.

  • True. Old 3d in 80s, without textures looked so poor...that's way cames into being many of illusion 3d. I' think, we should not to deprive very important role of "olmoust 3d games" in experiences used later in real 3d-games. By the way..old Consoles 3d gaming (1-4 generation) WHAT A BIG SHIT!!!!!!!! Of course..consoles like SMS, SNES, Genesis, 32x etc.- have very impressive hardware 2.5 and 3d games loocks nice, BUT....why companies developed just maby 5% of available3d titles?

  • I think you'll fond that the first game shown - Alternate Reality WAS the Amiga version lol :p

  • Very good compilation :D How about Fighter Bomber?

  • people, checkout EIDOLON. this is very interesting 3d game for C64

  • @prezydentswiata - The Koronis RIft had a better 3D effect. It was much faster and smoother.

  • Muy buena recopilación de juegos 3D, el primero si bien usa una pantalla chica asombra por su calidad.

  • These people are the best programmers, masters at assembly.

  • Excellent 'documentary' about C64 gaming! 5/5!

  • just name dropping (i'm from the atari 8bit era, but i believe these games came out for the c64 as well) Wayout, and Mercenary - if you've never seen them, check 'em out :)

  • nice

  • nice

  • Ever checked out the demo scene? Demo programmers push the machine to show what it really can do. I think most of the old school 3d was all ray casting based, like Wolf3d with a 1 dimensional depth buffer, though some used voxels for terrain like Comanche.

  • @lintphishx Demo programmers create impressive looking effects that most of the time are useless for game programming, because the code is completely optimized to do only that single effect, and uses all CPU power.

    Anyway, the old school you're talking about is from the nineties, whereas the C64 lived in the eighties.

  • I am not positive but it sounds like you are trying to correct me. Actually, crack scenes date back to the 70s and that my friend would be the father of the demo scene... people cracking software and embedding their calling card at the beginning. The demo scene was probably most popular in the 90s but display hacks are almost as old as displays themselves.

    I am sure you just took my post out of context as I was simply trying to turn people on to that scene if they were interested.

  • @lintphishx AFAIK Comanche used heightmaps (heightfields) and raycasting for terrain (like Outcast), not voxels.

    But maybe the enemies where voxels? Tiberian Sun had voxels for structures.

    It seems that heightmaps/raycasting was also used for Rescue On Fractalus etc. (I guess?), Alternate Reality (according to Philip Price),

    and Capture The Flag (1983) and Way Out (1982) by Paul Edelstein, that's 10 years before Wolfenstein 3D?

  • Castle master and total eclipse use the same engine, just so you know.

  • cool, but the only true 3d game was castle master (don't know others)

  • "true", as i' understand, games based on polygons - in this movie we have 2: castle master & total eclipse (both on one engine: freescape) test drive is "2,5D" like Doom, Mood is "flat turn 360 degrees" like Wolfenstein, The City and Platoon is "flat turn 90 degrees" like dungeon master :)

  • Wolfenstein 3D is real 2D game (with illusion of 3D. flat move and turn 360 degrees) Why suth games like Doom, Wicthaven, Tekwar, Duke etc call 2.5D? All walls and monsters are flat pictures like in wolfenstein, but...we have height differences (jump, steps :-)

  • music from MAFIA :P

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