Added: 1 year ago
From: GibbyJoe
Views: 11,541
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  • Thanks so much. I hate UVS and this will help out a lot and save a ton of time!

  • Thanks a lot man! U're awesome :D

  • 02.54 NEEE BLUWEEKKK!!! You're good! And now I can edit my UV, thanks

    Stucked for UV Editor about a month

  • and how do you import uvs only ? what if model i made in zbrush has 10 mil polys but not uvs i can go to level one 1k polys open it in Headus make uvs and export uvs back to zbrush right ?

  • Thx for the tutorial. It was awesome :)

    

  • u're awesome!!! oh, did any1 ever told u kinda sound like Jack Black? hahaha

  • How's Fred, BamBam? xD

  • Muchas Gracias Mi Amigo!

  • Thank you so much! It has help me, and my group, a LOT!

  • Thank you so much for this tut.. and what an awesome program.. saves us for like 5 days of work :p

  • @maalberg Sweet 5 days for texturing & sculpting!

  • you save me man

  • :D FUNNY DUDE great tutorial

  • one question why when im scaling the uv the color becomes red.not green. is this indicates as bad UV?

  • I don't understand. My 'save' button stayed at gray, so I can't press on it whatsoever. I'm not sure how to save my UV :( Do you know what the problem is?

  • Great tutorial! simple and gets the job done...more on the beginner side to me...but still very well done. A+

    Thanks!

  • Comment removed

  • Great tut, just one correction: At 03:12 -- Red is texture stretching- Blue is texture compression. Blue is preferable to red but you always want to strive for as much green as possible. I usually stop my unfold process while I have a little blue left because compressed areas seem a little easier to deal with in maya than stretched areas.

  • This program is humbly amazing. With your tuts this uvw tool became understandable and for me, believe it or not, FUN. I've tried other uvw editing software and always is like watching my math teacher write his bullshit on the board. The interface is archaic though, but who care when the program delivers. I still haven't experience a crash or bug yet. What I like about this software is that it isn't gimmicky, it goes straight to the point. Usually I further tweak it in 3d max. UV Layout is nice.

  • @edwin11373 LoL I couldnt have said it better meself.

  • this tutorial was great man first time using headus and this showed me the steps good job bro...

  • Hey thanx so much for taking the time to answer so comprehensively :D

  • Hey thanx for the tutorial! If you generate UVs on a low poly model can you later use those UVs for a higher poly model? Thanx for your time :D

  • @nusphere I think the normal answer would be "yes." But its with caution. If you use a UV set that was modeled on a low poly object, then took it into a scultpting program like Zbrush, you pretty much have the same UV set because all Zbrush is doing is multiplying the faces, and, consequently, the UV's.

    You run into a little bit of an issue (or sometimes THE issue) when you sculpt things that are really different from the original object. Changing your object too much will cause uneven UVs

  • @GibbyJoe Uneven or distorted UV's... for example, if you take a cube and unwrap it, then smooth it over a gazillion times in zBrush and sculpt out a pair of awesome horns and legs, the big change in geometry from the original cube will cause an uneven spread of your UVs.

    As if this answer wasn't long enough already, there are a handful of plug-ins, scripts and other applications that help with mapping UV sets to other objects, but nothing does as good of a job as a little planning.

  • cheers.

  • Splendid tutorials. I'll also be sure to check out your after effects series. very clear and concise!

  • Thanks dude. Appreciate the humor and good information combined into one video.

  • Great video thanks a lot man

  • "I think I see now", said the blind man.... Okay, so the TMP buttons create a *.uvl file that is native to Headus only. Iterative capabilities with the multiple buttons, yada, yada, yada (that write over each other with a click btw)... However, it won't open UV Maps generated in Maya --which is strange, but with this work around it's still usable. --Now to apologize to the local vermin population....

  • You speak Hangul?

  • As a test I just cut some UVs on my model, flattened them, saved them with a unique name and opened it in Maya. The UVs were there, so I made some adjustments, saved it & then open the file in Headus. F! It says there are no faces in UV space??? Does Headus not have the ability to open UV Maps? Am I going to have to do all my cuts in one pass then?

    __Exactly how do the TMP buttons work? Do they create a file that can be loaded in the event of a crash? i.e. How do I recall the info inside them?

  • I really appreciate this tutorial (nicely done), but unless I'm unwrapping a cube this is one tool I regret buying. Most of the buttons on the interface are useless: SYMMETRY doesn't work, UPDATE... well it doesn't & the TMP is useless --because when it crashes (& it will), nothing is saved! Maybe I'm just missing the point of the TMP buttons, but what good is are they if they don't actually store anything?

  • @CineGolem I agree that Headus is Quite a buggy program, but it does get better with each upgrade (well, mostly). The "Temp" buttons are there to hinder losing all your work, and a poor substitute for a stable program, but they are valuable. When you create a temp file, it's kind of like creating a save state on what you were working on. The /tmp file is saved in the folder where you saved your OBJ (usually) and if you double click on it, it should open the last state.

  • @GibbyJoe In my experience, the biggest crashes almost ALWAYS occurred when switching between the 3D view and UV editing view. I try to plow through all of the slicing in one sitting when it's most stable, make a temp file, then close the program to clear out the memory. Reopen Headus using the temp file and, for the most part, it's a bit more stable. Another use is being able to go back using the temp file in case you messed something up in your slicing.

  • @GibbyJoe I see, thanks for replying. What is the UPDATE button for? As well, I used the SAVE button several times, but after the crash, there wasn't any UV info on the OBJ when I loaded it... ?? Frustration is speaking louder than reason at this moment so I'm going outside and punch a squirrel or chipmunk for losing several hours of unwrapping ;)

  • @CineGolem Take that rodent-kind!! I think the Update button is for checking software versions, but I'm not sure. I've mostly switched over to using a Mac for asset development (neater way of working once you get used to it), and the version of Headus runs into the same problems, though, they seem to occur a little less on my Mac version.

    Good luck, and remember squirrels will steal your cable and electricity. Like in the Secret of NIMH.

  • @GibbyJoe "I think I see now", said the blind man.... Okay, so the TMP buttons create a *.uvl file that is native to Headus only. Iterative capabilities with the multiple buttons, yada, yada, yada (that write over each other with a click btw)... However, it won't open UV Maps generated in Maya --which is strange, but with this work around it's still usable. --Now to apologize to the local vermin population....

  • Thnx a lot.

  • u didnt unwrap the character...

  • thank you, you have just saved me countless hours of tweaking uv's. i just go mental at the thought, especially since ive only been messing around with 3d modeling for a year now, this makes it soooo much easier :D thanks again

  • Excellent tutorial, really got me started, thanks.

  • Thanks a lot man!! Great Tutorial!!

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